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Oscar Juliet

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Everything posted by Oscar Juliet

  1. I cannot answer this question for you. Please wait for a response from your support ticket. Make sure you don't reply to your ticket until you get a reply from the tech team. Otherwise it puts it to the bottom as a replied ticket or so I'm told. Create a different ticket per issue.
  2. Very vague on details. How am I to assist you? Create a support ticket.
  3. If you don't like it go somewhere else. I have been with the company for months and I am extremely happy with their service. It may take some time because of a smaller tech team but they work their ass off to bring you the best. Goodbye.
  4. Support is given through live chat or support tickets. Please be patient because our tech team does everything they can in a timely manner. I have been a loyal customer for months because they have shown me that they do care. Yes it may take a little extra time for a problem but 99% of the issues I had were my fault. You failed to describe everything you did prior to having issues. Once you receive the email your server would be running and ready to work. Show some respect and you will receive in return.
  5. It appears several of your fellow users have tried to assist you. No need for insults. This company has treated many customers very well including myself. They will treat you in the same manner they have for the rest of us. Request a support ticket or use live chat from the homepage when it is online. I cannot add anything more than what the other users above have said.
  6. The instructions given above are straight forward. The coords were incorrect. Anything from mispelling to a ; missing can cause issues in coding.
  7. I can assure you this company is legit. I have been a customer for many months with several servers. They do their best with what they have. There are 100s of other customers that could be needing assistance. You will have to wait for an answer from your support ticket or dispute if that is what you wish. I have seen many customers come through here wanting hand and foot service now now now...That doesn't work anywhere else and it won't work here. Please be patient.
  8. Are you sure you are using the username and password given to you in the email? If you continue to have issues you can submit a support ticket. Apologies for the delay.
  9. Its an old program outdated. Best way to white list now is via gotcha antihack. Or use sporkulus antihack if you buy it.
  10. I have not experienced these issues with my server. I run an EPOCH/dayz mod server out on dallas,tx servers. I hope your issue is resolved soon.
  11. There are many questions to be asked. The tech team will look into the new features and bring you the best they have to offer.
  12. THIS: http://opendayz.net/threads/ai-killing- ... ting.9932/ is an issue/side effect of using the AI with EPOCH.
  13. File Manager > MP missions > mission.pbo Use pbo manager to unpack it and all the files should be there. If they aren't then it is impossible for your server to be running. Think of a pbo as a zip file but requires a different tool to unpack it. Also for those who want to code individual grids....i did the dirty work. If you look at the image in the original zip file the grid starts 0_0 to 5_0. // Grid00, 0 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[0,1,1],[0,45,45],[0,2,2]],"SAR_area_0_0"] call SAR_AI_mon_upd; // Grid01, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_0_1"] call SAR_AI_mon_upd; // Grid02, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_0_2"] call SAR_AI_mon_upd; // Grid03, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_0_3"] call SAR_AI_mon_upd; // Grid04, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_0_4"] call SAR_AI_mon_upd; // Grid05, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_0_5"] call SAR_AI_mon_upd; // Grid1_0, 2 bandit groups, 2 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[2,2,2],[50,50,50],[3,5,3]],"SAR_area_1_0"] call SAR_AI_mon_upd; // Grid1_1, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_1_1"] call SAR_AI_mon_upd; // Grid1_2, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_1_2"] call SAR_AI_mon_upd; // Grid1_3, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[50,50,50],[2,4,2]],"SAR_area_1_3"] call SAR_AI_mon_upd; // Grid1_4, 2 bandit groups, 2 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[2,2,2],[50,50,50],[3,5,3]],"SAR_area_1_4"] call SAR_AI_mon_upd; // Grid1_5, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_1_5"] call SAR_AI_mon_upd; // Grid2_0, 5 bandit groups, 2 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[5,2,2],[50,50,50],[1,4,2]],"SAR_area_2_0"] call SAR_AI_mon_upd; // Grid2_1, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_2_1"] call SAR_AI_mon_upd; // Grid2_2, 2 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,1],[40,25,25],[4,2,2]],"SAR_area_2_2"] call SAR_AI_mon_upd; // Grid2_3, 2 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,1],[40,25,25],[4,2,2]],"SAR_area_2_2"] call SAR_AI_mon_upd; // Grid2_4, 3 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[3,1,1],[50,50,25],[4,5,2]],"SAR_area_2_4"] call SAR_AI_mon_upd; // Grid2_5, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_2_5"] call SAR_AI_mon_upd; // Grid3_0, 0 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[0,1,1],[0,45,45],[0,2,2]],"SAR_area_3_0"] call SAR_AI_mon_upd; // Grid3_1, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_3_1"] call SAR_AI_mon_upd; // Grid3_2, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_3_2"] call SAR_AI_mon_upd; // Grid3_4, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_3_4"] call SAR_AI_mon_upd; // Grid3_5, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_3_5"] call SAR_AI_mon_upd; // Grid4_0, 2 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,1],[50,50,50],[2,4,3]],"SAR_area_4_0"] call SAR_AI_mon_upd; // Grid4_1, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_4_1"] call SAR_AI_mon_upd; // Grid4_2, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_4_1"] call SAR_AI_mon_upd; // Grid4_3, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_4_3"] call SAR_AI_mon_upd; // Grid4_4, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[45,45,45],[2,2,2]],"SAR_area_4_4"] call SAR_AI_mon_upd; // Grid4_5, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_4_5"] call SAR_AI_mon_upd; // Grid5_0, 0 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[0,1,1],[0,45,45],[0,2,2]],"SAR_area_0_0"] call SAR_AI_mon_upd; // Grid5_1, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_5_1"] call SAR_AI_mon_upd; // Grid5_2, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_5_2"] call SAR_AI_mon_upd; // Grid5_3, 2 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,1],[50,50,50],[2,4,3]],"SAR_area_5_3"] call SAR_AI_mon_upd; // Grid5_4, 1 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[25,25,25],[2,2,2]],"SAR_area_5_4"] call SAR_AI_mon_upd; // Grid5_5, 2 bandit groups, 2 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su _check = [["max_grps","rnd_grps","max_p_grp"],[[2,2,2],[50,50,50],[3,5,3]],"SAR_area_5_5"] call SAR_AI_mon_upd;
  14. Contact survival servers support team via live chat or support ticket.
  15. Awesome, knew I was missing something. Guess I should have looked harder to find the file. Wish there was a way to make the AI protect you only from everyone else. That way they really guard your base against players. Right now it is just a little extra security against random zombies or bandit AI.
  16. Was this a statement or a question? For all official support create a support ticket from the home page.
  17. Can't seem to find the guide or area to modify AI spawns. For protecting bases, trader cities, ect.
  18. I'm not sure what is the problem. I know they are working with the new antihack to improve it. I am helping them with my server. I recently closed my normal dayz server and kept my EPOCH one. Never again will I play normal dayz. Epoch is too epic.
  19. I noticed this problem to as of recent. Someone brought it to my attention on our server. Did you buy the new antihack?
  20. If you have TSW antihack purchased with your server you can use that to find a player Id otherwise people will have to give it to you. Player Profiles section of Arma 2 main menu. As far as phpmyadmin there is nothing to install. You follow the link in the welcome email to log into it.
  21. Always can create a support ticket to have it installed. Probably the easiest route as they have done it for myself and other customers.
  22. #230 usually refers to the line of code causing the problem. I like notepad++ for editing. However I have never heard of a #230 happening before. I wish I could give more info.
  23. At this time there is not a built in function but you can export your database on phpmyadmin. Go to the database you want to backup and click export. It will save it to your computer. However, you will have to do this manually to back it up.