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FAMgaming

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Posts posted by FAMgaming

  1. First i would like to say Thank you to any one who responds. I have been modding arma 2 servers for over a year and i have never run into this problem. When I set up this new server i started with default files from SS. It has Epoch, Orgins , Napf settings. At first i added just the WAI, never had a problem with it before. This time when the missions come up they only have 1 or 2 AI , and they are not really aggressive. So i backed out checked the files , turned the missions off and added a couple of static AI and some patrols. Once again I added 6 total static AI  and only 1 showed up. and i could stand right in front of him and he wouldnt respond. I checked all the settings and he should have killed me from 100s of meters away. Well the patrols where just sitting around. The helis where on the map and the AI where sitting in them but they just set there in the field and never started the chopper or fired at me. So i thought maybe it was the WAI so i took them off and added DZAI and DZMS. Same response except all the AI show up, there are plenty of AI but they are non aggressive or just take forever to fire at you, and the same with the patrols they just get in and out of the vehicles but dont respond or patrol. It seems the server is set to super easy and no natter what the settings are in the AI it dont change anything with the aggression. Once again i have added these files to dozens of servers and never had this problem, can someone please enlighten me to what i am overlooking or just dont know, thanks. 

  2. I was having a problem with with server for a few days so i changed the location of the server to Dallas, then i couldn't get in at all, so i switched it back to Seattle and the same thing is happing. I tried remote launch, and survival launcher, it shows up in both but when i try to enter within about 10 to 20 seconds it says Session lost. What can i do , or how can i fix it. Thanks 

     

    Server Details

    Status: Started (0/50 players)
    Last Start: 07/28/2016 12:34:32
    DayZ Epoch Napf 1.0.5.1
    IP: 72.20.55.59:9302

  3. private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood","_wpnType"];

    disableSerialization;

     

    _messTimer = 0;

    _radTimer = 0;

    _lastTemp = dayz_temperatur;

     

    _isPZombie = player isKindOf "PZombie_VB";

     

    player setVariable ["temperature",dayz_temperatur,true];

    player setVariable["friendlies",DZE_Friends,true];

     

    dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) +  (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5));

     

    while {true} do {

     

    //Initialize

    _refObj = vehicle player;

    _factor = 0.6;

    _inVehicle = (_refObj != player);

    // _size = (sizeOf typeOf _refObj) * _factor;

    _vel = velocity player;

    _speed = (round((_vel distance [0,0,0]) * 3.5)) min 18;

     

    // dayz_areaAffect = _size;

     

    //Record Check

    _lastUpdate = time - dayZ_lastPlayerUpdate;

    if (_lastUpdate > 8) then {

    //POSITION?

    _distance = dayz_myPosition distance _refObj;

    if (_distance > 10) then {

    //Player has moved

    dayz_myPosition = getPosATL _refObj;

     

    // Check for radiation

    DZE_InRadiationZone = false;

     

    _outsideMap = ((dayz_myPosition select 0) < dayz_minpos || (dayz_myPosition select 1) < dayz_minpos || (dayz_myPosition select 0) > dayz_maxpos || (dayz_myPosition select 1) > dayz_maxpos);

     

    if((_outsideMap || DZE_Quarantine) && !r_player_dead && !isNull (findDisplay 46)) then {

    DZE_InRadiationZone = true;

    };

     

    player setVariable["posForceUpdate",true,true];

    dayz_unsaved = true;

    dayZ_lastPlayerUpdate = time;

    };

    };

     

    //Hunger

    _hunger = +((((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal) * 5) + _speed + dayz_myLoad) * 3;

    if (time - dayz_panicCooldown < 120) then {

    _hunger = _hunger * 2;

    };

    dayz_hunger = dayz_hunger + (_hunger / 60);

     

    //Thirst

    _thirst = 2;

    if (!_inVehicle) then {

    _thirst = (_speed + 4) * 3;

    };

    dayz_thirst = dayz_thirst + (_thirst / 60) * (dayz_temperatur / dayz_temperaturnormal); //TeeChange Temperatur effects added Max Effects: -25% && + 16.6% waterloss

     

    //Temperatur

    2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange

    if ((_lastTemp - dayz_temperatur) > 0.75 || (_lastTemp - dayz_temperatur) < -0.75 ) then {

    player setVariable ["temperature",dayz_temperatur,true];

    _lastTemp = dayz_temperatur;

    };

     

    //can get nearby infection

    if (!r_player_infected && !_isPZombie) then {

    //Infectionriskstart

    if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange

    _listTalk = (getPosATL _refObj) nearEntities ["CAManBase",8];

