Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies and more


StealthyMartian

Administrators
  • Posts

    1964
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by StealthyMartian

  1. Please submit a ticket and I can double check the back end. If it is stuck on the loading phase there may be a mod error happening on the back end.
  2. For dayz standalone most of it is in the serverDZ.cfg file in the admin folder. All others would be in the mpmission/mapname/ location such as the types.xml file and others depending if you are adding mod stuff.
  3. It is possible the server browser is now linked to region. One thing to test is setting up the dayz sa launcher and see if they can spot it within there.
  4. For the mods they will go in the root of the FTP client. By adding the MOD ID to the server panel it should auto install that part for you. The only files you would need to manual add is the custom spawn items or admin data. Here is a guide we made up for installing mods. To add mods on your DayZ Standalone server you will want to do the following: Switch your servers map type to "Custom" via the Game Server Control panel to enable the "Custom Launch Parameters" Add the id(s) of the mods to the Mod ID area on the panel To activate the mods you will want to put -mod= followed by the mod you wish to activate For example -mod=@example;@mod;@folders Note: if you have mods with spaces in the name. Add " " around the -mod=@example;@mod;@folders part Example: "-mod=@example;@mod;@folders" Optional step (if our Mod Updater does not do this automatically) It is important to note that if the workshop mod comes with a "Keys" folder you will need to add the file contained within that folder to your servers main "Keys" folder in the main file directory if not already there! Then click on the green "Save Settings and Restart Game Servers" button for the changes to take effect and for the mods to load! Once the server is fully booted up and shows started (You may need to refresh the page) head to: https://dayzsalauncher.com/#/servercheck and enter your servers ip:port number (change the last port number to an and click check server. This will add your server to the dayzsa launcher and allow it to show the new mods you have added. To edit/upload/save/delete files via FTP, use the following method: Stop your server from the panel. Log in to FTP using WinSCP (a free FTP software) using the connection details found in the "FTP Details" section of the game server control panel. Download link for WinSCP here: http://winscp.net/eng/download.php Navigate to the directory you wish to upload or edit a file. After editing/uploading/deleting your files in the proper directories, start your server from the panel. If you run into any issues with this method please let us know and we can provide you with a price quote to have our staff install these mods for you
  5. For the map once you have the @ mod folder in the server FTP. You will want to add the map folder to the mpmissions area. Then head into the admin/serverDZ.cfg file to change the mission call line to the new map. Once done simply check the skip server update/skip mod update/skip save config option and start the server. If you run into any issues thou simply let us know in a ticket.
  6. You should see an option to clean save folder on the panel. Once that is done you can re save the serversettings.ini file on the panel. You may want to copy it to a txt file before hand just to be sure. That way you can paste it back if it does bug out.
  7. You should be able to install that file on the panel by selecting the drop down installer for it. If you have any issues with that let us know in a ticket.
  8. Happy to hear. Let us know if you see any further issues.
  9. Happy to hear you are able to get it working now. If you do see any issues with things just let us know in a ticket.
  10. Please submit a ticket with your email and username and we can check to see if the order null routed and get you fixed up.
  11. Are you wanting to know how to set the stacking up or wanting info on the above code?
  12. Not a problem. I sadly was not able to find anything for the queue
  13. It is possible something bugged up on the back end but hard to say till we look into the files. If you want to submit a ticket we can check into a few things.
  14. Give the following wiki links a try to see if they help you out any. https://www.survivalservers.com/wiki/index.php?title=How_To_Add_Steam_Mods https://www.survivalservers.com/wiki/index.php?title=How_To_Edit_Loot_Spawn_Rates
  15. For the commands give the following a look over. As for the access of areas you might have it set to not allow players other than mods and admins access to mining. Though since you do not have mods in yet it is hard to say what could be fully causing that to happen. If this is where you have your house build then it may of admin claimed it. https://minecraft.fandom.com/wiki/Commands
  16. Those look to be pending orders that did not go through. Please submit a ticket and we can look into getting them taken care of for you.
  17. Sorry to hear you are having this issue. Please submit a ticket and we can take a look into what could be causing this issue.
  18. Sorry about that as I read wrong. You will want to set this in the serverDZ.cfg file for darker nights. For the queue that one I am not sure on but will see if i can find something. lightingConfig = 0; // 0 for brighter night, 1 for darker night
  19. Sorry to hear you are having this issue. If you are still seeing this please get with us via the support ticket system and we can look into the back end for any issues.
  20. If you are adding mod loot spawns and such then yes that would indeed be the file to edit and add the custom lines to.
  21. For the night settings you can do this within the FTP client by editing the serverDZ.cfg file within the admin folder. Look for the following lines to edit: serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=1; // Accelerated Time - The numerical value being a multiplier (0.1-64). Thus, in case it is set to 24, time would move 24 times faster than normal. An entire day would pass in one hour. For the queue according to this page it looks like you would add this to your serverDZ.cfg file. https://forums.dayz.com/topic/239635-dayz-server-files-documentation/ loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue
  22. I just wanted to add an update to this. The player data will be saved locally within your PC app data area. The only items that get saved to the server is the building data and map data that gets changed when playing/building.
  23. It is possible there may be something on the back end server causing this issue. Please submit a ticket if you are still having this issue and we can get things fixed up.
  24. If you want to keep it from auto resetting on an update. You can move the serverDZ.cfg file from the admin folder to the root of the FTP by setting this in your custom launch line. Just make sure to paste the one from the admin folder there as the one there by default does not have any info. Also note that you will have to manually update this file as the panel will no longer update it. -config=serverDZ.cfg