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Rhavok

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  1. Feature that could be pretty nice is having an option to make changes to the server configuration, ini files, or anything really that's accessible from the website go into effect on the Ark server reboot. Example, I make a change to the custom launch such as adding in ?AutoDestroyOldStructuresMultiplier=1.0. This is stored and goes into effect once the server reboots. Before the Ark server reboots it can check/compare the current settings vs any new settings to see if there was a change, if so implement the new change(s). I've always tried to be as unobtrusive as possible to people playing the game. A feature like this would allow admins to make a few changes at any time and have them implemented on restarts/reboots. Just my 2 cents, thanks!
  2. What is the conversion ID for the new primitive plus? I have tried entering 11111111 and when I load Ark it wants me to load out of primitive plus into normal ark.
  3. The server settings that control the admin functions are actually in C:\Users\Administrator\AppData\Roaming\7DaysToDie for example on my local server. Changing them in installed directory doesn't seem to work as the program is not looking at that file. I changed the serveradmin.xml file via ftp in the installed folder but it does not work since the program is looking elsewhere. Just my two cents on what I found so far.
  4. A feature that I think would be pretty cool is when a ARK or a Mod is updated in Steam you could have a checkbox to automatically update the server on this event. You could poll every hour or so for updates to minimize the number of queries ect. This would definitely make the system/server a little more automated. Or better yet since there is a system in place to automatically restart the server on certain hour intervals have it check first to see if there is any updates out there. If not don't restart and continue on as normal.
  5. Server is stuck on loading (GAME SERVER ID #11769). Copied everything to a test box, win2008 server I have at home, and was getting crash logs to populate. Getting a constant crash everytime, identical settings, mods, files. Only happened today when I updated to the latest patch. Fatal error! VERSION: 240.4 ShooterGameServer.exe!UPrimalItem::CalcRecipeStats() (0x000000013fb0ebd7) + 46 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:4050] ShooterGameServer.exe!UPrimalItem::InitializeItem() (0x000000013faff8d5) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2409] ShooterGameServer.exe!UPrimalItem::Serialize() (0x000000013fb0e13d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:3917] ShooterGameServer.exe!UWorld::LoadFromFile() (0x0000000140883bc3) + 186 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5968] ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x000000013fc0473e) + 688 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:826] ShooterGameServer.exe!AShooterGameMode::InitGame() (0x000000013fbfdc0d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:451] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x000000014087b6ef) + 42 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3044] ShooterGameServer.exe!UEngine::LoadMap() (0x0000000140857a21) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9455] ShooterGameServer.exe!UEngine::Browse() (0x000000014085373d) + 41 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8262] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x000000013fbf22da) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:251] ShooterGameServer.exe!UGameEngine::Init() (0x0000000140670058) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:531] ShooterGameServer.exe!UShooterEngine::Init() (0x000000013fbe8409) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:272] ShooterGameServer.exe!FEngineLoop::Init() (0x000000013f9df979) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2060] ShooterGameServer.exe!GuardedMain() (0x000000013f9dbfe3) + 20 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f9e15fa) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000013f9e1728) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x000000014152c151) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x0000000076f6f34d) + 0 bytes [unknownFile:0] ntdll.dll!UnknownFunction (0x0000000077302ca1) + 0 bytes [unknownFile:0] ntdll.dll!UnknownFunction (0x0000000077302ca1) + 0 bytes [unknownFile:0]
  6. Rhavoks ARK 3x XP/Gather,5x Tame, Faster Breeding Current Mods are Stargate, Small Dragons, tranq Sniper Rifle, Adv Architecture, Joans Egg N Poop, Joans Pet Finder, Metal w/glass, Behemoth Wall Mod, Corrected Structures, and Bridges. Server settings are currently 3x XP/Gather, 5x Taming, and faster breeding. Ark Rules; No blocking Obelisks, volcano, wrecking mountain spawns, and pillaring. We are creating an environment where people can come and play together and have fun. There are 3 active admins on the server one of which is currently based on a floating island that will also host events. The 3 admins are active and knowledgeable, and can assist with any issues. We welcome all players to join and will keep this server running for years to come. Thanks! (The crew from Official PVE 34) Rhavok Seras Huurs
  7. Thanks for the info, much appreciated.
  8. Do automatic server restarts save the world prior to restarting? I know there is a 15 minute save by default but just wanted to know if there is a save built in just before restarting the server. Thanks!