    {

    if (_x getVariable["USEC_infected",false]) then {

    _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 50); //TeeChange

    if (_rnd < 0.1) then {

    _rnd = random 1;

    if (_rnd > 0.7) then {

    r_player_infected = true;

    //player setVariable["USEC_infected",true];

    };

    };

    };

    } count _listTalk;

    if (dayz_temperatur < ((50 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange

    _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 25); //TeeChange

    if (_rnd < 0.05) then {

    _rnd = random 1;

    if (_rnd > 0.95) then {

    r_player_infected = true;

    //player setVariable["USEC_infected",true];

    };

    };

    };

    };

    };

     

    //If has infection reduce blood cough && add shake

    if (r_player_infected) then {

    if !(player getVariable["USEC_infected",false]) then {

    player setVariable["USEC_infected",true,true];

    };

     

    _rnd = ceil (random 8);

    [player,"cough",_rnd,false,9] call dayz_zombieSpeak;

     

    if (_rnd < 3) then {

    addCamShake [2, 1, 25];

    };

    if (r_player_blood > 3000) then {

    r_player_blood = r_player_blood - 3;

    };

    };

     

    //Pain Shake Effects

    if (r_player_inpain && !r_player_unconscious) then {

    playSound "breath_1";

    addCamShake [2, 1, 25];

    };

     

    //Hunger Effect

    _foodVal = dayz_statusArray select 0;

    _thirstVal = dayz_statusArray select 1;

    if (_thirstVal <= 0) then {

    _result = r_player_blood - 10;

    if (_result < 0) then {

    _id = [player,"dehyd"] spawn player_death;

    } else {

    r_player_blood = _result;

    };

    };

    if (_foodVal <= 0) then {

    _result = r_player_blood - 10;

    if (_result < 0) then {

    _id = [player,"starve"] spawn player_death;

    } else {

    r_player_blood = _result;

    };

    };

     

    // Radiation zones rapid blood loss

    if (DZE_InRadiationZone) then {

     

    _radsound = "radzone1";

    _bloodloss = 10;

    if(_radTimer > 5 && _radTimer < 10) then {

    _radsound = "radzone2";

    _bloodloss = 20;

    };

    if(_radTimer > 10) then {

    _radsound = "radzone3";

    _bloodloss = 30;

    };

    if(_radTimer > 15) then {

    _radsound = "radzone4";

    _bloodloss = 50;

    };

    _result = r_player_blood - _bloodloss;

    if (_result < 0) then {

    _id = [player,"rad"] spawn player_death;

    } else {

    r_player_blood = _result;

    };

    addCamShake [2, 1, 25];

    [player,_radsound,0,true] call dayz_zombieSpeak;

    _radTimer = _radTimer + 1;

    } else {

    _radTimer = 0;

    };

     

    // Health uptick when healty not thirsty || hungry

    if (_foodVal >= 0.9 && _thirstVal >= 0.9) then {

    if (!r_player_infected && !r_player_inpain && !r_player_injured && !DZE_InRadiationZone) then {

    _result = r_player_blood + 10;

    if (_result >= r_player_bloodTotal) then {

    r_player_blood = r_player_bloodTotal;

    } else {

    r_player_blood = _result;

    };

    };

    };

     

    //Record low blood

    _lowBlood = player getVariable ["USEC_lowBlood", false];

    if ((r_player_blood < r_player_bloodTotal) && !_lowBlood) then {

    player setVariable["USEC_lowBlood",true,true];

    };

     

    //Broadcast Hunger/Thirst

    _messTimer = _messTimer + 1;

    if (_messTimer > 15) then {

    _messTimer = 0;

    player setVariable ["messing",[dayz_hunger,dayz_thirst],true];

    };

     

    // Update blood only if PVAR does not match GVAR.

    _currentBlood = player getVariable ["USEC_BloodQty", 12000];

    if (_currentBlood != r_player_blood) then {

    player setVariable["USEC_BloodQty",r_player_blood,true];

    };

     

    //Save Checker

    if (dayz_unsaved) then {

    if ((time - dayz_lastSave) > DZE_SaveTime) then {

    PVDZE_plr_Save = [player,dayz_Magazines,false,false];

    publicVariableServer "PVDZE_plr_Save";

    dayz_unsaved = false;

    dayz_lastSave = time;

    dayz_Magazines = [];

    };

    };

     

    // If in combat, display counter && restrict logout

    _startcombattimer      = player getVariable["startcombattimer",0];

    if (_startcombattimer == 1) then {

    player setVariable["combattimeout", time + 30, true];

    player setVariable["startcombattimer", 0];

    dayz_combat = 1;

    };

     

