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friendlyfiresquadron

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About friendlyfiresquadron

  • Birthday 01/01/1970
  1. Other than looking for them at helicopter crash sites and barracks, I don't know how you would verify that they are spawning. To enable care packages, use config editor in TCAdmin and re-install Bliss v3.7.
  2. The database controls and records every non-static element of your server. This includes inventories, vehicles, vehicle spawn locations, player locations, etc. phpMyAdmin is just a web interface to MySQL. If you are familiar with SQL then it becomes an effective tool to view and make small changes to your database. If you look at the table "survivor" in the database for the map you are playing on, perhaps "dayz2", you should see player locations, inventories, medical status, and if they are dead.
  3. What first comes to mind is that your building class_name does not match those provided by rMod. For example, I had a similar issue when trying to add the MV22 to my server. ARMATechSquad's website lists the vehicle as "MV_22", however rMod has it named "MV22". Only the latter worked.
  4. Just to help you out, the Query to find every player with "ItemBandage" or otherwise in their inventory is: SELECT name FROM `survivor`, `profile` WHERE `inventory` LIKE "%\"ItemBandage\"%" OR `backpack` LIKE "%\"ItemBandage\"%" Just replace "ItemBandage" with whatever you want (keep the quotes).
  5. Sorry, don't know about this one. Doing this is a fairly complex process. First you must obtain the following tools: cbpo unrar BinPBO The first two are packages together and can be found after a quick google search. The last one is included in BIS (Bohemia Interactive Studios) Tools 2. To remove weapons, follow these steps (quick and dirty): Download your dayz_..pbo from MPMissions. Unpack the .pbo with cpbo Find config.bin in the unpacked cpbo Extract config.bin with unrar. Do NOT choose "split into separate files" Open config.cpp, find the weapons you want to remove Each array of weapons is followed by an array of doubles in order. If the weapon you want to remove is the 17th entry, change the 17th number to 0. ie Weapons Array: [...{"weapon", "m107_DZ"}...] Doubles Array: [...{0.02}...] -> [...{0.00}...] Save config.cpp Run BinPBO, select the entire folder containing config.cpp, select "Binarize", and repack the file. This will produce a new PBO Upload the new dayz_..pbo, overwriting the old one (make sure you save it somewhere In your server config, disable "verifySignatures" by setting it to "0" No, I don't think you can have side chat on but restrict access to it.
  6. Whitelisting is absolutely an issue, especially since the server host has not implemented automatic database backups and recovery. There is no way to guarantee a player will not hack on your server before they join. You can interview them all you want, but people can always be unpredictable. Currently, we only have a meager password that we give out when people apply to join our server. But what's stopping a person from simply giving that password to others? Clearly we need a whitelist to control who has access.
  7. Now that Bliss no longer has support for a whitelist, what are our options? Will SurvivalServers be implementing a whitelist similar to how DayZAntiHacks is handled? This would be ideal. The announcement concerning Bliss v3.5 states "Whitelisting is Removed By installing v3.5, You will need to use another whitelister for the time being", but I see now way of running a separate executable.
  8. I unpacked rmod.pbo which contains every entity the mod adds to the game. There are a lot of them. I've filtered out most of the junk but there's a lot still there. In any case, the attached file contains all the vehicles. Just search for something like "HMMV" and you will find all the variants allow in the mod. Not that while the arma tech library has something like "MV_22" for the osrpey, it is actually "MV22". rmod_obejcts.txt: http://www.mediafire.com/view/?xxa4gvjldqc3gqc
  9. I see now that it is part of Bliss. At least, the vehicle save fix is implemented in Bliss v3.5 - I don't believe it was in v3.4
  10. Some vehicles introduced by rMod apparently cannot be saved. This guy put together some fixes for this issue and others (autosave when exiting a vehicle): http://www.tunngle.net/community/topic/ ... dayz-1726/ Any chance we can get these implemented?