Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies and more


Teckademics

Members
  • Posts

    15
  • Joined

  • Last visited

  1. Almost all of those instances are on the players side. Usually Strict NAT settings/ port forwarding is the issue. It lets the player connect but once they get past the lobby and into the actual game they disconnect (not get kicked or time out) just says they DC'd. There is nothing really as a server renter you can do to help them besides make them aware that it's their router/modem settings. I added a server message through TSW that says if you're having trouble connecting, ping to high or randomly getting kicked check your router settings. Though i removed alot of the BE bans so players are not getting kicked due to their connection spiking.
  2. Agreed, A lot of stuff goes wrong but I don't think the typical DayZ server renter understands how complicated this stuff is. 85% of the stuff that goes wrong can usually be fixed yourself.
  3. Try this but skip to the last 2 minutes or so... He does a pretty good job of explaining how the static ai spawn I was able to spawn about 50 of them my base with no lag. I used patrol so they move around a bit, fortify they just stay in the same place all the time.... Also after every server restart they switch guns. Also be warned, they do take vehicles and they will take guns out of custom spawned creates. Especially the ai that spawns in towns... ive found a group of soldiers that took a Hmmwv_m2 (tan one with the 50.) From Elektro to Balota airfield. I followed them the whole time, very weird...but cool
  4. Adding Custom AI to your Survival Server |------All Credit goes to SARGE, Richie, Omer, Wyger, Sabbath-------| Survival Servers do things a bit differently so I'm going to show you how to incorporate this into your SS. If you have any questions, feel free to add me on Steam and MSG me JDMTeckadmics Or if you want to see first hand how it works you can hop on my server and I'll show you Download Links and Helpful Links http://opendayz.net/threads/sarge-ai-framework-public-release.8391/ https://github.com/Swiss-Sarge/SAR_AI Version 1.1.0 Changelog: - Moved all the SAR AI configurations into a single cfg file for easier editing - SAR_config.sqf. - Static and dynamic groups can respawn (configurable), weapon and item loadouts are applied - Items and Tools loadout for every single AI class - Health of units can be adjusted - get that nearly undestroyable bandit - Med action added to friendly leaders - different actions for groups (patrol, ambush, fortify) - implemented skill system - included many more configuration options - FIXED the enemies travelling in the same vehicle issue (that was a badass!) - included a monitor to check for number of groups and warn if too many AI have been spawned - dynamic spawning can be enabled/disabled - use of UPSMON can be enabled/disabled - groups stealing vehicles can be enabled/disabled - rewrote the reammo and refuel scripts - fixed the AI talking in sidechat when being shot at PLEASE MAKE SURE YOU READ THE README on GITHUB! Version 1.0.3 - Fully configurable logging of bandit or survivor AI kills - Optimized aggro from friendly fire - one hit is now sufficient to aggro the AI - Reworked AI heli turret issue - you should no longer see the error message with 2 elements expected, 3 given - Fixed heli spawn bug - included functions to query cfg files for turrets (not used atm) - Included hit Eventhandler for heli - this will only work if you do a decent amount of damage, with a normal weapon this EH will not trigger Version 1.0.2 - Fully configurable humanity sytem implemented. check out SAR_config.sqf for values to configure. - Fixed the AI communicating if under friendly fire - CHECK INSTALL, you need to edit your description.ext! Version 1.0.1 IMPORTANT UPDATE - fixed the bug with AI not respawning after reentering an area. You only need to download the code scripts, configuration files are unchanged. Version 1.0.0 Available here: https://github.com/Swiss-Sarge/SAR_AI Maps covered and configured: Chernarus - Sarge Taviana - thx a lot to Richie Namalsk - thx a lot to Omer Lingor - thx a lot to Wyger Panthera - thx a lot to Sabbath Maps that are included but need configuration (IF you configure one of these maps (grid & definition for gridsquares), please do me a favour and share it back with me, so i can include it in the framework): Celle Fallujah Takistan -------------- Features: General - no addons on the clientside needed - tested with Dayz 1.7.5.1, should also work with 1.7.6.x - supported maps: see above - easy install (dedicated script folder, started by init.sqf) - optimized for server performance, all AI handled on the server - highly configurable - relies on 2 other script packages: UPSMon and SHK_pos (included in the archive) Functionality player triggered AI (same concept as Dayz's zombie spawn, this prevents "unused" AI on the map) - 3 AI factions: AI survivors (shoot Zeds and player bandits) AI bandits (shoot Zeds and player bandits/player survivors) AI soldiers (shoot Zeds, AI bandits and player bandits) Dynamic "enemy" handling - only units near players will be made "unfriendly" towards Zeds / Bandits etc. Randomized gear/skins and group setups(leader/sniper/riflemen) Randomized patrol waypoints around the player preconfigurable sizes of groups, number of groups and probability of groups spawning close to player static AI configureable (e.g. put a group of bandits in Devils Castle, let 30 soldiers protect your camp, etc.) static Heli patrols predefined (Chernarus south coast, east coast, airfields). custom patrols configurable. automatic despawn if no players present anymore in the area killed AI bodies get deleted after a short amount of time (reduce server lag) |------All Credit goes to SARGE, Richie, Omer, Wyger, Sabbath-------| ------------------------------------------------------------------------------- -----------------------------INSTALL----------------------------------------- !