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Bilco

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  1. Like
    Bilco got a reaction from Ballracer in (Tutorial/How to) Unpack/Pack your Server and Mission PBO   
    Tools you need:
    PBO Manager
    http://www.armaholic.com/page.php?id=16369 <---Download
    notepad++
    http://notepad-plus-plus.org/ <---Download
     
    Extracting/Unpacking
    1. Go to your control panel.
    2. Scroll down until you see Customize Your Game Server.
    3. Click (download) beside Mission PBO and Server PBO
    4. Go to your downloads folder.
    5. Right click and select extract here.
    6. Make a new folder on your desktop and drag the PBO "looks like a red book" into that folder.
    7. Make a new folder and name it exactly whichever PBO you are extracting i.e. dayz_server
    8. Drag the PBO into that folder and open that folder.
    9. Since you have PBO Manager installed you should be able to right click on the PBO and Extract to current folder.
    *note: It is a good idea to save, not delete that PBO you just extracted as a backup.
    10. Now you can make any adjustments to files by using notepad++.
     
    Packing/Uploading
    1. Hit the back button going to the folder that is named i.e. dayz_server
    2. Right click to PBO Manager, pack into "dayz_server.pbo"
    3. Go to your control panel and scroll down until you see the "Browse" button.
    4. Find the PBO path you just edited
    5. Hit the big green button labeled "Update Settings and Restart Gmae Server"
    *note: wait until the page refreshes or the upload will not take.
    Done!
     
     
  2. Like
    Bilco got a reaction from StealthyMartian in (Tutorial/How to) Add Slow Zombies to DayZ 1.8.6.1   
    I noticed that there are tons of slow zombie servers for Epoch/Overpoch including the Origins addition but very few for DayZ. I think there's only about 3. I searched around the good old inner web and found nothing released or instructions how to add slow zeds to regular DayZ 1.8.6.1 so that's why I'm doing this one. It's pretty simple and should only take you a couple of minutes.
     
    Tools needed:
    PBO extracter (I use PBO manager)
    Notepad ++
     
    PBO's needed:
    Mission PBO
    dayz_code (should be found in (C:)/Program Files (x86)/Steam/SteamApps/common/Arma 2 OA/@Dayz)
     
    dayz_code files needed:
    zombie_agent.fsm
    zombie_generate.sqf
    complies.sqf (you do not need this if you already have a custom compiles)
     
    Instructions:
     
    1. Create a new folder on your desktop.
    2. Copy dayz_code to that newly created folder and extract it.
    3. In the compile folder, you will find zombie_generate.sqf. Copy that to your desktop.
    4. In the system folder you will find zombie_agent.fsm. Copy that to your desktop.
    5. In the init folder you will find compiles.sqf. Copy that to your desktop.
    6. Using notepad++ open zombie_generate.sqf and find
    _id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm"; Change that to
    _id = [_position,_agent] execFSM "mods\slow_zeds\zombie_agent.fsm"; 7. Using notepad++ open zombie_agent.fsm and find
    "_agent forceSpeed (_agent getVariable [""speedLimit"", 3]);" \n Change that to
    "_agent forceSpeed 2;" \n Steps 8, 9, and 10 can be skipped if you already have a custom compiles.
     
    8. Unpack your mission PBO (dayz_1.chernarus) and using notepad++ open the init.sqf and find
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; Change that to
    call compile preprocessFileLineNumbers "mods\init\compiles.sqf"; 9. In the root of your mission PBO, create a folder called mods.
    10. Inside the mods folder create a new folder called init and place the compiles.sqf in that folder.
    11. Open the compiles.sqf and find
    zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; Change that to
    zombie_generate = compile preprocessFileLineNumbers "mods\slow_zeds\zombie_generate.sqf"; 12. Inside the mods folder create a folder called slow_zeds and place the zombie_agent.fsm and zombie_generate.sqf in that folder.
    13. Repack your mission PBO and upload it to the server and enjoy the slow moving Zeds!
     
    Credit to: ShootingBlanks on the opendayz forums for the hint of where I might find the code to be changed.
     
  3. Like
    Bilco got a reaction from merlin777 in (Tutorial/How to) Useful MySQL Events for Epoch Servers   
    I have some Events that I have found on various websites that I use and would like to share with the community. Some of these may come standard with Epoch but I have adjusted some to suit my needs for my server.
     
