tbsthug 1 Report post Posted October 9, 2015 We at TBsGaming have a Exile server with Survival Servers. I know how to Arma 2 script, but just getting started with Arma 3. I have made a custom editor addon sqf file. It is called hilltop_base.sqf. Can someone tell me where on client side I would put it. I can make it just dont know where to put it lol. Also where would I put the command line that points to that file? I know in Arma2 that I would put the sqf file in a folder called addons and in the init.sqf file I would put a command line at the very bottom and it would look like this: []execVM "addons\hilltop_base.sqf"; Quote Share this post Link to post Share on other sites More sharing options...
Bilco 41 Report post Posted October 9, 2015 In Exile you'll have to create an init.sqf in your mission pbo. Pretty simple. if (isServer) then {[]execVM "addons\hilltop_base.sqf";}; Quote Share this post Link to post Share on other sites More sharing options...
tbsthug 1 Report post Posted October 9, 2015 In Exile you'll have to create an init.sqf in your mission pbo. Pretty simple. if (isServer) then { []execVM "addons\hilltop_base.sqf"; }; Thank you for the information. Having some server issues right now, will try tomorrow. Quote Share this post Link to post Share on other sites More sharing options...
tbsthug 1 Report post Posted October 10, 2015 In Exile you'll have to create an init.sqf in your mission pbo. Pretty simple. if (isServer) then { []execVM "addons\hilltop_base.sqf"; }; Let me ask, What file is activating the init.sqf? Quote Share this post Link to post Share on other sites More sharing options...
Bilco 41 Report post Posted October 10, 2015 Arma 2 and Arma 3 are very similar. The file named 'init.sqf' is executed automatically when the mission starts. Quote Share this post Link to post Share on other sites More sharing options...
tbsthug 1 Report post Posted October 10, 2015 Arma 2 and Arma 3 are very similar. The file named 'init.sqf' is executed automatically when the mission starts. I think I followed your instructions, but I get kicked for BE script restriction #41 I looked in the BE filter folder and looked in script.log and found this: scripts.log below 09.10.2015 19:15:41: Thug (107.145.45.220:2304) 0232a7b19a5b2aaf134bc8075df1cd8f - #41 " "mpmissions\__CUR_MP.altis\init.sqf" if (isServer) then { []execVM "EDITOR_ADDONS\thugs_mb.sqf"; };" Here is my command line and file below: init.sqf has the following in it and is in the root of the mission side: if (isServer) then { []execVM "EDITOR_ADDONS\thugs_mb.sqf"; }; in a folder named EDITOR_ADDONS which is in the root of the mission side, I have a file named thugs_mb.sqf below is the content of the file: private ["_objs"]; _objs = [ ["Land_HBarrierBig_F",[9942.32,19335.8,-1.14354],270,[[-1,4.88762e-007,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9942.32,19351.5,-0.649429],275.727,[[-0.995008,0.0997935,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9943.98,19368.1,-1.03761],277.364,[[-0.991753,0.128166,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9943.96,19368,-0.143723],278.182,[[-0.989821,0.142316,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9982.88,19350.1,-0.125778],267.136,[[-0.998751,-0.0499589,0],[-0,0,1]],false], ["Land_HBarrierBig_F",[9983.06,19345.8,0.0293121],265.909,[[-0.997452,-0.071339,0],[-0,0,1]],false], ["