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Xsyntryk

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  1. Month old yeah I know, but dino max levels is still wrong (71 now) and these are wrong as well: Tamed Dinosaur Health Tamed Dinosaur Melee Damage Tamed Dinosaur Add Health Tamed Dinosaur Add Melee Damage Tamed Dinosaur Perfect Affinity Health Tamed Dinosaur Perfect Affinity Melee Correct Values are: PerLevelStatsMultiplier_DinoTamed[0]=0.20 PerLevelStatsMultiplier_DinoTamed[8]=0.17 PerLevelStatsMultiplier_DinoTamed_Add[0]=0.14 PerLevelStatsMultiplier_DinoTamed_Add[8]=0.14 PerLevelStatsMultiplier_DinoTamed_Affinity[0]=0.44 PerLevelStatsMultiplier_DinoTamed_Affinity[8]=0.44 My sources are the wiki, a config generated for SP with default settings, and Ark Server Manager default settings.
  2. They've changed in the patch notes where they said the values needed to be a 0 to 1 now.......which actually makes more sense to me, but does that mean if we have the overrides set to 0 we won't get any hp or melee when we level up our dinos? I'm confused, need to test this .
  3. It's fixed now in 231.2. We need a config option for this though because our already defaulted PerLevelStatsMultiplier_DinoTamed[0]=1.00, needs to be changed to 0, for [8] as well. and then the other 4 lines added. You need these lines in your game.ini file: PerLevelStatsMultiplier_DinoTamed[0]=0 PerLevelStatsMultiplier_DinoTamed[8]=0 PerLevelStatsMultiplier_DinoTamed_Add[0]=0 PerLevelStatsMultiplier_DinoTamed_Add[8]=0 PerLevelStatsMultiplier_DinoTamed_Affinity[0]=0 PerLevelStatsMultiplier_DinoTamed_Affinity[8]=0
  4. The recent "balancing" patch is probably affecting it v(231). It's aimed at HP and Melee specifically. Looking for a way to revert it atm myself.
  5. They're in engrams, unless you haven't updated.
  6. Well you'd need to ftp into your game.ini file and change it manually with the engram names, I can't find an updated list anywhere online though, the info should be in the dev kit but I don't mess with that. What you need to do though is add lines like: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HidePants_C",EngramHidden=True,EngramPointsCost=9,EngramLevelRequirement=15,RemoveEngramPreReq=False) For the items you want to exclude, just need to make the EngramHidden part is set to true. You could try adding TransparentRiotShield in place of HidePants in that line to see if it works for the riot shield, that is the name the blueprint uses.
  7. It's a known bug, nothing to do with your server, they will lose dinos elsewhere too. Sometimes they fall through the world, you could check for them there, enable ghost and fly. Other times if they're in spots where rocks/trees are supposed to be they will vanish when the resource reappears. All I can say is, it's Alpha...
  8. Just wondering if anyone has done this very successfully, wanting to up the Quetz spawn some, changed both variables already and barely noticed any difference. Side notes to the admins, there's 2 entries for "Mega" in the ini file, and the "Dragonfly" seems to be missing, also from what I can tell the "OverrideSpawnLimitPercentage=True" should be set to false by default. Otherwise there's no use even editing the last number.