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Ryan Pennington

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Ryan Pennington last won the day on May 18

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About Ryan Pennington

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  1. Please submit a ticket so we can look into the specifics. It's not wiped we are just finalizing our naming convention for SaveName which may have caused some overlap.
  2. Yep you'd need to edit the ServerGameSettings.json file. Click the Quick FTP Settings button and you will see where to edit it in your favorite FTP client. We'll be adding this vars to our easier to use Modify Server Config tool in the coming days.
  3. Looks like something we'd need to take a look at via support ticket.
  4. We've added the server mode toggle to the new Modify Server Config tool. Will continue to populate the tool with more of the settings found in ServerGameSettings over the next few days.
  5. Password is fixed. PvE toggle goes in FTP for now while we work on getting the config variable added to our control panel (in the next few hours) Location of file to edit is /VRisingServer_Data/StreamingAssets/Settings/ServerGameSettings.json GameModeType=PvE
  6. Base settings are working now, run an update from your control panel and find your server in the in-game server browser!
  7. Our ETA is about 30 minutes, making great progress.
  8. Game is out now on Steam, we are working to get it live.
  9. We're working on getting stock up as we speak!
  10. We have been making lots of optimizations to our website to be more mobile friendly. We know this means a lot to our users and we are working hard to improve our user experience and UI! Apologies for the time that it will take for us to get there.
  11. Please cancel your Automatic Payment from your My Account page and your server will not be rebilled (you can safely ignore any emails about invoices)
  12. Seeing how this one is a Unity game we might see some die-hards put together a Vrising+ type of mod like Valheim. Time will tell.
  13. Good evening folks! Phew, it's been a while since we've been hyped up for an Early Access launch. This one looks big! Valheim definitely caught us off guard so I'd like to drop some notes below from some of the previous launches we've been part of and what you can expect from your Survival Servers game server on that first week. Of course, we'll drop any important information in our "pinned" notices at the top of your V Rising game server page. Here's what you can expect on launch day - Will this game be clunky/laggy? It appears that they've tested this one pretty well, but time will tell. Fortunately they have another PvP game (Battlerite) and have a lot of experience running game servers. Joining the server - how do we get in? There is a server browser. You will find your server by the name. We have a page ready for launch day on our Wiki, you can check here for potentially more updated information - https://survivalservers.com/wiki/index.php?title=How_to_Join_a_V_Rising_Server Is data transferrable from PC to game server? We cannot be certain but it does look similar to Valheim where the locally hosted world is the same file and can be transferred over. What are the max number of players? The recommendation set by Stunlock from the V Rising Q&A is that the game supports up to 40 players Are there wipes? It does not look like there are programmed wipes in the game as progression is PvE backed. For PvP servers, we will be providing a wipe option that can be manually ran per usual like our other game server offerings. What time is launch? 5 am PST on May 17th. How will the DLC be activated on servers and can you play with other non-DLC players on your server? We don't really know the answer to this question but if they are cosmetic items I would imagine they'd be tied to your character and it would function like Rust items. The throne awaits..