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mndfreeze

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Everything posted by mndfreeze

  1. Never seen this. You sure its not a mod you have installed being buggy and broken?
  2. Have you patched to the very latest version? Latest patch notes have this: Current Version: v250.1 * Fix for user/server INI values not being properly utilized
  3. It would be a ton more helpful if you posted your list of mods running on your server.
  4. It would most definitely be nice to be able to make changes and save them without actually restarting the server right then and there. A simple Save and NOT restart button would be great. I'd love to see that overridedifficulty for clusters appear too.....
  5. That doesn't even make sense. How would a non-admin know you were entering in commands? How would he even be doing it? You should know that ark has all sorts of issues with how it handles bugs and crashes, one of the most common ways is you get disconnected from the server. Chances are whatever you are doing when entering in that password is actually causing your server and client to go haywire so its giving you the boot. It could be a mod you're running as well. ESPECIALLY if you have mods that do admin like things. Mods are especially notorious for having this sort of effect when something goes wrong or is coded badly. Just the other week there was an update to the builders helmet but the mod author did not update the version numbers, so my client auto updated via steam like normal, but my server was not updated as i had not rebooted in a few days. Every time I would put on the builders helmet it would suddenly give me a 'disconnected from host' message. No client or server crash or anything in any log files. To many people love to jump on the 'hacker' claim when they have no idea how any of it actually works. I'm 99.9999999999999% positive you do not have a hacker problem.
  6. How do you know hackers are disconnecting you from the server.
  7. I have another suggestion after running into issues starting my cluster with the latest patch. Can we look into getting the webpage to output something showing the progress of the steamcmd and other processes in the background? Took about an hour for my server to start and I'm positive it was due to restarting it right when the patch released, and it being 2.5GB, but currently we have no way to tell if its running, what % is complete, or if it hung halfway through and we are just sitting at the restart popup window waiting for no reason. Even if its not possible for us to get live updating of the % complete of a patch and update, even just outputting some of the logs in real time to the screen would be nice.
  8. You currently cannot have a cluster AND have a custom launch parameter. Its a feature we are waiting on survival servers to implement for all of us with clusters for this exact reason, to override the default difficulty.
  9. Its a command line option. You have to set your map to 'custom' to get the command line options box to show up. Make sure you read the help infographic for it to understand how it works. Not sure why survival servers hasn't just added it into the advanced launch option section yet as a checkbox and input box. It doesn't seem any more complicated then adding in the notransferfromfiltering command line option, even for clusters.
  10. I put in a support ticket, they said unable to do it until the control panel changes. hopefully it comes soon.
  11. If I put in a support ticket can you guys just toss in the override into your startup scripts on the backend? I'm fine with not being able to modify it myself for a while until you guys get your cluster page up but I'd like to get it up and running until then.
  12. No spaces. Just #####,#####,##### I had issues when I first put mods on my server when I very first started and put all the mods in at once, at the same time an update needed to happen for ark. Something went wrong and woudl crash the server. I had to manually go in and remove all the mods, update ark, then I went back and put them in one at a time, restarting the server each time to make sure it worked 100% with that particular mod. Its a long longer process, but it will help you determine if its a specific mod causing the problem or not as well as ruling out to many things trying to install and update and patch on the back end all at the same time since your view of whats going on is limited with the control panel.
  13. What total conversion? some, like primitive+ don't work with mods.
  14. * Servers can now override their difficulty above 4.0, using "?OverrideOfficialDifficulty=5.0" or whatever number they want. Be careful not to go too high! Anyone gotten this to work yet? Since my servers are clustered I can't select the custom command line start options anymore. Tried putting this is my gameusersettings.ini as well as the game.ini, with and without the ? in front just to make sure, and nothing. After wild dino kills both servers stay the same as they were. Center @ 5 with 150 dinos and scorched @ 4 with 120 max level dinos. I've tweeted at the devs asking for info and posted on the main forums but no response yet on how and where it works. Ryan any chance you can test it and let us know how to go about enabling this for our clusters? I'd ideally like a higher difficulty then 5, and the patch notes makes it sound like we can pick anything in theory, but just 6 would probably be great. Just need to know if I need to open a support ticket to have you guys do it, or if I can actually do it myself and I'm just screwing something up.
