Eight games went live on the platform between August 7 and August 13, 2026. Two of them needed a whole article each. The other six are worth a paragraph each. In every case there is something about hosting them that the store page does not tell you.
This is the roundup rather than eight separate announcements. For each game below: what it is, then the one or two things that decide whether a server behaves the way you expect.
The short version:
- Nightingale and the two Convoy servers have no public server browser at all, so joining is by address or Search ID.
- Ships At Sea has no direct-IP join. Your crew searches the in-game list for your server by name.
- Nightingale caps at six players and Convoy at eight, and no host can raise either.
- Ships At Sea and Factorio both break for updated players if the server falls behind a patch.
- Convoy stores no player progress at all. Every career lives in its own driver's profile.
Necesse and Stardew Valley have their own write-ups
Necesse arrived on August 7. It is the easiest server on this list to live with. The two things that catch people out are Workshop mods and the admin field, and both are covered in the Necesse write-up.
Stardew Valley arrived on August 11, and it is the odd one out. The game ships no dedicated server, so we built one. A live farm map and console for the panel came with it, and that story is in the Stardew Valley write-up.
Ships At Sea
Ships At Sea is an open-world ship simulator from Misc Games, the Norwegian studio behind Fishing: Barents Sea. You captain fishing vessels, cargo ships and search-and-rescue boats across a 46 km by 46 km recreation of Norway's Lofoten archipelago. You build a maritime company on your own or with a crew.
The hosting story here is the player cap and the join path. A dedicated server takes 16 players, double the eight of the built-in co-op. That jump only arrived with update v0.8.7. There is no direct-IP join either, so your crew searches the in-game Multiplayer menu for your server by name.
Two consequences follow. Pick a name nobody would type by accident. The game has no server passwords yet, so the name is effectively the key.
Then leave automatic updates on, which is the default here. A server on an old build simply vanishes from the in-game list for updated players. The joining guide has the menu path.
Mods are the other thing to know about, mostly because there are none. Misc Games has said mod support comes after full release, so every server runs vanilla today. The upside is that any updated player can join any server without setting anything up first.
Nightingale
Nightingale is Inflexion Games' Gaslamp fantasy survival crafting game, played across a chain of portal-linked Fae Realms. A dedicated server here is a private co-op realm rather than a public destination. The game is built that way on purpose.
Six players is the ceiling, and that cap comes from the developer rather than from us. There is also no server name and no public browser. Friends join through their Steam friends list, or by entering your address and port under Join a Game. Steam and Epic players share the same server without anything extra.
The thing worth knowing before you start is realm import. The first player to connect to a fresh server imports their own realms into it. That surprises groups who expected an empty world. If you want a clean slate, have the first player join once with a new character.
Mods are not a factor here either. Inflexion supports none, so there is no Workshop integration, no loader and no mod manager on this game. The settings that matter are the admin password, the starting difficulty and a cheats toggle, all of which the setup guide covers.
Euro Truck Simulator 2 and American Truck Simulator
Both of SCS Software's truckers landed on the same day, and they share a backend. What we host is Convoy, the official multiplayer mode built into Euro Truck Simulator 2 and American Truck Simulator. This is not TruckersMP, which runs its own network and cannot be rented from anybody.
Eight drivers is the official cap SCS ships, and hosts advertising far more than that are using an unsupported tweak. Drivers find your session by its Convoy Search ID, which the panel displays live while the server is online. They can also join through the Steam friends list once somebody is connected. You can password the session, hide it, or add moderators by SteamID64.
The genuinely unusual part is that the server keeps no player progress at all. Your money, trucks, garages and job history live in your own local profile. A restart, an update or a move to another datacenter never touches anyone's career.
DLC maps and mods ride along as server packages you export from your own copy of the game and upload. Every driver then needs the matching DLC and mods. The Convoy setup guide walks that export.
Motor Town: Behind The Wheel
Motor Town: Behind The Wheel is P3 Games' open-world driving life sim, set on a recreation of Jeju Island. You earn through trucking, bus and taxi routes, police patrols, rally races and towing jobs. Then you buy and upgrade vehicles inside a persistent player economy. It has been in Early Access since December 2021.
This is the largest server on the list. Dedicated servers run up to around 100 players, and our plans go from 10 to 40 slots. A community server is a realistic thing to run here, rather than a co-op session for a few friends.
Admin works by Steam ID. Put your SteamID64 into the Admin Steam IDs field, restart, and the in-game admin menu unlocks. The game also ships a web admin API and the panel builds on it, so kicking, banning, announcements and police roles work without joining the game.
Vehicle mods are .pak files from Nexus that you upload through the file manager, then enable with a config toggle. An existing co-op world moves across too, although only the first character slot transfers cleanly, so check that slot before you copy anything. The joining guide covers the client side.
Factorio
Factorio is Wube Software's factory building game. It also has some of the best dedicated server support of anything we host: a documented JSON config, standard RCON, and multiplayer that scales far past what the plan tiers suggest. Our plans run from 2 to 32 slots and the engine itself has no hard cap.
Space Age is the question everyone asks. The expansion runs as three official mods: space-age, quality and elevated-rails. They are toggled when your world is created, and the panel exposes that choice at the same moment.
Players joining a Space Age world need to own the DLC themselves. A vanilla world works for every Factorio owner. The same world-creation step is where you set resources, enemies and terrain, and the Space Age server guide goes through it.
The trap is version matching. Factorio requires the server and every player to run exactly the same build. A server that skips a stable release becomes unjoinable, not degraded. We track Wube's stable releases and update on restart, which is why automatic updates are on by default.
Meanwhile any single-player save can become the server world. Upload the save, restart, and keep building. Joining players sync the server's mod set on connect, so a modded world does not need everyone to prepare in advance.
What this means for your server
Four of the six change how you invite people. Nightingale wants an address or a friends-list entry, Convoy wants a Search ID, and Ships At Sea wants a memorable server name. Write yours down somewhere your group can find it, because none of them helps you look it up later.
Two of them punish a stale server harder than most. Ships At Sea drops out of the in-game list, and Factorio refuses the connection outright. Automatic updates therefore ship on by default for both. If you turned that off for a modded Factorio world, plan the update rather than discovering it on a Friday night.
All eight run on the same panel, the same file manager and the same scheduled backups as everything else. Each one has its own page with slot tiers and locations, and the games we host lists all of them. The six above have their own pages: Ships At Sea, Nightingale, Euro Truck Simulator 2, American Truck Simulator, Motor Town and Factorio.
Written by , CEO at Survival Servers
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