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williamv1999

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  1. So since about the 1:50 central restart yesterday, the restarts have not worked on the Live server, or test server. Nothing changed, no new uploads, nothing. The server fails to unlock, and never restarts, but does lock itself. I have re saved the configuration from the control panel, then re uploaded all my custom settings, thanks to the useless control panel.... The player base is complaing left and right about this, but there is nothing I can do about it. Without restarts, you cant play anyways. So every restarts is having to be a manual one from the control panel, then it runs fine, but the restarts do not work.
  2. Please modify the game panel so we can choose what sections will be saved when making changes. Say like the following Restarts- its own save and should be customizable for times, and the restart warnings Server name,mod, arma update, and locking password - its own save Rcon password,max ping- its own save Battleye and BEC- its own save All difficulty settings- its own save Modify FTP and database passwords- its own save Upload mission.pbo- its own save This would save alot of headaches for many a server owner out here. The game panel should also show logs, or a real time log view for troubleshooting new startups. Make sure the game panel uploads the files needed correctly for each mod that is selected from the mod pulldown menu. Also, when using sub user accounts, if the subuser saves information, and there name is different than the name of the person that setup the server, the files uploaded are loaded incorrectly, and will not work. They are associated with that users name, and not the name of the person it was setup owner. Found that out the hard way with my coder using his sub user account. Please look into some of these, and see what may be able to be done about some of them. We really appreciate your taking the time to look at it. Without these changes, the game panel is basically just good for start, stop, and restart. Because thats all you can do with it once you setup the config files the correct way.. For Exile anyways.
  3. What i Have noticed is the server cfg is all wrong from the game panel for using the Exile mod. Exile uses its own settings. If you use the setting from the game panel setup, you will get mine markers, player markers, and AI markers when spotted, and Everyone can see the,.. This is an major issue with the game panel. Basically you have to setup all this manually, and never, ever hit that green save and restart server button again. It will overwrite alot of file that you need to change for Exile. Below is the server.cfg for the Admin folder. server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "CHANGEME Exile Altis - (1.0.0) SurvivalServers.com TESTING IN PROGRESS"; // The name of the server that shall be displayed in the public server list password = "CHANGEME or Leave empty"; // Password for joining, eg connecting to the server passwordAdmin = "CHANGEME"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = ""; // No longer reporting due to Steam update logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called requiredBuild = 131969; // WHITELIST FILE TYPES allowedLoadFileExtensions[] = {:}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"sqf"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"html"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) // STEAM SETTINGS steamport = 2803; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "", "", "", "", "", "", "TESTING IN PROGRESS", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 200; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 200; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system requiredSecureId = 2; // Steam settings required // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE class Missions { class Mission { template = Exile.Altis; difficulty = "ExileRegular"; // change this for other difficulty settings, regular, expert is valid }; }; Pretty much copy and paste into Notepadd ++, and edit , save as server.cfg and upload to your Admin folder.