Land_HBarrierBig_F",[9988.51,19356.2,-0.352051],270,[[-1,4.88762e-007,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9970.49,19374.5,-0.232925],176.318,[[0.0642162,-0.997936,0],[0,-0,1]],false], ["Land_HBarrierBig_F",[9963.76,19336.1,-0.493851],348.136,[[-0.205582,0.97864,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9958.61,19333.8,-0.625946],354.273,[[-0.0997928,0.995008,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9950.31,19333,-0.448349],176.727,[[0.0570889,-0.998369,0],[0,-0,1]],false], ["Land_HBarrierBig_F",[9945.89,19332.8,-0.61438],180,[[6.27833e-007,-1,0],[0,-0,1]],false], ["Land_HBarrierBig_F",[9947.86,19371.8,-0.166351],175.5,[[0.0784595,-0.996917,0],[0,-0,1]],false], ["Land_HBarrierBig_F",[9943.77,19427.9,-0.0570374],252.818,[[-0.955372,-0.295406,0],[-0,0,1]],false], ["Land_HBarrierBig_F",[9943.84,19427.9,-1.25017],252,[[-0.951057,-0.309017,0],[-0,0,1]],false], ["Land_HBarrierBig_F",[9937.71,19433.1,-0.0573425],226.636,[[-0.727011,-0.686626,0],[-0,0,1]],false], ["Land_HBarrierBig_F",[9931.61,19439.4,-0.00227356],226.227,[[-0.72209,-0.691799,0],[-0,0,1]],false], ["Land_HBarrierBig_F",[9925.38,19444.9,0.51297],220.5,[[-0.649448,-0.760406,0],[-0,0,1]],false], ["Land_HBarrierBig_F",[9918.1,19447.5,0.34343],182.045,[[-0.0356923,-0.999363,0],[-0,0,1]],false], ["Land_HBarrierBig_F",[9909.37,19447.4,-0.157654],182.455,[[-0.0428272,-0.999083,0],[-0,0,1]],false], ["Land_HBarrierBig_F",[9900.83,19447.2,-0.0439758],178.364,[[0.0285557,-0.999592,0],[0,-0,1]],false], ["Land_HBarrierBig_F",[9894.41,19443.7,0.352829],290.455,[[-0.93695,0.349464,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9889.06,19437.3,-0.259888],312.955,[[-0.731895,0.681418,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9889.1,19437.3,0.45433],312.136,[[-0.74155,0.670898,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9882.01,19432.5,-4.72507],162.818,[[0.295405,-0.955372,0],[0,-0,1]],false], ["Land_HBarrierBig_F",[9882.28,19432.5,-2.08701],164.045,[[0.274874,-0.96148,0],[0,-0,1]],false], ["Land_HBarrierBig_F",[9882.18,19432.4,-0.267578],345.273,[[-0.254217,0.967147,0],[0,0,1]],false], ["Land_HBarrierBig_F",[9882.1,19432.4,1.36099],346.091,[[-0.240382,0.970678,0],[0,0,1]],false], ["Land_HBarrier_1_F",[9861.79,19427.5,0],89.1818,[[0.999898,0.0142793,0],[0,0,1]],false], ["Land_HBarrier_1_F",[9869.47,19428.8,0],89.1818,[[0.999898,0.0142793,0],[0,0,1]],false], ["Land_HBarrier_1_F",[9852.28,19420.9,-0.228531],86.3182,[[0.997936,0.0642157,0],[0,0,1]],false], ["Land_HBarrier_1_F",[9843.5,19410.9,-0.252548],4.49997,[[0.0784586,0.996917,0],[0,0,1]],false], ["Land_HBarrier_1_F",[9856.21,19332.1,-0.344223],112.909,[[0.921123,-0.389271,0],[0,-0,1]],false], ["Land_HBarrier_1_F",[9883.01,19329,-0.442688],89.1818,[[0.999898,0.0142793,0],[0,0,1]],false] ]; { private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; if (_x select 4) then { _obj setDir (_x select 2); _obj setPos (_x select 1); } else { _obj setPosATL (_x select 1); _obj setVectorDirAndUp (_x select 3); }; } foreach _objs; Quote Share this post Link to post Share on other sites More sharing options...
Bilco 41 Report post Posted October 10, 2015 Try opening your scripts.txt and change the corresponding line from a 5 to a 1. Quote Share this post Link to post Share on other sites More sharing options...
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