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Kjetl

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  1. ~3pm on day 3. No server, no communication from SS. Nothing from them for the past 24 hours.
  2. It is now 10:30pm. The last communication I had from SS Support was at 11:55am. My server was up 7 hours this weekend. 7.
  3. You can add it to a custom launch parameter line. Just add: ?ShowFloatingDamageText=True Personally, I keep my ini files locally and FTP them to the server when I need to (and I don't do a "modify server settings" restart).
  4. The best way to avoid the scenario you describe (which is very unlikely, IMO, as mndfreeze posted) is to just get the steam ids for your admins and make an AllowedCheaterSteamIDs.txt in the root of your /ShooterGame/Saved directory on the server. To find Steam IDs, you can use this link: http://steamid.co/ Then just add them into the file so the file as one steam id per line and nothing else. For more, see: https://steamcommunity.com/app/346110/discussions/0/523890046866158622/
  5. Here it is: https://www.survivalservers.com/forum/index.php?/topic/3650-how-to-set-a-procedural-ark-server-up/ The link is about setting up a custom procedural map server, but the steps are all the same for getting to the custom parameters. Just don't do the steps about chnging the map to PGARK (use the example text for the map you want to run and add the difficulty override to the end).
  6. I think I saw Ryan post a screen shot of it with instructions -- let me see if I can find that link real quick.
  7. For that, the easiest way I know of is to set the difficulty to 5. To do that you need custom launch parameters and then add: ?OverrideOfficialDifficulty=5.0 to the end of the line (anywhere in the line as long as you maintain the ?command?command syntax)
  8. My server has been down more than it's been up this weekend. I've had in support tickets both days and the tickets go largely ignored for 6 or 7 hours. Yesterday the server was working before anyone responded. Today, the server is still down -- see below for more. The symptoms are: No matter which way you try to start or restart the server (e.g. without updates, with forced updates and validation, with backups restored) it comes back to the sspanel way too fast, and may report the server is up or may instantly be in the "down" state again, but in either case, the server can't be contacted by ARKON, steam or ARK (obviously down). Nothing seems to make any difference once this behavior has started. Nothing can be done from the sspanel, and despite having support tickets in, support is relatively silent (one suggestion to try a command line with spaces deleted in the mod list, which made no difference). Now, I understand support is difficult, but the (IMO) very restrictive sspanel gives me no tools to diagnose the problem myself (which I am technically competent to do) and in the meantime, my server was down from sometime in the early morning hours on Saturday until around 8pm last night and has been down again from the early morning hours all day and is still down). I've had one response to my second support ticket and that was over four hours ago. I say early morning hours as the problem happens some time after the last log out which has been around 3 a.m. both nights. It's been my experience that communication makes these things less frustrating. Being in limbo just increases the frustration. I don't want this to turn into a rant, so I'm going to stop by saying that I am less than pleased with the performance of survival servers this weekend.
  9. You can find all the engram names locally. For Primal Earth, navigate to: [drive]:\Program Files(x86)\Steam\steamapps\common\ARK\ShooterGame\Content\PrimalEarth\CoreBlueprints\Engrams For Scorched Earth, navigate to: [drive]:\Program Files(x86)\Steam\steamapps\common\ARK\ShooterGame\Content\ScorchedEarth\CoreBlueprints\Engrams In each folder, you will find a list of files like: EngramEntry_AdvancedBullet.uasset. The file name plus _C is the name of the engram for that item. E.g. to remove advanced bullets add this: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AdvancedBullet_C",EngramHidden=true) To change it's defaults, add this: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AdvancedBullet_C",EngramHidden=false,EngramPointsCost=0,EngramLevelRequirement=1,RemoveEngramPreReq=true) For mod engrams, go to [drive]:\Program Files(x86)\Steam\steamapps\common\ARK\ShooterGame\Content\Mods and then find the folder for the mod number in question. Each modder seems to do things differently but just search around (usually small) for things that start with EngramEntry_ and find the one you want. In the game.ini file, the syntax is exactly the same for mods as for core blueprints.
  10. As an expansion or replacement to 2 above: I have to run a hybrid game.ini (the engam configuration in sspanel does not produce working game.ini's at the moment as it seems Ark has moved to the explicitly included model (e.g. must have bOnlyAllowSpecifiedEngrams=true and list everything you want to show rather than list the things you don't). What this means in my case is that I have to produce the game.ini file from sspanel for the things that sspanel produces and then ftp, edit in my engram overrides and restart again. Instead of having an automatic restart attached to outputting the file, can there be an 'advanced' option to output it into a text window or an alternate file name? edit: I can now run implicit engram overrides again, but only with the "name" version (e.g. OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Grenade_C",EngramHidden=True) as opposed to the index version). I don't recall which the sspanel uses and have not retested it. I have extra overrides so must do the hybrid thing in any case.
  11. As I understand it, the difficulty offset becomes meaningless when you use the command line switch. You don't need to put game.ini or GameUserSettings,ini into the custom launch string, but if you have something in that line, it will override things in the sspanel (e.g. your server name, password, etc., on that same page). I don't understand what you are asking on the launch line. It all looks fine to me. Is your server not launching?
  12. In the control panel, set the map to custom. Enter 111111111 in the conversion ID field. Enable Custom Launch parameters (check box) Click on the ? icon and a popup with three custom launch strings will appear (based on which official map you want to run). Copy that into the launch parameters line text box and restart. So know that you know.... Prim+ is currently very buggy. I just removed it from my server after 4 days, seeing the bugs and then checking the official forums and seeing that it isn't being fixed -- yes, they are patching, but the patches don't seem to be fixing anything.
  13. Hey, I would like to request a couple of additions to the control panel. 1) the ability to schedule the time for the server restart (e.g. 5:00 a.m. rather than an every 12 hours or something) 2) The ability to save server configuration stuff without restarting (e.g. change motd time for the next restart, etc.) 3) a way to force a backup from the webpage Thanks, Kj