    Event Settings (you can modify an existing event or create a new one and disable the old within phpMyAdmin -> Events page)
     
    Event name: updateStockDaily
     
    Status: Enabled
     
    Event type: Recurring
     
    Execute every: 1 day
     
    Start: "The date will auto populate when creating, no need to input anything"
     
    End: "Leave this blank if you are running a recurring event, no need to input anything"
     
    Definition: 
    UPDATE `traders_data` SET qty=9999 WHERE qty<9999 AND afile<>'trade_any_vehicle' AND afile<>'trade_any_boat' On completion preserve: You'll see a check box, can be left unchecked.
     
    Definer: "The definer will auto populate when creating, no need to input anything"
     
    Comment: Updates out of stock vendors "This can also be left blank"
     
    The rest of my events, without all the lingo. You can run them every couple hours or every day:
    UnlockNonKeyVehicles
    UPDATE             `Object_DATA`         SET             `Object_DATA`.`CharacterID` = 0         WHERE             `Object_DATA`.`CharacterID` <> 0             AND `Object_DATA`.`CharacterID` <= 12500             AND `Object_DATA`.`Classname` NOT LIKE 'Tent%'             AND `Object_DATA`.`Classname` NOT LIKE '%Locked'             AND `Object_DATA`.`Classname` NOT LIKE 'Land%'             AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'             AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'             AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'             AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'             AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ')             AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0 setDamageOnAge
    UPDATE `object_data` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) This sets damage on a wall so that it can be maintained

    resetVaults
    UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` = ('VaultStorageLocked')  AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL removeObjectEmpty
    DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Inventory` = '[[[],[]],[[],[]],[[],[]]]') ) Removes abandoned storage objects and vehicles

    removeDamagedVehicles
    2 hour
    DELETE FROM `object_data` WHERE Damage > '0.6' Removes damaged vehicles

    CleanupVaults
    2 hour
    DELETE FROM `Object_DATA` WHERE Classname='VaultStorageLocked' AND inventory='[]' AND Datestamp < NOW() - INTERVAL 10 DAY cleans old empty vaults

    CleanupOldLogins
    DELETE FROM Player_LOGIN WHERE Datestamp < NOW() - INTERVAL 10 DAY cleans old logins

    CleanupOldCharacters
    2 hour
    DELETE FROM Character_DATA WHERE LastLogin < NOW() - INTERVAL 10 DAY cleans old characters

    CleanupDeadCharacters
    2 hour
    DELETE FROM Character_DATA WHERE Alive=0 AND LastLogin < NOW() - INTERVAL 1 DAY cleans dead
     
    If you still don't understand how to implement an event and need help, post here and I will try and help out.
  4. Like
    Bilco got a reaction from oz1982 in Brand new to server hosting   
    Pinned tutorials in arma 2 forums should work fine for tools you would need. Wastelands is not intended to be edited. I'm not saying that it can't be done but there are very few mods that will actually work with wastelands. Most if not all mods can be found on the armaholic website.
  5. Like
    Bilco got a reaction from 19usmc80 in FTP Login   
    FileZilla
  6. Like
    Bilco got a reaction from JustJ3ss in Language Filter   
    Using an FTP program of your choice, find the BEC folder. Open that to find the Config.cfg. Change:
    WordFilterFile = BadWords.txt to
    #WordFilterFile = BadWords.txt
  7. Like
    Bilco got a reaction from Ryan Pennington in Updating Method of Payment   
    Submit a support ticket. Give them the details in the message and they will square you away.
  8. Like
    Bilco reacted to Bilco in some paid server addons not working   
    Server ip? What mods are installed? What map? Did you submit a support ticket? Did you turn on the snap pro? Don't leave us fishing without giving more info.
  9. Like
    Bilco got a reaction from chrissmi in (Tutorial/How to) Check your rpt log   
    1. Go to your control panel.
    2. Under FTP Details you will see:
         IP: XXX.XXX.XXX.XX
         Port: XX
         Username: yourusername
         Password: YoUrPaSsWoRd
    3. Click on the IP numbers that are grey and a new window will pop up.
         *note: you can not adjust anything here, it is view only!
    4. Click on the Admin Folder.
    5. Click on arma2oaserver.RPT
     
    That's it! Now you are viewing your rpt log and is where server errors are written. If you have an error with a mod that you most recently installed and you can not get into your server, you get the "wait for host" message, the error will be at the very bottom. It will look something like this:
     
    Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
                                                        -or- possibly followed by
    File z\addons\dayz_server\system\server_monitor.sqf, line 216
    Missing } at the end
     
