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  1. Please do not create threads asking when the server files will be ready and please also do not create a support ticket. We are aware, you will get the latest updates here and here only. Everything will be 100% self managed so you will not need to create a ticket. UPDATE 12:38 AM PST: Working on getting SteamCMD and a basic config live so you can update your servers To be clear nothing will work until this step is completed. Next we will roll out our Modify Server Config tool with some of the difficult settings. Today will be a very basic iteration of everything. Our current issue is SteamCMD not allowing anonymous, typically game devs will open this up at launch (even Palworld devs said, so it must just be a bug) - this may throttle our ability to pull dedicated server files needed. Will keep the updates coming as we have them. For now hang tight, or try out single player in the mean time. All hosts will have this same issue. Thank you for your patience. SCROLL DOWN TO THE BOTTOM FOR THE LATEST UPDATES
    7 points
  2. Hiya folks. We are seeing a lot of demand for this game. Ticket response will be slower. We ask for your patience and kindness to our staff during this time. We're working our butts off getting everyone situated and all machines performing optimally. Cheers and thank you for hosting with us! Also a heads up we are hiding posts that are account specific and grouping other posts by common topic to keep things tidy. Sorry if that is annoying, it just keeps things streamlined for us to help out better and keep community discussion topics going that are important.
    7 points
  3. UPDATE: We are aware of the Modify Server Config tool not working correctly and are working to fix the tool. For now you can modify the \Pal\Saved\Config\WindowsServer\PalWorldSettings.ini file directly from FTP with the exact format here: ; This configuration file is a sample of the default server settings. ; Changes to this file will NOT be reflected on the server. ; To change the server settings, modify Pal/Saved/Config/WindowsServer/PalWorldSettings.ini. [/Script/Pal.PalGameWorldSettings] OptionSettings=(Difficulty=None,DayTimeSpeedRate=1.000000,NightTimeSpeedRate=1.000000,ExpRate=1.000000,PalCaptureRate=1.000000,PalSpawnNumRate=1.000000,PalDamageRateAttack=1.000000,PalDamageRateDefense=1.000000,PlayerDamageRateAttack=1.000000,PlayerDamageRateDefense=1.000000,PlayerStomachDecreaceRate=1.000000,PlayerStaminaDecreaceRate=1.000000,PlayerAutoHPRegeneRate=1.000000,PlayerAutoHpRegeneRateInSleep=1.000000,PalStomachDecreaceRate=1.000000,PalStaminaDecreaceRate=1.000000,PalAutoHPRegeneRate=1.000000,PalAutoHpRegeneRateInSleep=1.000000,BuildObjectDamageRate=1.000000,BuildObjectDeteriorationDamageRate=1.000000,CollectionDropRate=1.000000,CollectionObjectHpRate=1.000000,CollectionObjectRespawnSpeedRate=1.000000,EnemyDropItemRate=1.000000,DeathPenalty=All,bEnablePlayerToPlayerDamage=False,bEnableFriendlyFire=False,bEnableInvaderEnemy=True,bActiveUNKO=False,bEnableAimAssistPad=True,bEnableAimAssistKeyboard=False,DropItemMaxNum=3000,DropItemMaxNum_UNKO=100,BaseCampMaxNum=128,BaseCampWorkerMaxNum=15,DropItemAliveMaxHours=1.000000,bAutoResetGuildNoOnlinePlayers=False,AutoResetGuildTimeNoOnlinePlayers=72.000000,GuildPlayerMaxNum=20,PalEggDefaultHatchingTime=72.000000,WorkSpeedRate=1.000000,bIsMultiplay=False,bIsPvP=False,bCanPickupOtherGuildDeathPenaltyDrop=False,bEnableNonLoginPenalty=True,bEnableFastTravel=True,bIsStartLocationSelectByMap=True,bExistPlayerAfterLogout=False,bEnableDefenseOtherGuildPlayer=False,CoopPlayerMaxNum=4,ServerPlayerMaxNum=32,ServerName="Default Palworld Server",ServerDescription="",AdminPassword="",ServerPassword="",PublicPort=8211,PublicIP="",RCONEnabled=False,RCONPort=25575,Region="",bUseAuth=True,BanListURL="https://api.palworldgame.com/api/banlist.txt")
    4 points
  4. Will link this to Ryan P. to see what we can make happen.
    4 points
  5. We are working on that feature, a lot going on right now and we are working our fastest. The way this game is set up makes this feature slightly more time consuming to add but we'll get it done.
    4 points
  6. Anyone else have issues with their server just stopping itself, all the time? Does it time out if there is no activity? My Valheim server seems to have to be restarted constantly.
    4 points
  7. 孙夏河