  15. Awesome! Also, this just happened: Current Version: v247.95 * Servers can now override their difficulty above 4.0, using "?OverrideOfficialDifficulty=5.0" or whatever number they want. Be careful not to go too high! Please add in the change in the way server difficulty is done to the control panel. Patch notes are not clear if this is an INI file option or a command line start option only or what, but it definitely is important enough to get its own control panel box when you guys get a chance! Thanks!
  16. For those of us running clusters, any way we can get the control panel to function more like we have 2 seperate servers in regards to whats displayed, what controls we have, etc? I've had some instances where one server in my cluster crashed but not the other, and there is no way to tell from the control panel what is going on with the second clustered server. It would also be nice to be able to configure them seperately tho I know currently the way clusters work that might be a nightmare you guys aren't ready to take on. At minimum tho it would be nice to be able to stop/restart/etc the individual instances, see they are running, etc.
  17. I hope the ARKon tool gets updated to handle clusters better within its interface. Currently you have to open up a seperate instance of the program for each cluster server you want to connect to, load the settings for it and connect. Would be really nice if the program had server tabs and a better way to handle multiple server connections inside one instance. I emailed the author about it but never got a response. His only contact method was via email so who knows if it just got filtered off to a spam folder or not.
  18. Supposedly this was addressed but not sure it was fully fixed yet or not. We've had random stuff dissapearing on transfer for my players. Haven't heard about anything lately tho.
  19. I did the addon for my server to get a cluster server added on with no issue. I think what they mean is you can't own 2 servers seperately that are already running, then decide to cluster them together after the fact. At least not without their support guys setting it up manually on their side for you. The web interface automates the cluster addon because its just making some fresh new directories and modifying the config and startup, using your existing server's settings, etc. The new clustered instance you purchase is effectively the same as ordering another new server, just swtiched around a bit.
  20. Awesome, thank you. Good to know mods and scorched earth and clustering are all confirmed working, which means it was either my configuration setup or the mod specifically being a pain in the rear exit port. Do you just have the MOD ID's on your control panel page with no custom launch params or do you have to use custom launch params to get them to correctly load?
  21. Your arks save folder is what you would want to download. Should be in the format like savedark##### with your gameserver ID as the numbers. Download everything in that folder using FTP (see other sticky post for FTP guide) and then upload that data into the save directory on your friends server when its up. You might need to contact his host for additional assistance once you get the data off here, as they may have specific directory's or configurations setup that need to be modified.
  22. Anyone running with MODS on a cluster setup with no problems? My players just started asking for some mods to be installed (currently we don't run any) and server keeps hanging or crashing when I try to use them with the mod ID number in the control panel. I do NOT have the custom launch options selected, it seemed like I didn't need to except in specific circumstances. Being there are issues with scorched earth and mods, I can't really tell if scorched is the problem, the cluster is the problem, or my configuration is the problem. The mod I was trying to use first was death helper since it seemed to be kept pretty up to date and is one of the more requested mods.
  23. I think the only way to make the custom launch params show up again as an option is to change your map to 'custom'. I'm not sure how that will impact a cluster setup however. Also to be clear, I mean the map drop down on the left side of your control panel, not the bottom right where you pick the cluster map. Are you sure you can't add that command into the config files? Almost all the commands you can add on to the launch params have a config file line option instead. In fact I just took a second to look it up and found this snippet from a reddit thread about this exact thing: In the GameUserSettings.ini add this to the [server Settings] section: AllowAnyoneBabyImprintCuddle=true So that should do it for you without having to muck with custom launch params
  24. I suppose I should have waited for a reply. Server wont start now ;( Hopefully when I get off work in an hour and a half I can just uipload my backups of my configs and fix it, not sure what on the backend fo the cluster config is going to break then however.
  25. So I just purchased a cluster for our server. I've been manually editing and ftp'ing my config files over for a long time now and not using the control panel at all, so needless to say it is NOT synced with what I actually run. Now that I added a cluster server I need to alter all the transfer options which I currently have set to deny all character, dino, item, etc. I can manually go change all those myself in the config files and reupload, no issue. My main concern is the control panel option for advanced launch parameters. If I change these options NONE of them actually write to or alter the game.ini or other .ini config files right? They only alter the actual command line options tossed onto the server binary starting up correct? I want to make sure I can have the cluster transfer only options selected (the from filter one) and not allow outsiders to transfer stuff in, as well as other stuff like the new save format, etc etc. Since I never use the web interface, im always concerned one change I make is going to overwrite or break my current config with whatever the control panel is set to.