Follow up on this one Is it better to use the new "Modify Server Tool" than it is to use the "Custom Launch Paramaters"? I currently use the Custom, but I would love to change it if the new Server tool is better and easier to use.
My launch paramaters was like that, did not work. I have always used /game/mods/496936631/Tester?listen?modid=496936631?mulitihome ect as my launch, but after the update to server not working anymore. This whole mod thing on the server is just bad. When will we get a Real guide on how to do it now that acctualy works?
I copied the mod folder from /shootergame/content/mod over to my Shootergame/gonfog/mod in the ftp. there is no 496936631.mod in the mod folder, just the .umap. added the custom lauch paramaters to add GameModIds=496936631, still nothing. And still server crashes because of this. And the mod workes perfectly on local server
I have the same issue on my server now. It`s total BS if you ask me. I cant even demolish without server crash. Now I have the most abstract ramp, house thingy because of this issue. And ofc there is nothing to be done about it since demolish = server crash eveytime.
I cant even get my mod to launch anymore. Worked fine before the update, and the mod is mot the issue, its the launch paramaters. Any ideas for the paramaters?
My mod will not launch after this last update. my launch command is : /game/mods/496936631/Tester?listen?modid=496936631?mulitihome ect ? Is this completely wrong?
Hi. I am just wondering about how to properly update my mod? Because everytime the mod is updated, i copy the new update over to the ftp. Is this right?
And the other thing is, i am adding a new map, its the same The Island map, but with one addition to the map, and i just need to know if i can copy over all bases, chars, dinos ect to the new map so ppl on my server dont have to start completely over from scratch. Since i have to use the new map, and cant use the original The Island