    Just small thank you

    Hi. Just wanted thank team here at SurvivalServers for have this service. Am an RN and mine chat mate works lab. We together run small eco server of 3 people which has made spending time together much easier since pandemic started. So, thank you for offering this service and giving mine friends and me a place to hang out.
    4 points
  8. StupidNoob

    Unacceptable

    My server recently went down. I checked and saw there was staff intervention. Now it's back up and we've lost the last 10 or so hours and have a different IP. I know, I'm telling a familiar story for these forums, but I'm not here to complain. I'm here to offer constructive feedback. My personal experience up until now, I had no complaints. The server would stop here and there but I expected some technical hiccups given the under developed state of multiplayer on this game and it was easy enough to just start it again, at most a couple minutes were lost. Now we lost around 10 hours of progress and I have to communicate a new IP to all of my players. So we traded a very mild annoyance for a big pain point, purely due to this occurring without any communication or loss mitigation occurring. I started my server a couple days ago and read in these forums at the time that some sort of optimization was occurring with some servers which was causing this problem for some people. I started my server after this began and so I reasonably presumed my server would have been created with this already present. If it's such an urgent fix that warrants an “emergency” style fix being applied, surely new servers are being deployed with this integrated...right? Apparently not. I was in fact manually saving the server periodically, just in case, but it just so happened that this occurred for me shortly before I was about to start my day. So in that sense it was just unfortunate timing in terms of the actualized loss but the point however remains. The fix should have been integrated into new server deployment. Stopping the proverbial fire from spreading should be given top priority, otherwise you're just ensuring all your new customers become pissed off customers. Now what should have happened, is this should have been performed in a maintenance window and stakeholders like me should have been notified before hand. All of the pain points this has created for me could have been prevented simply by following basic change deployment standards. Had I been informed something to the effect of: “We'll be performing a migration on your server between X and Y time today. This will result in a change of IP. Game progress during this window may be lost.” I could have planned for this. I could have informed players. I could have gotten up an hour earlier to log on and do a manual save. Since it was a surprise though, I had no such opportunity. It's just loss and angry players that could have been prevented or at least mitigated. I'm not asking for an apology or compensation. I'm asking you to do better. All of these pissed off customers you have now, including me, it doesn't have to be this way and it's not hard to prevent. Simply organize your deployment and communicate with your customers. Develop a change management process. If you had a proper one in place, you wouldn't have 99% of these pissed off customers. This is my humble advice as a long time Survival Servers customer and an IT professional. I have long found your server performance to be good and your prices quite reasonable. I would very much like to continue using your service and recommending it to others. This however, has to change. You can't go flying by the seat of your pants when you're charging people for a service, it's not professional. Moreover, I hope you see that it is in your best interest as a business to do this. Quantify the time and expense caused by your unhappy customers and compare it to creating and following a proper change management standard. There's a reason this is the industry norm. Thank you for your time and consideration. I hope you will sincerely consider improving your process.
    3 points
  9. KNOWN ISSUE LIST: Server not showing up in list >> TEMP FIX: use direct connect until developers fix Changing some settings from Modify Server Config tool not applying >> TEMP FIX: Use FTP and edit the .ini file Shows 0 players online from the panel >> Devs are aware and hopefully adding Steam Query to fix this
    3 points
