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dasBOOT

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Everything posted by dasBOOT

  1. Came here to say this. This was the only way to get anything in the custom .ini section to work. Add that header and it should properly save the changes.
  2. Make a ticket and depending on how they do file system backups there may be an earlier version of the config file that they can restore. I would make a ticket to get help faster.
  3. Also if you want a fresh population of dinos after the change with a better level distribution you can DestroyWildDinos via console and it will repopulate your ARK (just be careful if you have DinoSpawnRate above 1.0)
  4. i'm working on a visual tool to help with dino spawn configs but it wont be out for a while... for now just gotta play with settings on a local server instance and then once you find settings you like, update the live server.
  5. To enable admin privileges, you use the "enablecheats <adminpass>" command in the console in game (accessed by pressing tab). Your admin password will be the one found in your control panel here: Check out this post for a list of commands you can use from the console. To have friends join as admins, they connect normally then in the console type the same thing, "enablecheats <adminpass>". After that they will have admin access until they leave the server. The command to show you the admin manager screen is "showmyadminmanager". Just hit Tab, type that in and you should see it!
  6. This is why I qualified with "to my knowledge" =) There is server configuration post that touches on this topic that I recommend checking out. There is indeed a command line launch parameter I missed at first glance named "NoTransferFromFiltering". You can look at the second item in the link above for more detail. I missed this one because they have no 'official' documentation for the command line parameter other than in that little code snippet in the link above. Thanks for the clarification Ryan Hope this helps @billyangstadt !
  7. Here an official developer says that it is possible for players to download single player data while connected to an unofficial server. If you allow player downloads in your config for an unofficial server, anyone who connects can upload a character from either another unofficial server or a local instance. Players could connect to each of your servers (clustered or not) and upload single player data to your server. To my knowledge there is no way to enable the transferring of character and dino data from server to server in a cluster but disable downloading from single player. You either let people do it from BOTH single player and unofficial servers or not at all. Hope that answers your question
  8. Server ID: #30831 Ticket ID: #141260 Server looks to be up on the list but wont let anyone connect, also one player reported loss of structures and dinos.
  9. When you say "PvE Friendly server" does that mean it's technically a PvE server or does that mean it's a PvP server that is friendly to PvE players? In other words, is the "Disable PvP" option checked in your modify server config tool? Maybe the PvEAllowStructuresAtSupplyDrops config option doesn't apply if that flag is not checked? Just an educated guess If you have the "Disable PvP" option checked then I'm guessing your changes are getting overwritten each time.
  10. I cannot wait enough for the holiday environment to go away on TheCenter... the glare off the ground is killin me!
  11. This is a great, detailed post on how to set up custom beacons. https://survivetheark.com/index.php?/forums/topic/65930-tutorial-modify-loot-crate-contents-v242/ EDIT: These changes are not able to be made via the Modify Server Config tool on this website's custom control panel. The changes will need to be made and manually uploaded to your server via FTP.
  12. Ahh, yes there is nothing in the modify tool for wild dino level config that I know of unfortunately
  13. See next quote... ^^ unfortunately this is the only way for it to work. If you make a change to the Game.ini or GameUserSettings.ini MANUALLY (via FTP) and upload the changes to the file back to the server, you CANNOT use the modify server config tool EVER AGAIN. This is because the modify server config tool COMPLETELY OVERWRITES any manual changes made by you and REWRITES BOTH FILES EVERY TIME YOU CLICK SAVE. The only way to use the Modify Server Config tool to alter dino or player levels (to my knowledge) is to manually complete the form with the level, experience needed and engrams rewarded in the Player Level Config section of the tool. See below:
  14. Just add another line above it so that the custom content box reads: That seemed to work for me. Otherwise use FTP to add the line in manually (but beware because the config tool overwrites manual changes via FTP)
  15. In your Game.ini, you need to insert some custom code like this: LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=2,ExperiencePointsForLevel[1]=5,ExperiencePointsForLevel[2]=8,ExperiencePointsForLevel[3]=11.........) If you have a LevelExperienceRampOverrides entry in your Game.ini, the first entry is parse as PLAYER LEVELS, but if you put two entries in, the second entry is treated as DINO LEVELS. Check this thread out: https://steamcommunity.com/app/346110/discussions/10/517142253858366913/
  16. Server Info: Name: [NEW 1/7][Castles][s+] dasBOOT'S ARKTopia [10XALL] [PVPVE] Server Config: PvE currently enabled, will change soon (currently only PvE Tribe Wars are enabled) Server autosaves every 30 minutes, restarts every 12 hours Daytime is twice as long, Nighttime is half as long No character upload/downloads Offline Raiding Protection enabled Crosshairs enabled Gamma changing is disabled Cave building is enabled Floating damage text is enabled Diseases are disabled Rates: Difficulty = 1.5X Taming = 10X Harvesting = 10X Experience = 10X Player Water Drain = 0.6X Player Food Drain = 0.75X Crop Growth = 5X Lay Egg Interval = 2X Poop Interval = 1.5X Egg Hatch Speed = 5X Baby Mature Speed = 5X PreventOfflinePvPInterval = 15min Global Spoiling Time = 1.5X Global Item Decomp Time = 1.5X Global Corpse Decomp Time = 1.5X Per Level Stat Multipliers: Player Health = 2X Player Weight = 2X Player Speed = 2X Player Fortitude = 2X (rest are default 1X) Current Active Mods: Castles, Keeps, and Forts Medieval Architecture (Adobe Cooling, Metal Defence, Over 80 Parts with No placement restrictions) Small Resource Stacks AB Structures Plus Platforms Plus GlassMetal Omnicular v1.41 3's Loot Crates
  17. I hereby request the ability to import player/dino level custom info to the config tool. Currently the only way to enter custom level data is by individual textboxs in a huge form. I propose a button that will import some format (csv would be simplest, or some other custom format) that would then generate the custom code in our Game.ini. If we choose to manually edit via FTP, then we are barred from ever using the config tool again, as it automatically overwrites all manual changes via FTP if you choose to save. This process seems like it could be improved... The function would need to be able to handle an open file dialog, read a csv file, and write to the .ini file which shouldn't be a problem. The function would read a chunk of data (i.e if it was csv, something like (x,y,z) where x = level, y = exp needed and z= engrams awarded), then open Game.ini, insert the generated code, and save. Let me know if you need more info! Thanks, das