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Sythalin

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  1. The game saves every 20 minutes automatically now. If the server shuts down before the next save, anything between the save "ticks" will be lost. You can prevent this by using "save" in the console as an admin. I've made a habit of it before every logout. As an admin (which I read you don't have, why?), you can test the saving yourself. Log in, build some stuff (throw down a few floors/walls/etc.), type "save" in the F5 console (should respond with "Saving..."), and do a restart. As for the .db, it should be in the root folder along with the .fwl file. If it's not, I have no idea.
  2. Why are you asking here? That's a question for GeForce Now or the mod author, not SS.
  3. Unfortunately the 20min save intervals are hard coded into the game, so there's nothing that can be done by anyone unless the devs change it. If you are online and you see that your restart timer is coming, you can hit F5 and type "save" to force a save at it's current point. You will need admin status to do this. Lastly, in my experience setting custom restart times has lead to the server shutting down at that time, but never restarting again until I manually do so. This was a few weeks back, so not sure if this was ever fixed.
  4. Have you tried manually installing through FTP? I've been doing that since the start and never had an issue.
  5. I admit that I had complications trying to install BepInEx by itself before. You can try this as a "workaround" through FTP: 1) Install Valheim Plus as you normally would 2) If you don't want to use V+, delete the valheim_plus.dll (plugins) and valheim_plus.cfg (config) 3) Install ServerSideMap.dll normally (you need this on both server and client if you weren't aware) This will give you a working BepInEx install without all the hassle.
  6. It's pretty self explanatory, and further details can be gained by clicking the ! next to "Restart Interval". Are you having troubles with something else?
  7. If this fixed the error that means there's a mismatch with them using 0.9, which is normally 50% wrong versions or 50% mismatched configs. So explaining an alternate way to try and resolve their issue so they can use the "latest and greatest" isn't a bad thing.
  8. Can confirm, however keep in mind there's only a handful of mods that actually need to be installed on your server. The vast majority are client-side controlled where if you install it on your server but not the client it does literally nothing.
  9. Great to hear! And as promised, was just popping in to say that with the update to 146.8 and V+ to 0.9 (+ other mods), no problems thus far on the user end.
  10. Being one who's checking for new mods/updates almost hourly (yes, I have a problem I admit it ), I have yet to see anything that does this yet.
  11. I forgot to mention this prior as well since it was brought up. We have automatic updates turned OFF for right now since the VH+ author has said basically the same thing at this point - it's uncertain what will happen when the game/server next updates and use at our own risk. Despite our prickly discussions on this matter, I'll happily update here if and when a game update drops and how it affects our currently working VH+/modded server as feedback.
  12. Just to check, I fully reinstalled everything from scratch through FTP, everything is working fine. There is a 0.8.1 version of VH+ that still shows up as 0.8 in game. Update both your server and local files and see if that works. My players were getting incompatible version errors today (while I could log in fine?) until we did that.
  13. Just logged into my server, everything is still running fine. Did you do an update on the game itself, because as VH+ says that it'll break if you update your game. You just have to reinstall.
  14. Well, this is "nicer" than the 2 previous edits you responded with I suppose.... Anyways, all I'm saying is that if it is ultimately decided to not support .dll mods for Valheim based on performance/risks to please let people know with notice per your statement so that people currently running it can adjust accordingly. Since the vast majority of the current Valheim mods are based on BepsInEx framework (which I'm sure you're aware of), no .dll means no mods at all, not just VH+. And if that's the decision - cool - as you said, you control that. We'll be disappointed, but it is what it is and we'll have to change hosts that are allowing it since my players want to play modded Valheim. This is not something we want to do, but if it comes to it so be it. We've always come back to SS for our hosting needs over the years and have been quite pleased with the service. To which I have repeatedly recommended this hosting as a preferred choice, so please don't take anything I'm stating as a personal "whiny consumer" attack of any sort. If you have interpreted it as such, I apologize. My statements are being made subjectively - the players I have want to play on a hosted modded server. The fact that you guys have not nixed it outright at this juncture after being shown how it's currently working is an appreciated response, and we're not questioning the statement of it being "unofficial". The response is more an expression of concern of any potential loss of 100+ hours of multiple people's work, "without notice", due to the possibility all modded servers being wiped and forced to restart based on such a decision. In the event that it would come down to this, a simple "heads up, backup your worlds!" would, as I said, be appreciated but with the understanding there's no obligation to do so.
  15. The "method" is drag-n-drop in FTP, same as modding any other game. This is making it sound like it requires some great hacking bypass to work, which it doesn't. Not meaning to sound snarky and/or threatening but if it determined to be a "no-no", "with notice" would be appreciated so that we can move to a hosting company that is already permitting (and advertising) Valheim modding.