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Rickymac666

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About Rickymac666

  • Birthday 10/09/1994

Profile Information

  • Gender
    Male
  • Location
    : New Brunswick, Canada
  • Interests
    Database/Network Administration, IT Support, Game Development

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  1. New update just came out so everyone will have to update their servers! Patch Notes: Todays patch has some major changes, the biggest change is the updated socket backend which should improve connection issues for a lot of players. Vulkan support as been enabled in Windows builds and can be enabled for now by adding "-force-vulkan" as a launch option in Steam properties for Valheim. This might fix some random crashes related to GPU drivers. World corruption caused by loging out and and the same time pressing ALT+F4 has been fixed. Some balancing fixes was made on bosses to make them more challenging ( u guys are killing them too fast ). NOTE: Due to changes in character save data, once a character has been loaded & saved in this new version, they can no longer be loaded in an older version of valheim. * Crafting item-dupe bug fix * Harpooned player & ship bug fix * Fixed player ragdoll * Bonemass,Moder,Yagluth difficulty tweaks * Moder music updated * Tombstone bugfix (probably wont fix disappearing tombstones though) * Fixed world corruption caused by pressing ALT+F4 while logging out. * Deathsquitos have slightly longer audio range * Tweaked audio on blast-furnace & spinning wheel * Shared map position setting is saved per world * Updated network stats (F2) * Building destruction drop-fix * Vulkan support in windows builds * Network disconnection bugfix * Updated socket-backend MORE ABOUT THIS GAME
  2. It should be working properly, but it only scales between 1 & 5 (0 is default, 5 is highest difficulty). It should change automatically based on how many players are logged in but that command should overwrite it (5 is max). I think the syntax is "players 5" but you'll need to make sure you have admin access.
  3. I think something may be missing or was corrupted during the FTP. I use WinSCP as well and have no issues backing up my files so something definitely went haywire along the lines. Was your character data the same as when you were on the hosts server (no crow/skill resets or anything)? That should all run off your client through your local files so if something is spotty there, it's the client. Also, regarding the desync issues - it's due to the way the game itself handles connections. If someone with spotty internet is leading the pack and rendering everything, all the entities will run off his connection - this is what causes the desync. The developers are aware and are working on it but they said it's not an easy fix. But having a server like this insures stability. We couldn't run the game off our local machines because our upload speeds just weren't fast enough. You could try the fix everyone has been trying regarding the data sent cap but honestly, we have 7 people on our server and we've all been monitoring it like crazy, but none of us have even gone over 60kb.
  4. Mine took a while to populate as well when I first started the server. It takes 30 minutes I believe. Here's some info from the wiki: This tool creates database backups of your server every 30 minutes of EVERY day for 3 days straight, and discards each backup individually at the end of 72 hour period. More info here: https://survivalservers.com/wiki/index.php?title=Database_Backup_and_Restore
  5. You should be able to use their in game name (but it's case sensitive, so you'll need a capital at the start). I've kicked my friends many times using just their character name. I think if they have spaces in it though, you have to type the first word in their name since it doesn't register after the space (unless underscore is a substitute).
  6. First, go to C:\Users\*Your Name*\AppData\LocalLow\IronGate\Valheim\worlds (AppData is hidden) and zip both the .fwl and Database File into the same zip folder and leave it on your desktop for ease of access, then just go to your control panel and upload the .zip using the local save upload, then hit save and restart. You'll have to join your server via the IP address and port located under IP and Port Information (use the game port. NOT the query port (I think default is 5456). If you need to connect directly to the game files or modify anything, download something like Filezilla or WinSCP to connect via ftp using the FTP Details. Also, what's your server status? If it's "Ready" and you uploaded the local world save, you should be good to go. I know installing mods and messing around in FTP can cause the server to stop working though and I've had to revert a few times. This is my first time going with SS and it was a slight learning curve at the start, but honestly in the past 2 weeks I've learned so much about server hosting. I suggest keep going at it if you can, you'll get it eventually! Another thing to note: Don't enable auto restarts unless you want rollbacks - the game has 20 min save intervals or something similar so hitting F5 and typing "save" is a much better option if you're going to do a restart.
  7. If you hit F2 in game, it brings up a window which will show your data sent and received. The data sent is capped at 64kb, but you can modify it using software such as dnSpy. We did this for our server but I don't think it really helped since none of us even go over 60 for sent (and we have 7 players at once). The biggest culprit with rubber banding is the way the game handles the connections. If players A zones in to an area first and he has slow speeds/spotty internet, it'll cause you to rubber band if you're also in the area because he's in a way "hosting" that area off his network. If he leaves the area and you're still in it, you take over as the host and vice versa. This is what causes the desync issues. We have one guy on our server with bad internet and whenever he's leading the pack it causes all of us to lag while he has no issues. It seems monsters/entities only appear when someone is within render distance as well.
  8. Also if anyone needs access to more admin commands, there's a handy client sided mod called "SkToolbox" on Nexus mods. It allows you to use the commands that aren't whitelisted for multiplayer such as flying, give item, and spawn commands and you don't need to add it to the server via ftp, just the client on your PC.
  9. You should be able to upload the world files via local save, then restart/update your server and you should be good to go. If it's not starting, it's most likely due to the servers not having the appropriate files.