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StealthyMartian

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  1. Like
    StealthyMartian got a reaction from Cory Duprey in Can't create ticket   
    Sorry to hear this issue is happening. I went in and made an adjustment to see about helping with this.
  2. Like
    StealthyMartian reacted to Michael Navarro in Rcon - Am I doing something wrong?   
    @Capps Thanks for the help.
  3. Like
    StealthyMartian reacted to 孙夏河 in Just small thank you   
    Hi. Just wanted thank team here at SurvivalServers for have this service. Am an RN and mine chat mate works lab. We together run small eco server of 3 people which has made spending time together much easier since pandemic started. So, thank you for offering this service and giving mine friends and me a place to hang out. 
  4. Like
    StealthyMartian reacted to Overlord in Editing PBO file?   
    https://www.armaholic.com/page.php?id=16369
    This is where you can get PBO Manager which will alllow you to extract the PBO so you can make changes then you can repack the PBO.  I do not believe the mission files are pboed.  The files you are looking for are in the mpmissions folder.
  5. Like
    StealthyMartian reacted to Overlord in oxide old   
    https://umod.org/games/rust
    These are the versions of oxide that are still available to download.  Click on history and you will see a list of the most current and versions before.
     
  6. Thanks
    StealthyMartian got a reaction from KGX96 in How to add mods to your DayZ server [Guide]   
    To add mods on your DayZ Standalone server you will want to do the following:
     
    Switch your servers map type to "Custom" via the Game Server Control panel to enable the "Custom Launch Parameters" Upload all of the workshop mods you wish to use on the server via FTP to the base directory (Or add the id(s) of the mods to the Mod ID area on the panel to have the server download them for you) To activate the mods you will want to put -mod= followed by the mod you wish to activate For example -mod=@example;@mod;@folders Note: if you have mods with spaces in the name. Add " " around the -mod=@example;@mod;@folders part Example: "-mod=@example;@mod;@folders" It is important to note that if the workshop mod comes with a "Keys" folder you will need to add the file contained within that folder to your servers main "Keys" folder in the main file directory if not already there! Then click on the green "Save Settings and Restart Game Servers" button for the changes to take effect and for the mods to load! Once the server is fully booted up and shows started (You may need to refresh the page) head to: https://dayzsalauncher.com/#/servercheck and enter your servers ip:port number (change the last port number to an 8 and click check server. This will add your server to the dayzsa launcher and allow it to show the new mods you have added.
    To edit/upload/save/delete files via FTP, use the following method:
     
    Stop your server from the panel. Log in to FTP using WinSCP (a free FTP software) using the connection details found in the "FTP Details" section of the game server control panel. Download link for WinSCP here: http://winscp.net/eng/download.php Navigate to the directory you wish to upload or edit a file. After editing/uploading/deleting your files in the proper directories, start your server from the panel. If you run into any issues with this method please let us know and we can provide you with a price quote to have our staff install these mods for you
  7. Like
    StealthyMartian reacted to Overlord in Was wondering how I can change somethings on my Server   
    You can change al of these settings in the ServerSettings.ini.   On your control panel in the FTP Details you will see a button for ServerSettings.ini.
  8. Like
    StealthyMartian got a reaction from Overlord in Have No Access To Control Panel   
    It sounds like the server may of null routed. If you have not been fixed up yet please send a support ticket in as suggested by Overlord and we can get you fixed up in no time.
  9. Like
    StealthyMartian got a reaction from Shannon Scott in Installing PreGen map?   
    Not a problem. Feel free to send in a support ticket and we can help get you fixed up. Here is a guide on our wiki page to help as well.https://www.survivalservers.com/wiki/index.php?title=7D2D_NitroGen
  10. Like
    StealthyMartian reacted to Overlord in Have No Access To Control Panel   
    Have you put a support ticket in for it?  It is an instant setup but very rarely does it not setup right.  
  11. Like
    StealthyMartian reacted to Oddyshh in How do you install mods on the server? A18   
    I downloaded the Simple UI Left HUD Mod from this website: https://7daystodiemods.com/simple-ui-mods/
    You can download the zip file and put the entire Mods folder in the root folder via FTP
  12. Like
    StealthyMartian reacted to Capps in Server Stopped Issues 1/25/2020   
    Update!
     
    A fixed version has been pushed to the machines, if your server is still down run a "Yes, run update/force" on your servers and the update should be correctly applied! If you continue to have issues submit a support ticket!
  13. Thanks
    StealthyMartian got a reaction from DySFunction in How to add mods to your DayZ server [Guide]   
    To add mods on your DayZ Standalone server you will want to do the following:
     
    Switch your servers map type to "Custom" via the Game Server Control panel to enable the "Custom Launch Parameters" Upload all of the workshop mods you wish to use on the server via FTP to the base directory (Or add the id(s) of the mods to the Mod ID area on the panel to have the server download them for you) To activate the mods you will want to put -mod= followed by the mod you wish to activate For example -mod=@example;@mod;@folders Note: if you have mods with spaces in the name. Add " " around the -mod=@example;@mod;@folders part Example: "-mod=@example;@mod;@folders" It is important to note that if the workshop mod comes with a "Keys" folder you will need to add the file contained within that folder to your servers main "Keys" folder in the main file directory if not already there! Then click on the green "Save Settings and Restart Game Servers" button for the changes to take effect and for the mods to load! Once the server is fully booted up and shows started (You may need to refresh the page) head to: https://dayzsalauncher.com/#/servercheck and enter your servers ip:port number (change the last port number to an 8 and click check server. This will add your server to the dayzsa launcher and allow it to show the new mods you have added.
    To edit/upload/save/delete files via FTP, use the following method:
     