    Eplaination:
    dayz_server = This is you server pbo
    system = This is the folder inside the server pbo where error is originating from
    server_monitor.sqf = This is the file that is causing the error
    not found = Meaning you have a file being called but no folder
    line 216 = Gives you an explaination of what the error is in the case listed above it would be missing the "}" at the end of line 216 or around that line. That bracket is a closing bracket and can throw off your entire server.
  10. Like
    Bilco got a reaction from Ryan Pennington in (Tutorial/How to) Add Slow Zombies to DayZ 1.8.6.1   
    I noticed that there are tons of slow zombie servers for Epoch/Overpoch including the Origins addition but very few for DayZ. I think there's only about 3. I searched around the good old inner web and found nothing released or instructions how to add slow zeds to regular DayZ 1.8.6.1 so that's why I'm doing this one. It's pretty simple and should only take you a couple of minutes.
     
    Tools needed:
    PBO extracter (I use PBO manager)
    Notepad ++
     
    PBO's needed:
    Mission PBO
    dayz_code (should be found in (C:)/Program Files (x86)/Steam/SteamApps/common/Arma 2 OA/@Dayz)
     
    dayz_code files needed:
    zombie_agent.fsm
    zombie_generate.sqf
    complies.sqf (you do not need this if you already have a custom compiles)
     
    Instructions:
     
    1. Create a new folder on your desktop.
    2. Copy dayz_code to that newly created folder and extract it.
    3. In the compile folder, you will find zombie_generate.sqf. Copy that to your desktop.
    4. In the system folder you will find zombie_agent.fsm. Copy that to your desktop.
    5. In the init folder you will find compiles.sqf. Copy that to your desktop.
    6. Using notepad++ open zombie_generate.sqf and find
    _id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm"; Change that to
    _id = [_position,_agent] execFSM "mods\slow_zeds\zombie_agent.fsm"; 7. Using notepad++ open zombie_agent.fsm and find
    "_agent forceSpeed (_agent getVariable [""speedLimit"", 3]);" \n Change that to
    "_agent forceSpeed 2;" \n Steps 8, 9, and 10 can be skipped if you already have a custom compiles.
     
    8. Unpack your mission PBO (dayz_1.chernarus) and using notepad++ open the init.sqf and find
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; Change that to
    call compile preprocessFileLineNumbers "mods\init\compiles.sqf"; 9. In the root of your mission PBO, create a folder called mods.
    10. Inside the mods folder create a new folder called init and place the compiles.sqf in that folder.
    11. Open the compiles.sqf and find
    zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; Change that to
    zombie_generate = compile preprocessFileLineNumbers "mods\slow_zeds\zombie_generate.sqf"; 12. Inside the mods folder create a folder called slow_zeds and place the zombie_agent.fsm and zombie_generate.sqf in that folder.
    13. Repack your mission PBO and upload it to the server and enjoy the slow moving Zeds!
     
    Credit to: ShootingBlanks on the opendayz forums for the hint of where I might find the code to be changed.
     
  11. Like
    Bilco got a reaction from Ryan Pennington in Startup Issue   
    If you tried everything I have suggested in other posts, submit a support ticket for server specific issues.
  12. Like
    Bilco reacted to Ryan Pennington in vehicle arent spawning in my server dayz vanilla   
    This issue was fixed a couple of days ago, hence why Bilco wasn't able to replicate the issue. There was some panel side changes that needed to be placed.
     
    All of a sudden over the past week we've had people spinning up vanilla DayZ servers, so we hadn't really updated it at all in the past 6 months +
     
    If you have a vanilla DayZ server you can simply "Run Task" to get vehicles or wait for the 24hr cronjob to be ran.
  13. Like
    Bilco got a reaction from rafdeswgvyaergf in A3 Exile Server FTP Inaccessible "ECONNREFUSED"   
    https://forum.filezilla-project.org/viewtopic.php?t=7876
  14. Like
    Bilco got a reaction from JellyMan in (Tutorial/How to) Check your rpt log   
    1. Go to your control panel.
    2. Under FTP Details you will see:
         IP: XXX.XXX.XXX.XX
         Port: XX
         Username: yourusername
         Password: YoUrPaSsWoRd
    3. Click on the IP numbers that are grey and a new window will pop up.
         *note: you can not adjust anything here, it is view only!
    4. Click on the Admin Folder.
    5. Click on arma2oaserver.RPT
     
    That's it! Now you are viewing your rpt log and is where server errors are written. If you have an error with a mod that you most recently installed and you can not get into your server, you get the "wait for host" message, the error will be at the very bottom. It will look something like this:
     
    Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
                                                        -or- possibly followed by
    File z\addons\dayz_server\system\server_monitor.sqf, line 216
    Missing } at the end
     
    Eplaination:
    dayz_server = This is you server pbo
    system = This is the folder inside the server pbo where error is originating from
    server_monitor.sqf = This is the file that is causing the error
    not found = Meaning you have a file being called but no folder
    line 216 = Gives you an explaination of what the error is in the case listed above it would be missing the "}" at the end of line 216 or around that line. That bracket is a closing bracket and can throw off your entire server.
  15. Like
    Bilco got a reaction from JellyMan in (Tutorial/How to) Useful MySQL Events for Epoch Servers   
    I have some Events that I have found on various websites that I use and would like to share with the community. Some of these may come standard with Epoch but I have adjusted some to suit my needs for my server.
     
    Event Settings (you can modify an existing event or create a new one and disable the old within phpMyAdmin -> Events page)
     
    Event name: updateStockDaily
     
    Status: Enabled
     
    Event type: Recurring
     
    Execute every: 1 day
     
    Start: "The date will auto populate when creating, no need to input anything"
     
    End: "Leave this blank if you are running a recurring event, no need to input anything"
     
    Definition: 
    UPDATE `traders_data` SET qty=9999 WHERE qty<9999 AND afile<>'trade_any_vehicle' AND afile<>'trade_any_boat' On completion preserve: You'll see a check box, can be left unchecked.
     
    Definer: "The definer will auto populate when creating, no need to input anything"
     
    Comment: Updates out of stock vendors "This can also be left blank"
     
    The rest of my events, without all the lingo. You can run them every couple hours or every day:
    UnlockNonKeyVehicles
    UPDATE             `Object_DATA`         SET             `Object_DATA`.`CharacterID` = 0         WHERE             `Object_DATA`.`CharacterID` <> 0             AND `Object_DATA`.`CharacterID` <= 12500             AND `Object_DATA`.`Classname` NOT LIKE 'Tent%'             AND `Object_DATA`.`Classname` NOT LIKE '%Locked'             AND `Object_DATA`.`Classname` NOT LIKE 'Land%'             AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'             AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'             AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'             AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'             AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ')             AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0 setDamageOnAge
    UPDATE `object_data` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) This sets damage on a wall so that it can be maintained

    resetVaults
    UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` = ('VaultStorageLocked')  AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL removeObjectEmpty
    DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Inventory` = '[[[],[]],[[],[]],[[],[]]]') ) Removes abandoned storage objects and vehicles

    removeDamagedVehicles
    2 hour
    DELETE FROM `object_data` WHERE Damage > '0.6' Removes damaged vehicles

    CleanupVaults
    2 hour
    DELETE FROM `Object_DATA` WHERE Classname='VaultStorageLocked' AND inventory='[]' AND Datestamp < NOW() - INTERVAL 10 DAY cleans old empty vaults

    CleanupOldLogins
    DELETE FROM Player_LOGIN WHERE Datestamp < NOW() - INTERVAL 10 DAY cleans old logins

    CleanupOldCharacters
    2 hour
    DELETE FROM Character_DATA WHERE LastLogin < NOW() - INTERVAL 10 DAY cleans old characters

    CleanupDeadCharacters
    2 hour
    DELETE FROM Character_DATA WHERE Alive=0 AND LastLogin < NOW() - INTERVAL 1 DAY cleans dead
     
    If you still don't understand how to implement an event and need help, post here and I will try and help out.
  16. Like
    Bilco got a reaction from cowboy in Chernarus Wasteland   
    I gave ryan the fix for Chernarus. He should be loading it up soon.
  17. Like
    Bilco got a reaction from JellyMan in Editing My Dayz Overpoch server Help   
    OK, I'm trying to make sense of this. From what I gather is that you went into the map editor and added some buildings, etc. to the Chernarus map. You have sqf file and you want to know where it goes? Should be pretty simple. Unpack your Server PBO. Create a folder and for this case we will call it buildings. Inside that newly created buildings folder you will place your sqf file. For this we will call it map.sgf. Now find the init folder. Inside that folder should be the file server_functions.sqf. Open that up and at the very bottom you would places this line:
     
    //Server Additions
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\buildings\map.sqf";
     
    That should work.
  18. Like
    Bilco got a reaction from JellyMan in Software/Tool/Feature Requests - Post Here   
    This is just off the top of my head and I know you offer a few that may already be on the list but here goes:
     