  10. To add mods on your DayZ Standalone server you will want to do the following: Switch your servers map type to "Custom" via the Game Server Control panel to enable the "Custom Launch Parameters" Upload all of the workshop mods you wish to use on the server via FTP to the base directory (Or add the id(s) of the mods to the Mod ID area on the panel to have the server download them for you) To activate the mods you will want to put -mod= followed by the mod you wish to activate For example -mod=@example;@mod;@folders Note: if you have mods with spaces in the name. Add " " around the -mod=@example;@mod;@folders part Example: "-mod=@example;@mod;@folders" It is important to note that if the workshop mod comes with a "Keys" folder you will need to add the file contained within that folder to your servers main "Keys" folder in the main file directory if not already there! Then click on the green "Save Settings and Restart Game Servers" button for the changes to take effect and for the mods to load! Once the server is fully booted up and shows started (You may need to refresh the page) head to: https://dayzsalauncher.com/#/servercheck and enter your servers ip:port number (change the last port number to an 8 and click check server. This will add your server to the dayzsa launcher and allow it to show the new mods you have added. To edit/upload/save/delete files via FTP, use the following method: Stop your server from the panel. Log in to FTP using WinSCP (a free FTP software) using the connection details found in the "FTP Details" section of the game server control panel. Download link for WinSCP here: http://winscp.net/eng/download.php Navigate to the directory you wish to upload or edit a file. After editing/uploading/deleting your files in the proper directories, start your server from the panel. If you run into any issues with this method please let us know and we can provide you with a price quote to have our staff install these mods for you
    3 points
  11. Thanks for dropping by and checking out TheBunker! We are a community of players who all share the same passion and enjoyment of DayZ. Our server has tons of custom mods and plenty of activities to keep you busy during your stay. We care about our community and often host events to compete in for prizes. The staff team works hard around the clock to make sure that your in game experience is as best as it can be. Whether you enjoy PVP or PVE TheBunker has the ability to accommodate any gamers wants and needs. Our dedicated server machine helps maintain a stable frame rate and a lag free experience. Our dev team is always working to make improvements and changes to the server to make it even more enjoyable. We look forward to seeing you on Banov! Discord: Click Here for our Discord Server (Here you can find all our rules) Server Information: IP Address: 131.153.58.226 Port: 2502 Full PvP Server Basebuilding++ Advanced Bank System/200k Start Paycheck Deposits Plenty of PvE Activities Custom Keycard Vaults Custom Side missions Scuba Missions Helis and Cars The First Full Function Tank in DayZ Air Drops And Drugs Custom Monsters HeliCrash's Increased Loot Special Banov Weapon No Group limits We have so much more available in-game for you to come on and try out first hand. Join our server and start enjoying a One of a kind DayZ experience like no other!
    3 points
  12. I don't understand how to add " " around the -mod=@modname if there are spaces in between. This is the copy of my Launch Parameters. Please just tell me where " " goes with My Parameters. I've tried so many different ways. I know I'm doing something wrong. I left spaces where they are on the file name. My Parameters -mod=@CF;@MoreFood;@ZomBerry Admin Tools;@Unlimited Stamina This makes no sense to me if there are mods with spaces next too ones that don't have any. Example: "-mod=@example;@mod;@folders" If I use that example.. -mod=@CF;@MoreFood;"@ZomBerryAdminTools";"@UnlimitedStamina" Only shows 2 / 2 mods and not 4 / 4.
    3 points
  13. Please we need this config for our player and donation player
    3 points
  14. You will not be able to host Valheim Plus until we officially support it.. that's a big IF we support it. It's extremely unstable and risky to allow customers to modify core files on a new game like this. We'll see what the direction of the community is over the next couple weeks but for now I would recommend running a VPS or dedicated server if you want to manipulate the game. I'd much rather integrate a modding platform like Umod or something that doesn't require a client side patch as well. So we're still at a wait and see here - sorry to disappoint but we have to be very careful. EDIT: Apparently you can upload Valheim Plus as instructed in this thread. Please be aware this is VERY unofficial and subject to change. We still do not recommend installing it at this time. EDIT2: We've released Valheim+ support
    3 points
  15. Me neither,,, have t been able to play since last night. Instead of playing Holloween content, the best I can do is watch steams of people on other private servers play. Man really ruining my weekend.
    3 points
  16. Viconaz