*Please follow the instructions carefully and do your research. I'm not responsible for messing your server up. Please make copies of original files before editing them*! Installation Pre Steps: 1.Download SARGES AI files from one of the links at the top of the page 2.Make sure you have Notepad++ 3.You need to un-pbo your missions folder. (if you dont know how to do this, please google/youtube and learn, in that case this framework is not really intended for you) but truthfully it's not that hard. But you will need to install the pbo tool. Once again just google it and download it from one of the Arma Sites. 4.Where do i find my mission PBO? It's in File Manager > MPMissions and it will be a file named dayz_(yourservernumber).(yourmap).pbo for example dayz_1656.chernarus.pbo 5.*!Download it to your computer and make 2 copies 1 to edit and one as a backup!* 6.*!Don't mess with any other files in the folder besides your own, these belong to other people!* Installation: 1.In your missions folder, create a folder called "addons". 2.Add the content of the archive (the folders SARGE, UPSMON and SHKPOS) 3.edit your init.sqf file from your missions folder 4.add the following lines at the end of the init.sqf : call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf"; [] execVM "addons\SARGE\SAR_AI_init.sqf"; 5.add the following line at the end of the description.ext : #include "addons\SARGE\SAR_define.hpp" 6.You can also customize just about everything about the AI from guns they have, what they do, behavior, what to shoot at, how many etc. For a better understanding see the ReadMe inside Sarges AI folder or check the links above. 7.Re-PBO your mission and don't for get to add a CheckSum Key by clicking the lock 8.Upload it to File Manager > MPMissions. 9.Start your Server back up (may take a bit longer to join and start your server, mine takes about 1 minute) 10. Enjoy, If you get kicked as soon as you get in the game don't be shocked 11. You need to go into battleye under File Manger > Bliss > Battleye > Scripts.txt and then edit these while you server is off Locate this 1 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" !"if (_fuel >= 1.0) then { _fuel = 1.0; };\n\n_target setFuel _fuel;" ! and change it to this 1 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" !"if (_fuel >= 1.0) then { _fuel = 1.0; };\n\n_target setFuel _fuel;" !"_vehicle setFuel 1;\nif (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG: Vehicle refueled";};" Also Locate this 5 setVehicleAmmo !"\"setVehicleAmmo\"," and change it to this 5 setVehicleAmmo !"\"setVehicleAmmo\"," !"_vehicle setVehicleAmmo 1;\nif (SAR_EXTREME_DEBUG) then {diag_log "SAR EXTREME DEBUG: Vehicle new ammo";};" 12. That's all I had to do to get AI on my survival server. It took me maybe 30 mins to go through and set it all up. Then I added Heli patrols and a ton more AI spawns that took about 2 hours but well worth it. Here's some of the 45+ AI Soldiers and Survivors I have watching after my base...
  5. --Work in progress--Feel free to correct me or add suggestions-- Took me forever how to figure out incorperating custom vehicles into survival servers but im pretty sure i have it narrowed down. This worked for me on two seperate occasions and hopefully it works for you Anyone, even the clueless can do this... But if you have any questions msg me on steam JDMTeckadmics To help understand better there is a patch for DayZ where a multitude of Arma 2 and OA vehicles were unbanned, the full list is here, http://opendayz.net/threads/unbanned-ve ... rmod.8277/ Here is a list of vehicles that worked for me... GAZ_Vodnik_HMG MV22 UH1Y BTR90_HQ BMP3 AAV LAV25 HMMWV_TOW M2A2_EP1 M2A3_EP1 M1A2_TUSK_MG HMMWV_M998_crows_M2_DES_EP1 HMMWV_M998_crows_MK19_DES_EP1 BAF_FV510_D AH64D_EP1 BTR60_TK_EP1 MLRS AW159_Lynx_BAF Mi24_D BAF_Apache_AH1_D Su34 A10 AV8B2 MH60S Mi17_rockets_RU Mi171Sh_CZ_EP1 Mi24_V How to get and Spawn them 1. Simply go to TC Admin 2. Turn off your server fully 3. Go to Mod Manager tab in TC Admin 4. Uninstall Chernarus, then uninstall the the patch and everything else you may have 5. reinstall Chernarus, then this time install patch ARMA2 OA Build 102936 6. Start the server 7. Insert whatever vehicles you would like from the list in the link above but be warned some do not spawn via Survival Servers admin map tool, right click and area and choose insert a custom vehicle 8. restart the server to spawn the vehicles 9. And that's it. It is safe to switch back to the newer ARMA2 OA Build once the vehicles have been added Typical Question... Q: i cant use any vehicle guns i just get banned? A: Its BE script 87 or 85, You can modify this by going to File Manger > Bliss > Battleye > Script.txt and then applying this (make sure server is stopped) !"