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Server Crashed - Keeps crashing since update


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Since the latest update i woke up to the server in a "stopped" status and even though i restarted it it keeps crashing.

 

Before you say anything NO its not the mods as i run another server hosted by gameservers.com which is a clone of this one but 60 player and that never crashes and has 40+ players on.

 

Ticket #648712

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As there is a new patch (v240 which was shortly hotfixed to v240.1) which involves new content (dinos) issues are expected. This is pretty common with branch updates. Nearly every major update since ARK came out has had issues. It's an early access game, and as such, issues with server stability do occur.

 

We've had a couple other reports of random crashing which only started happening around the v240 update. We're not sure what is causing this but actively looking into it.

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Server is stuck on loading (GAME SERVER ID #11769).  Copied everything to a test box, win2008 server I have at home, and was getting crash logs to populate.  Getting a constant crash everytime, identical settings, mods, files.  Only happened today when I updated to the latest patch.

 

 

 

Fatal error!

 

 

VERSION: 240.4

ShooterGameServer.exe!UPrimalItem::CalcRecipeStats() (0x000000013fb0ebd7) + 46 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:4050]

ShooterGameServer.exe!UPrimalItem::InitializeItem() (0x000000013faff8d5) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2409]

ShooterGameServer.exe!UPrimalItem::Serialize() (0x000000013fb0e13d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:3917]

ShooterGameServer.exe!UWorld::LoadFromFile() (0x0000000140883bc3) + 186 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5968]

ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x000000013fc0473e) + 688 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:826]

ShooterGameServer.exe!AShooterGameMode::InitGame() (0x000000013fbfdc0d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:451]

ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x000000014087b6ef) + 42 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3044]

ShooterGameServer.exe!UEngine::LoadMap() (0x0000000140857a21) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9455]

ShooterGameServer.exe!UEngine::Browse() (0x000000014085373d) + 41 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8262]

ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x000000013fbf22da) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:251]

ShooterGameServer.exe!UGameEngine::Init() (0x0000000140670058) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:531]

ShooterGameServer.exe!UShooterEngine::Init() (0x000000013fbe8409) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:272]

ShooterGameServer.exe!FEngineLoop::Init() (0x000000013f9df979) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2060]

ShooterGameServer.exe!GuardedMain() (0x000000013f9dbfe3) + 20 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]

ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f9e15fa) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGameServer.exe!WinMain() (0x000000013f9e1728) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGameServer.exe!__tmainCRTStartup() (0x000000014152c151) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

kernel32.dll!UnknownFunction (0x0000000076f6f34d) + 0 bytes [unknownFile:0]

ntdll.dll!UnknownFunction (0x0000000077302ca1) + 0 bytes [unknownFile:0]

ntdll.dll!UnknownFunction (0x0000000077302ca1) + 0 bytes [unknownFile:0]

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