No More Room in Hell Server Hosting
Our No More Room in Hell server hosting plans come with the features you need
Hosting for the original Source engine co-op zombie survival game, free on Steam since 2013. Your game server will come with the following, instantly available features:
Access to our custom Game Server Management Panel
The in-house Survival Servers game control panel allows you to configure and customize your No More Room in Hell game server. Pick a starting map, set the difficulty, change locations, and edit any setting with our easy one click form. Survival Servers is a No More Room in Hell dedicated game server provider with our custom panel.
Watch the No More Room in Hell Trailer
No More Room in Hell is the original Source engine co-op survival horror game, built by the No More Room in Hell Team as a Half-Life 2 mod in 2011 and released as a free standalone game on Steam on October 31, 2013. Up to eight survivors work a shared objective chain or hold a safe zone through escalating waves, with real ballistics, weight on every round of ammunition and almost nothing on the HUD. Rent a No More Room in Hell server from Survival Servers and your group gets a fixed address, the map and difficulty you picked, and hardware that is already up when everyone logs on.
Global Network, Multiple Hosting Locations
Switch locations any time. DDoS protection available.
How to Create a No More Room in Hell Server
This free No More Room in Hell server setup guide walks you through creating a dedicated NMRiH server the fast way (with SurvivalServers) and the DIY way (self-hosted on your own hardware).
Hosting your No More Room in Hell server with us is effortless:
- Click Order Now above
- Enter a Username, Password and Email Address or sign up with Google/Twitch
- Select your plan, datacenter, and billing cycle
- Click "Order Now" and your No More Room in Hell server is provisioned automatically, online in minutes with full control panel access
Without SurvivalServers
Running a No More Room in Hell dedicated server yourself takes quite a bit more setup:
System Requirements
- Windows or Linux. The server is
srcds, the standard Source engine dedicated server binary, run with-game nmrih - Around 10GB of disk space for the server files, plus room for logs and any custom maps you add
- A machine you are willing to leave running whenever your group wants to play
- Single thread CPU headroom. Source runs the whole match on one core, so clock speed matters far more than core count
- A stable connection with the game port and the Steam query port forwarded, unique per server
- SteamCMD for headless installs
Installation
- Install the No More Room in Hell Dedicated Server through SteamCMD (App ID
317670). It is free and installs anonymously, so you do not need a second copy of the game. - Forward the game port and the Steam query port per server and add matching firewall rules, or your server never appears in the in-game browser.
- Settings live in a plain text config file,
server.cfg, in thenmrih/cfgfolder: hostname, join password, RCON password, difficulty, friendly fire, round and time limits, and voice settings. - Map rotation is a separate file.
mapcyclefilein server.cfg points at a text file such asmapcycle.txtinnmrih/cfg, one map per line, and the server switches modes on its own between annmo_and annms_entry. - Difficulty is the
sv_difficultysetting, and it takescasual,classicornightmare. - Custom maps are
.bspfiles dropped intonmrih/maps. Names in the map cycle are case sensitive and have to match the files exactly. If you want players to pull them quickly, you also need a fast download host. - Share your public IP and game port with players. They join with
steam://connect/ip:port, from the in-game console, or by finding you in the server browser.
Administration
- Admin is standard Source RCON. Set
rcon_passwordin server.cfg, then drive the server from the in-game console or any RCON client. - Plugin frameworks are a separate install. MetaMod:Source and SourceMod go into
nmrih/addonsby hand, and every plugin you add on top of them is another manual file drop.
Why Wait? Use SurvivalServers Instead
- Instant provisioning on enterprise NVMe SSD hardware with DDoS protection across 8 global datacenters
- Your config is rebuilt from our control panel on every start, so a game update can never wipe your settings
- Pick your starting map from the official Objective and Survival list in a dropdown instead of editing config by hand
- Difficulty, server name, join password and RCON password are all fields in the panel
- Automated restarts, scheduled backups, and full FTP access on day one
- We track new No More Room in Hell dedicated server releases and roll them out for you automatically
- No SteamCMD wrangling, no port forwarding, no firewall rules, no Windows or Linux updates to babysit
No More Room in Hell Dedicated Server vs a Player-Hosted Game
You can host No More Room in Hell from the game client, but that server only exists while the host has the game open, and the host's PC carries the whole match on top of playing it. A dedicated server gives your group a fixed address, a map cycle that keeps running, and a listing that stays put between sessions.
No More Room in Hell Settings, Maps and Admin
Configuration
Server name, join password, RCON password, difficulty, friendly fire, round and time limits and voice settings are all editable from our control panel. We rebuild the server's config file from those settings every time it starts, so a game update can never overwrite your setup.
Objective and Survival Maps
Pick your starting map from the official list in a dropdown. Objective maps such as nmo_broadway, nmo_chinatown, nmo_cleopas and nmo_toxteth run a chain of tasks and an extraction. Survival maps such as nms_notld, nms_northway, nms_isolated and nms_favela hold a safe zone through escalating waves. The server switches modes on its own based on the map prefix.
Administration
No More Room in Hell uses standard Source RCON. Set an RCON password in the panel and drive the server from the in-game console or any RCON client. MetaMod:Source and SourceMod are supported and install into the nmrih/addons folder over FTP, because our File Manager deliberately blocks binary plugin uploads on every Source game. Your own .bsp maps can go through the File Manager.
Difficulty and Sizing
Difficulty is a dropdown with the game's three settings: Casual for unlimited respawns, Classic for the default respawn token economy, and Nightmare for tougher and far more frequent zombies. No More Room in Hell is an eight player co-op game and eight is the cap, so pick the datacenter closest to your group instead of chasing slots. Players join with steam://connect/ip:port or from the in-game server browser.
From the SurvivalServers Wiki
No More Room in Hell Guides & Tutorials
Frequently Asked Questions about No More Room in Hell Server Hosting
No More Room in Hell is the original Source engine co-op survival horror game. It started as a Half-Life 2 mod from the No More Room in Hell Team in 2011 and became a free standalone game on Steam on October 31, 2013. It is deliberately unforgiving: ammunition has weight, firearms use real ballistics, and the HUD shows almost nothing beyond what is in your hands.
Eight. No More Room in Hell is built around an eight player co-op team and that is the game's own cap, so a server here is sized for a full squad rather than a large public lobby. Everything else scales instead: location, difficulty, map cycle and how long the server stays up.
Objective maps use the nmo_ prefix and give your team a chain of tasks to work through before an extraction, on maps like nmo_broadway, nmo_chinatown, nmo_cleopas and nmo_toxteth. Survival maps use the nms_ prefix and drop you into a defensible spot to hold through escalating waves, on maps like nms_notld, nms_northway, nms_isolated and nms_favela. You pick the starting map in your control panel, and the server switches modes on its own based on the prefix.
Yes. No More Room in Hell is a Source engine game, so MetaMod:Source and SourceMod both work. Install them over FTP into the nmrih/addons folder, then add plugins under addons/sourcemod/plugins the same way. Our File Manager deliberately blocks binary plugin uploads on every Source game, so the FTP route is the supported one for anything that ships a .dll. Custom .bsp maps are fine through the File Manager.
No More Room in Hell uses standard Source RCON. Set an RCON password in your control panel, then run commands from the in-game console or from any RCON client. Everything else lives in server.cfg in the nmrih/cfg folder, which you can also edit over FTP if you want to go past what the panel exposes.
Give them your IP and port. They can paste steam://connect/ip:port into a browser or run connect ip:port from the in-game console, and your server also shows up in the in-game server browser. If you want it private, set a join password in your control panel and share that instead.