    Livonia

    Is there any ETA for when Livonia will be added as a map option?
    3 points
  17. Nick

    Livonia

    It will be an option in the map drop down list as soon as we get it added!
    3 points
  18. If you are using an edited serverDZ.cfg file you will want to upload it to the admin folder when the server is stopped via FTP! Then make sure to use the "Skip Save Config" toggle whenever you start the server to avoid overriding the config.
    3 points
  19. "Unknown" Causes: Unexpected or unannounced maintenance (emergency or critical work) Networking issue with upstream provider DDoS attack (even in the protected locations, there is a limit to which a DDoS can be protected) Other causes, please inquire within Feel free to submit a ticket so we can help you and provide you with additional information. https://survivalservers.com/support/ Otherwise, this is the thread you can post in and we'll check on that issue. It is one of our exceptions to our forum rules. Ticket # (if applicable) Game Server ID We'll check on it routinely throughout the day. Thank you and apologies for any inconvenience
    2 points
  20. Is anyone else noticing that their Pal Server crashes frequently during peak hours and often gets stuck in a loop where the server stops, and after restarting, it crashes again, taking multiple attempts to fix the loop? And on the off chance that you manage to get it running the issue occurs again every 30-60 minutes? Is this just a case of they are getting overloaded across the board and the only fix they are going to provide is to wait until the interest in the game dies down so they don't have to spend more money to deliver the service they are selling? I've yet to have a single full day where the server hasnt gone down, the uptime and reliability has been terrible overall.
    2 points
  21. Please create a support ticket. Occasionally our automated game server creation does not complete and we must manually set up your game server. I do apologize for this inconvenience. To keep the forums clean, we will be moving posts to this thread or deleting them if they are related to this issue.
    2 points
  22. UPDATE ON TICKET RESPONSE TIMES: We still strive to have quick response times but it's been a bit difficult the last few days, that will get substantially better this week. Hang in there folks, we are doing our best!
    2 points
  23. We are processing our backlog of 150~ orders that didn't get instantly setup and those will be done soon. We also have an automated system put in place for future orders so that shouldn't be an issue again. For US locations we will have stock sporadically available today, please keep checking back.
    2 points
  24. My server won't start! It's likely becuase your server does not have the files. To pull files: 1/ Select "Yes, run update/validate" 2/ Click the Update and Restart green button at the bottom 3/ Please be patient if this doesn't work and try again after an hour or two. We might just be really busy or something else is awry
    2 points
  25. We will add server files when they are made public. That's about as specific as an answer as I can give.
    2 points
  26. Yep you'd need to edit the ServerGameSettings.json file. Click the Quick FTP Settings button and you will see where to edit it in your favorite FTP client. We'll be adding this vars to our easier to use Modify Server Config tool in the coming days.
    2 points
  27. We've added the server mode toggle to the new Modify Server Config tool. Will continue to populate the tool with more of the settings found in ServerGameSettings over the next few days.
    2 points
  28. Our ETA is about 30 minutes, making great progress.
    2 points
  29. Game is out now on Steam, we are working to get it live.
    2 points
  30. Hello community Im a new SCUM server owner in here nice to meet you all. I was rent SCUM server from another provider(N) before, they backend setting for SCUM is nice can access all thing I need(exclusiveuser,adminlog,killlog etc)*see in image attachment* but they have rollback problem so I move to here. This server smoother and like better performance I loved this. But I cannot access ini file(can access only serversetting.ini) So If possible can admin/dev integrate this to survivalserver backend. Its will be nice for renter very much Thanks ps. Sorry for my bad english
    2 points
  31. Can you bring me some Kill Death / login logs? I want a lot to check on my server.
    2 points
  32. Thank you for clarifying! That's perfect. After reading some posts I thought it just automatically overwrote everyone's config file once updated. I was missing this part.
    2 points
  33. Modify Valheim+ Config helper tool updated for Valheim+ to 0.9.5.5 settings.
    2 points
  34. Well they never even updated to 0.9.4 so IDK how fast 0.9.5 turnaround is expected to be, but that is kinda annoying. I wouldn't mind if I just had to reupload my saved .cfg to the server and restart it to fix the SS update, but having to go through the GUI to reset everything manually that way is a minor pain point for sure. And imagine someone logging in while inventory spaces aren't configured properly. Disastrous.
    2 points
  35. Should be fixed now. We have an automated check for the latest version and it had a slight issue which is now fixed.
    2 points
  36. Worth noting once you install and remove dll and config you need to change mod back to no mod in control panel otherwise V+ will get reinstalled with every server restart. This works great for a working BepInEx server!
    2 points
  37. As of today's patch, F5 - save on a hosted world now responds with feedback in the console, "Saving..".
    2 points
  38. Blisto