_vehicle setWeaponReloadingTime [_gunner,_muzzle,1];" to the end of this 5 setWeaponReloadingTime !"\"setWeaponReloadingTime\"," so it will look like this 5 setWeaponReloadingTime !"\"setWeaponReloadingTime\","!"_vehicle setWeaponReloadingTime [_gunner,_muzzle,1];" Q: I can`t see the vehicles, or else my friends cant see them? A: This is due to either the server is still running the wrong update/patch version or i find in some cases (about 40% of the time) people have the wrong local update/patch installed. Another thing Ive noticed is it helps when starting from steam choose "launch beta" when prompted. I'm not sure how or why this works but it does. I personally always use DayZ commander with everything updated and I can always see the vehicles. Q: I still can`t see any vehicles after the above fix? A: I‘m still looking into what causes this to be stubborn, if you have any ideas please feel free to share but I am still looking into this. Q: I cant refuel or repair any custom vehicles? A: This is because they are non DayZ vehicles, you have to go through the DB or SS tool and repair and refuel them that way. Don't forget to rs the server for the changes to apply. Also note that some other special guns like MLRS and Bombs still just dont work, i'm looking into a way to fix this. BE is kicking some of them when used and some explosives have just been fully removed.
  6. I'm about to make a tutorial on how to add AI and Custom Vehicles and Missions. Check in a day or so ill post them up soon.
  7. Got this email and was pretty excited to hear about the upgrades. Then I logged onto my server... "Hello, Over the course of the next few days, we are migrating some customers from older/outdated servers to new/faster servers. If you receive this email, you are one of those customers. Please find that we've setup a new game service and it can be found in your "game services" tab from TC Admin. Some important things to note: * We've copied basic settings (slots, variables, server.cfg) over to the new game service * We've installed everything (based on what map you were running) in the Mod Manager * If you have BEC installed, we've installed that on the new game service and copied config/scheduler Some things you might want to retrieve from your old game service: * Any files you may have uploaded via FTP/file manager * Any changes to files/folders/etc not mentioned above * TC Admin scheduled restarts Please move what you need from your old game service as soon as possible as the old files will be removed and that game service will be removed soon. Sincerely, Survival Servers" After logging into my server... -All my custom vehicles are gone (Admin map tool says they are still there), can't even respawn them if I wanted. (AH64, A10, BMP, APC, Bradley etc) Lost 10 hours of work spawning them in and getting them to work -Rcon won't allow TSW to connect anymore despite fully updating the new IP at TSW site and program (followed the recommended fixes) -Server is less reliable, Never crashed before and almost a perfect connection for me and the regulars on my server, then now after the IP switch everyones ping is higher and server has crashed (Not Responding) twice today. I filed a ticket, but Im just wondering if anyone is going through the same issues and or has found a fix. Also they did this with no warning, and I cant go back to my old server to check any old setting I had. I'll keep this thread updated if I find out how to fix the rcon, vehicles and reliability issue.
  8. Found it, it's in an email everyone should of received.
  9. Where can i find my phpmyadmin database port? I can find the Ip but I'm having trouble locating the port?
  10. I was able to add the vehicles on the map, thanks for the help and the links. I'm working on getting custom non-dayz vehicles (tanks/jets) in without the use of rmod now. It seems that there is a way that you can by un-banning them? Any suggestions?
  11. Mine took about 5 hours till the server was up and then about 6 hours to update and get everything set up from what I could tell. It's worth the wait though.
  12. I'm having the same issue but I never even got the SW email. I thought support was supposed to respond in 24 hours??? I'm going on day 2 waiting for a reply? SW was a main reason i bought a server here.
  13. Still no reply on the ticket or here? really? Support?
  14. Just looking for a basic step by step tutorial on how to spawn in vehicles. Either at a spawn point or anywhere on the map. Can this be done using the map tool or somewhere else? Also can I spawn vehicles that are not in the current Dayz version without a mod and if I have to use a mod what is an ideal server side mod to use? I would really like a C130 or a Bradly APC
  15. Just bought a server and paid the extra $20 but you (Survival Servers) provided me with no info on the silent warrior anti hack tool? where is it? How do I use it? What are my credentials for it? Also submitted a ticket but no reply in almost 24 hours Figured I would post here.