    Stop your server from the panel. Log in to FTP using WinSCP (a free FTP software) using the connection details found in the "FTP Details" section of the game server control panel. Download link for WinSCP here: http://winscp.net/eng/download.php Navigate to the directory you wish to upload or edit a file. After editing/uploading/deleting your files in the proper directories, start your server from the panel. If you run into any issues with this method please let us know and we can provide you with a price quote to have our staff install these mods for you
  14. Like
    StealthyMartian got a reaction from justin mcintyre in FTP access   
    Not a problem. Let us know if you run into any other issues or have anything to ask.
  15. Like
    StealthyMartian reacted to Zerki in How to edit your server?   
    Just launched a new server and I am looking to config it.  I have looked at the defaultgame.ini but do not see anything worth changing in there.  I am looking to set it to only play Frontline 24/7.  Has anyone had any luck with this?
     
     
     
    **EDIT
    Found it. 
     
    For others looking to edit their server setting grab the game.ini file from your FTP located in the following directory:
     
    Mordhau/Saved/Config/WindowsServer/Game.ini
     
    here you will find the settings needed to edit your server name, map rotation, and etc. 
  16. Like
    StealthyMartian reacted to Capps in PSA To DayZ SA Server Owners: Patch 1.09   
    With the patch for DayZ Standalone today to version 1.09 please be aware that most if not all current mods will need to be updated!
     
    Like with all patches, most of the mods that have been released will need to be updated before your server will function properly again. Currently if you have mods on your server that are out of date and broken, after you update the server to 1.09 it will appear to be stuck in a "Loading Phase". To narrow down the out of date mods please refer to your servers RPT files! Being the patch was just released a few hours ago its not likely that every single mod has been updated.
     
    A quick fix for servers with mods that haven't been updated is to simply remove the mods from your launch line until the mods are updated by their developers, at which point you can upload the updated mod back to the server and re-add it to your custom launch parameter!
     
    Once the mods you use have been updated feel free to upload them to your server via FTP and the server should begin to function again!
     
    Please keep an eye on the workshop pages for the mods you run on your server, these pages will be the best source of information as to what issues the mods are having and when they have been updated!
     
    Respectfully,
     
    Capps
     
    If you are running into any other difficulties, as always please submit a support ticket so we can take a look!
  17. Like
    StealthyMartian reacted to 0xg4zN757 in FTP access retained after server cancellation   
    I've submitted a ticket usind ), thanks for the tip
    PSN_steven1230
  18. Like
    StealthyMartian reacted to Facechild in Your default server configurations are out of date   
    i managed to get our server working by uploading my own save file onto the FTP if people are wondering about a solution.
  19. Like
    StealthyMartian reacted to nitewolf3008 in Hosting.cfg file and adding mods   
    I did and you guys rock!!
  20. Like
    StealthyMartian got a reaction from Tabitha22 in More than 1 clustered server   
    Sadly I am not sure of an ETA as of yet. It shouldn't be much longer thou I would presume.
  21. Like
    StealthyMartian reacted to peterng in Newbie here, few questions   
    My friends asked me the same question this morning so quickly made a class and shared with them. You can check it out here:
    https://github.com/nguyenph88/Dayz-Standalone-Default-Loadout
     
    The script will allow you to be spawn with: an M4, a handgun, some stuff and a Hatchback Just open DefaultPlayerLoadout.c and make changes according to your needs
  22. Like
    StealthyMartian reacted to Capps in Newbie here, few questions   
    The amount of items you can hold entirely depends on how much "space" each time takes up. So you can add more lines to add more gear, however if your character can only hold so much gear, the additional gear likely isn't being added into the inventory.
     
    One way to get around that would be to add a backup to each characters starting gear.
     
    This little bit of code should when added to your code give players a backpack on spawn! (I haven't actually tested this myself)
    itemEnt = player.GetInventory().CreateInInventory("AssaultBag_Green"); itemBs = ItemBase.Cast(itemEnt);
  23. Like
    StealthyMartian reacted to Capps in Custom DayZ Standalone Time   
    Hey all Capps here!
     
    Since the release of DayZ Standalone there have been some requests out there to enable server owners to keep the time of day on their server set to certain point. For example some may want their server to always remain in daylight and others might want eternal darkness. So with that, I've gone ahead and written a small server side script to do just that! Lets dive right into it!
     
    So that's great Capps, well what does this script do exactly?
    Great question, this script allows server owners to set a Start and End hour which their server will continuously loop through! The best example is that it will allow for the server to always remain day time or night time or anywhere in-between. The times that the server loops through is entirely up to the server owner!  
    Okay enough already, tell us how to install this!
     
    The installation is rather simple as the script is entirely server side! You can read the in-depth installation instructions here!
     
    If you encounter any issues with the script please either post the issues/questions here or over on the Github page! 
     
    -Capps
     
     
     
     
  24. Like
    StealthyMartian reacted to merx in DayZ Workshop Mods?   
    As you stated in the Ticket, the DayZ site forum will be a good thing to keep an eye on.
    https://forums.dayz.com/forum/153-dayz-modding/
  25. Like
    StealthyMartian got a reaction from Mwtorre92 in Server Status "Unknown?"   
    We are working on getting this fixed up now.