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Red Dead Redemption 2 (RedM) Dedicated Servers Are Live at Survival Servers

Red Dead Redemption 2 (RedM) servers are live at Survival Servers, with txAdmin and a dedicated MySQL database preinstalled for VORP and RSG roleplay worlds.

Red Dead Redemption 2 servers are now available at Survival Servers. They run RedM, the multiplayer platform from the FiveM team, and every server comes with the txAdmin management panel and a dedicated MySQL database preinstalled - the two things every serious RedM server actually needs.

What RedM is

Red Dead Redemption 2 never shipped dedicated servers. Red Dead Online runs on Rockstar's infrastructure, with Rockstar's rules, Rockstar's economy, and no way to run a world of your own. RedM is what the community built instead: a free multiplayer platform for RDR2 from Cfx.re, the same team behind FiveM, the mod that turned GTA V into the biggest roleplay scene in gaming. Rockstar acquired Cfx.re in 2023, so RedM is not a gray-area mod - it is the sanctioned way to run custom Red Dead multiplayer.

A RedM server is your own persistent Wild West. The big public servers are full roleplay worlds - sheriffs, outlaws, ranchers, saloon owners, player-run economies - built on open source frameworks like VORP and RSG that handle characters, inventories, jobs, and money. Smaller servers are a private frontier for a posse of friends who want Red Dead co-op the base game never offered.

How Red Dead multiplayer normally works

Until now, running a RedM server meant doing it yourself: download the FXServer artifact from Cfx.re's build feed, pull the cfx-server-data resources, hand-write a server.cfg with the gamename rdr3 flag that switches the runtime from GTA to Red Dead, stand up a MySQL database for your framework, forward ports, and keep all of it current - Cfx.re ships new artifacts constantly, and an out-of-date server eventually refuses the clients that auto-updated past it. Host at home and the world lives on your PC's uptime and your upload bandwidth.

Plenty of people happily self-host, and we publish guides for exactly that. But most communities that get serious about Red Dead roleplay end up on a dedicated host, because the world has to be up at 3 AM when someone's sheriff character wants to patrol.

What players need

Joining takes two things: Red Dead Redemption 2 on PC (Steam, Epic, or the Rockstar Launcher all work) and the free RedM client from redm.net. RedM finds the game install on its own. From there it is the server browser, or F8 and a connect command with your server address. RedM is PC only - consoles cannot join.

What our servers include

  • txAdmin preinstalled. The web panel the RedM community itself runs on - server console, resource management, scheduled restarts, and one-click recipe deployment for the major frameworks. Reachable the moment your server boots.
  • A dedicated MySQL database. VORP, RSG, and nearly every serious RedM resource persist to MySQL. Every server includes its own, with phpMyAdmin access built into our panel.
  • Three launch modes. TxAdmin for the full panel experience, Vanilla straight from your own server.cfg, or Custom with your own launch line.

One platform rule worth knowing up front: RedM servers support up to 48 players by default. Cfx.re gates higher counts behind their Element Club subscription, which attaches to your server license key and applies no matter who hosts you. We sell plans up to 128 slots for communities that carry it.

The license key

Cfx.re requires every RedM server to carry a free license key from portal.cfx.re, tied to the server owner's Cfx.re account. It takes about two minutes to create one. On our servers you paste it into a single field in the control panel; in txAdmin mode the setup wizard asks for it directly. Your server - not ours - owns its identity on the RedM server list.

Why we built this

We have hosted FiveM servers for years, so the machinery behind RedM - the FXServer runtime, txAdmin, the database layer, the update cadence from Cfx.re - is infrastructure we already run in production every day. Extending it to Red Dead was the natural move, and the requests kept coming.

Over the past year we shipped hosting for a string of games that had no dedicated servers at all - Subnautica 2, Grounded 2, Bellwright, Witchspire, and others - by building the server technology ourselves. RedM is the opposite kind of project: the platform already exists and is excellent, so our job was to run it the way the community expects, with txAdmin and a real database in the box instead of bolted on.

Our panel handles the whole lifecycle: the FXServer artifact is installed and kept current automatically, restarts and updates are one click, and the panel knows the difference between a txAdmin server and a vanilla one. Server versions track Cfx.re's recommended builds, so you are never stranded on an artifact the RedM client has moved past.

Getting started

Order at survivalservers.com/services/game_servers/red_dead_redemption_2/, grab your free key from portal.cfx.re, and you are running. If you are building a roleplay world, txAdmin's recipe system will stand up VORP or RSG against your included database in one pass - and our wiki join guide is ready to hand your players.

Written by Ryan Pennington, CEO at Survival Servers Staff ← All news