    DayZ Epoch Chernarus
    DayZ Epoch Lingor
    DayZ Epoch Namalsk
    DayZ Epoch Napf
    DayZ Epoch Panthera
    DayZ Epoch Taviana
    DayZ Epoch Origins Chernarus
    DayZ Epoch Origins Lingor
    DayZ Epoch Origins Namalsk
    DayZ Epoch Origins Napf
    DayZ Epoch Origins Panthera
    DayZ Epoch Origins Taviana
    DayZ Overpoch Chernarus
    DayZ Overpoch Lingor
    DayZ Overpoch Namalsk
    DayZ Overpoch Napf
    DayZ Overpoch Panthera
    DayZ Overpoch Taviana
    DayZ Overpoch Origins Chernarus
    DayZ Overpoch Origins Lingor
    DayZ Overpoch Origins Namalsk
    DayZ Overpoch Origins Napf
    DayZ Overpoch Origins Panthera
    DayZ Overpoch Origins Taviana
    Zargabad
    Utes 1.3
    Unleashed 0.96
    Thirsk 1.3
    Taviana (US) 2.0
    Takistan 1.7
    Sahrani 1.1.0
    Panthera 1.8
    Overwatch 0.2.5
    Oring 1.0.8
    Namalsk 0.75
    Lingor Island 1.3
    Isladuala 1.1
    Invasion 1944 0.2.1
    Fallujah 1.5
    DayZ+ 1.1.2
    Civilian 1.0.2
    Chernarus 2017 2.0
    Chernarus 1.8.2
    Celle 1.9
    Celle (Germany) 1.1
    Arma 2 Wastelands
     
    It gives customers a chance to install what they want besides the minimum few you do offer. From reading on the Epoch website, I know that Overpoch and Overpochins works for all maps. As far as Arma 2 wastelands, you could just offer Arma 2 Operation Arrowhead and have some pre installed mods like different wastelands that you can easily download from Armaholic. There's also other games that you could offer that are easily configureable with you dedicated servers like 7 Days to Die, Team fortress 2, Counter Strike Global Offensive, Counter Strike Source, Garry's Mod, Insurgency, Killing Floor, etc.. If your custom control panel won't allow it than perhaps you could go to TCAdmin which also allows you to download other games as well. Just my 2 cents...
  19. Like
    Bilco reacted to Ryan Pennington in Chernarus Wasteland   
    It's up.
  20. Like
    Bilco got a reaction from Ryan Pennington in Chernarus Wasteland   
    I gave ryan the fix for Chernarus. He should be loading it up soon.
  21. Like
    Bilco got a reaction from CaptinStifles in vehicle tool?   
    There's a Epoch config file in you mission PBO. That is where you set the amount of vehicles on your server. I wouldn't suggest setting it too high as it will crash your server. The only way to see them is using an admin tool such as infiSTAR.
  22. Like
    Bilco got a reaction from haywiresoloist in Origins Overpoch Taviana Server Help   
    The reason you can't find what you're looking for is because that's specific to GTX and not Survival Servers. Survival Servers uses a custom control panel which in my opinion is way better than what those other companies use. All of your editing is in the Mission and Server PBO's. The only real reason that you need FTP is for uploading BE filters, unless you need to adjust other things but I usually leave mine alone. If you want walking zombies than you can simply go to the Epoch website and there are at least 2 different versions of Walking Dead Zombies. Off the top of my head, one was created by Zupa and is very simple to install. The other one has random speed walking zombies and when they hit you it was random as well. Mods are the generally the same but the customization of the PBO's is what makes the difference. You can have as many folders as you want just as long as you call the path correctly in the init.sqf or where ever it may be called from.
  23. Like
    Bilco got a reaction from haywiresoloist in Origins Overpoch Taviana Server Help   
    Found this for AI on Sector B.
  24. Like
    Bilco got a reaction from Bricktop in Not sure where to post   
    Server down with a status unknown usually means that there is a problem at the data center where your server is located. Could be a number of things but regardless putting in a support ticket is the correct thing to do. It may take some time for the issue to be resolved depending on the problem. This has happened to me in the past and usually gets resolved quickly.
  25. Like
    Bilco reacted to nblalock80 in Error logging into vanilla dayz   
    that being said, it is likely my client. I am going to uninstall all the arma2 stuff from steam when i get home, only reinstall Arma2 and OA, then try and let survival launcher install the mod
     
     
    More to follow
     
    Thanks Freaky