    How to export world?

    The 126076.db and .fwl are symbolic links to the world files. Even tho they are 0 bytes you should be able to pull them via ftp and get the actual files. Edit: Removed the part about renaming the world files because it might break the world
    2 points
  39. If you are experiencing issues with finding your ARK PS4 server, make sure that the Session Filter drop-down value is set to "Unofficial PC Sessions". If you have a password on your server, make sure the Show Password Protected box is checked. You can find both of these at the bottom left portion of the server browser menu. If you are running a Primitive Plus server, make sure that you choose the game mode at the bottom right of the main ARK menu. You will be prompted to confirm a change in game mode. Do so and the game will reload. You will be able to find your server via the same method as before. If you are still experiencing issues finding your non-Primitive Plus server, make sure your game mode is set to ARK: Survival Evolved and then reload the game upon the prompt.
    2 points
  40. *Update* Learn from my mistake! The lock password is the one to use not the FTP password. I was thinking lock password was like an admin function to lock the server. First time server purchaser here haha!
    2 points
  41. There's no way at this time. It's hard-coded to 30 min save intervals and with game server hosting there is no way to soft save (every provider will have the same issue until they add RCON) UPDATE: This has been changed in subsequent Valheim updates. You can now type save in F5 menu as Admin to save on the fly.
    2 points
  42. maxPing= 200; // Max ping value until server kick the user (value in milliseconds) its in serverDZ.cfg
    2 points
  43. Overlord

    Are servers 24/7

    Yes they are dedicated and run 24/7 unless you stop the server.
    2 points
  44. Hey all Capps here! Since the release of DayZ Standalone there have been some requests out there to enable server owners to keep the time of day on their server set to certain point. For example some may want their server to always remain in daylight and others might want eternal darkness. So with that, I've gone ahead and written a small server side script to do just that! Lets dive right into it! So that's great Capps, well what does this script do exactly? Great question, this script allows server owners to set a Start and End hour which their server will continuously loop through! The best example is that it will allow for the server to always remain day time or night time or anywhere in-between. The times that the server loops through is entirely up to the server owner! Okay enough already, tell us how to install this! The installation is rather simple as the script is entirely server side! You can read the in-depth installation instructions here! If you encounter any issues with the script please either post the issues/questions here or over on the Github page! -Capps
    2 points
  45. Yes, it will keep the old map in there (.ark file)
    2 points
  46. I am running 2 servers with custom maps. It is fairly simple to upload map to drop box, check custom launch parameters, then add the +levelurl "dropbox link to map" in the launch parameters line.. Leave the "" off in launch parameters line.
    2 points
  47. The issue should be resolved now, apologies for the downtime. The server had a small hiccup that needed to be corrected.
    2 points