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simplestaple

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  1. I saw you were running the mod previously. Has it stopped working? Did you update it to the latest version?
  2. Entirely understandable. If all of said thousand+ Valheim servers began running the same mod on a large scale, there's no knowing how much it will truly tax the performance. It could be possible to check those who are running it, resource difference, and possibly take that as a baseline x how many servers. Definitely agree that access to .dll files is a big plus. God only knows how many clients would break shit if we gave ours access to said files...
  3. Ahh The Forest... loved that play through. Still will never get over how freaked out we were at night with the loud autistic screeching and the attacking fetus baby things...
  4. Awesome, thanks for the full response and guidance! Greatly appreciated. I've been a Rust administrator on a rather sizeable community for quite a few years now on a dedicated self hosted server. so much easier to manage mods/plugins/etc. Hopefully Valheim's devs integrate easier management and oversight in the near future. I did see the shadow flickering issues with shadows/lighting. 20 minutes of daylight is an absolute pain in the ass!
  5. For your Valheim+ installation -- do you have to run the matching configuration files/mod files both server side as well as client side? It's definitely frustrating that there's an alleged lack of mod support yet people are having no issues running multiple mods. Only priority we really want is the ability to adjust the day and night length, but we are unsure if there's support from the one available mod we see on Nexus.
  6. Add another one here for this support as well as increasing player threshold. Hopefully this can be implemented in the near future, otherwise we would have to look into alternative hosting options.
  7. Trainers run locally. Best bet would be to ban their SteamID from your community/server.