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Capps

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Capps last won the day on January 25

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About Capps

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  • Birthday 06/11/1994

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  1. Capps

    pixelmon server

    Please submit a support ticket so our team can take a look into this issue for you!
  2. Capps

    Livonia - mods

    You can Mod Livonia the same way you would mod a normal Cherno+ map, the main difference is you need to edit the serverDZ.cfg to point towards the Livonia map and make sure you use the "Skip Save Config" toggle on server restarts!
  3. Capps

    HELP!

    As @Zoomin posted, if you run into this issue from the patch its due to the Debug Monitor being enabled via the serverDZ.cfg file in the admin folder! You can use FTP to go in and disable the debug monitor by setting the value to 0. Then make sure you use the "Skip Save Config" toggle on server restarts!
  4. The Cluster and the Parent server share the same ini files, sometimes if you have modified "Per Level Stats" or multipliers you run into the issue with drastically increased player/dino stats!
  5. If this is still an issue, please submit a support ticket!
  6. If this issue is still going on please submit a support ticket!
  7. Please see my update here -> https://www.survivalservers.com/forum/index.php?/topic/7858-server-stopped-issues-1252020/&do=findComment&comment=32365 To resolve the issue run a "Yes, run update/force" from your servers control panel! If you continue to experience issues please submit a ticket!
  8. Update! A fixed version has been pushed to the machines, if your server is still down run a "Yes, run update/force" on your servers and the update should be correctly applied! If you continue to have issues submit a support ticket!
  9. Howdy! We are aware of an issue with the latest PS4 ARK update that is leaving servers in a stopped state after forcing an update on the servers from the control panel. As of now we are able to manually update the servers to correct the issue, so if you haven't already submit a support ticket. If you have already submitted a ticket please be a bit patience with us as we are working through a heavy volume of tickets today! We are working on correcting the issue so that you can re-force the update and correct the issue without the need of our staff manually updating the servers! Thanks, - Ryan C. "Capps"
  10. We are aware of the stopped issue, if your server is still down please submit a support ticket. We are able to manually correct the problem, we are working on rolling out a fix to allow forcing an update to correct the issue!
  11. If this is still an issue please submit a support ticket!
  12. If you are still having an issue with this, please send us a support ticket! You can try deleting the Sandbox_config.sbc file found within the current save world folder on FTP as this is usually the file that prevents the mods from loading!
  13. If you are using the custom launch parameters the ?OverrideStructurePlatformPrevention=true will go into the actual "Custom Launch Parameter" box near the bottom! If you need further assistance with this don't hesitate to send us a support ticket!
  14. If this is still an issue please submit a support ticket!
  15. To add mods on your DayZ Standalone server you will want to do the following: Switch your servers map type to "Custom" via the Game Server Control panel to enable the "Custom Launch Parameters" Upload all of the workshop mods you wish to use on the server via FTP to the base directory (Or add the id(s) of the mods to the Mod ID area on the panel to have the server download them for you) To activate the mods you will want to put -mod= followed by the mod you wish to activate For example -mod=@example;@mod;@folders Note: if you have mods with spaces in the name. Add " " around the -mod=@example;@mod;@folders part Example: "-mod=@example;@mod;@folders" It is important to note that if the workshop mod comes with a "Keys" folder you will need to add the file contained within that folder to your servers main "Keys" folder in the main file directory if not already there! Then click on the green "Save Settings and Restart Game Servers" button for the changes to take effect and for the mods to load! Once the server is fully booted up and shows started (You may need to refresh the page) head to: https://dayzsalauncher.com/#/servercheck and enter your servers ip:port number (change the last port number to an and click check server. This will add your server to the dayzsa launcher and allow it to show the new mods you have added. To edit/upload/save/delete files via FTP, use the following method: Stop your server from the panel. Log in to FTP using WinSCP (a free FTP software) using the connection details found in the "FTP Details" section of the game server control panel. Download link for WinSCP here: http://winscp.net/eng/download.php Navigate to the directory you wish to upload or edit a file. After editing/uploading/deleting your files in the proper directories, start your server from the panel. If you run into any issues with this method please let us know and we can provide you with a price quote to have our staff install these mods for you