    _combattimeout = player getVariable["combattimeout",0];

    if (_combattimeout > 0) then {

    _timeleft = _combattimeout - time;

    if (_timeleft > 0) then {

    //hintSilent format["In Combat: %1",round(_timeleft)];

    } else {

    //hintSilent "Not in Combat";

    player setVariable["combattimeout", 0, true];

    dayz_combat = 0;

    _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';

    _combatcontrol = _combatdisplay displayCtrl 1307;

    _combatcontrol ctrlShow true;

    };

    } else {

    //hintSilent "Not in Combat";

    dayz_combat = 0;

    _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';

    _combatcontrol = _combatdisplay displayCtrl 1307;

    _combatcontrol ctrlShow true;

    };

     

    //Melee Weapons ammo fix

            if(isNil {login_ammochecked}) then {

                    login_ammochecked = true;

                     _wpnType = primaryWeapon player;

                    _ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));

                    if (_ismelee == "true") then {

                            call dayz_meleeMagazineCheck;

                    };

            };

     

    // Blood Effects

    "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)],  [1, 1, 1, 0.0]];

    "colorCorrections" ppEffectCommit 0;

     

    sleep 2;

    };

     

     

     

    Can you help me , let me know where i change the values, 

    #1 want to make them get hungry and thirsty faster, can i make the blood loss more when they are almost out of food, and maybe have blurred vision.

    #2 more damage from being cold. 

     

    #3 I know how to move this file over to my mission files, but what line do i use  to direct it and where do i put it. 

     

    Thanks again, about got it like i want it

  4. First i think the temp is not working right. I lowered the temp for the server and now he starts to get cold and all the red disappears but it never turns blue and no damage to player. 

     

    2nd i would like to make it were the food and drink run out faster and cause damage, so that you will dye from freezing or being without food or drink. Where do i make the changes needed. Thanks

  5. Just want to know were i can change this. I just noticed it last night. You only see it when you hit esc. Here is a screen shot. 

    My server is FamGaming and someone or somehow there is a b&b gaming at the top, and a message at the bottom that says this is a new server ask about a starter kit. 

    I didn't put that on there and i would like to know how i can remove it. 

    Thanks for the help.

    here is a link to the screen shot http://i90.photobucket.com/albums/k256/finelivingston/2015-12-16_00001_zpsvsit3wyb.jpg 

  6. I really do not know about the updates its a new server so i assumed it was instant setup and ready to play , still kinda new at this, but i will try to roll back the server, i guess you do that through the backup. And its still not showing up any where yet.

     

    Ok so i went and looked at what i thought was it  ( restore database backup ) and i didnt see what you were talking about. Can you please explain where to look, and i will give it a try.

  7. I guess i will just wait till support adds the mods and see if that fixes it, if not i will make another ticket and wait again. I like SS , it just sucks that i paid for it on Friday and here it is Sunday and nobody can get in or sometimes even find it. No kidding, no one here has been in it one time. We are all playing on other SS servers just fine so no problem on our end.Thanks again for your help Bilco. 

  8. ok , i will try that right now, i tried changing the location , but that made my sever go to red ping 9999, and i get nothing now. so i will try the map, i just didn't want to make any changes because i paid for 5 mods yesterday and i didn't want to mess with it if they were putting the mods in. Do you think it is still ok to try changing the map.

  9. ok i played on it for a little bit, I died three times to see if the spawn selection worked, each time i died i would go back to the lobby and then pick my person, then i would see the landscape of the game with the display name in the middle of the screen then it freezes. It done that all three times,. I would have to esc out of the game and launcher and try again. If they didnt do the spawn selection i also checked to see about the others just in case. and i noticed there wasnt any ai's and when i was injured and had a bloodbag on me i couldnt get the scroll option to self blood bag. 

    I think they addad the spawn selection and its hanging up on re entry.

  10. Hello just wanted to ask a question. the last time i posted someone on the board was able to help me get my infistar up and going very quickly so i returned to see if i could get help once again. When i bought the infistar last week i also bought other mods, Self blood bag and AI missions, and i think something else. Well those mods still haven't been installed, i don't understand the delay but i would like to see if i could get some one to put selective spawn, or enhanced spawn on my server and don't worry about the other mods i think me and my family would rather have the spawn mod . So i just want to know if i can trade the other mods that haven't been installed yet for the one spawn mod. Just asking thanks...

  11. I re installed everything and i can now get into my server, thanks a lot for your patience with a newbe. But now i have more questions , maybe you can direct me to some answers.

    #1 I noticed that on other games there is a small box on the right with stats , how do i get that

    #2 how do i access admin controls and powers.

    #3 Also do i need to download a program called DART. someone told me it would help alot. 

    #4 i want to buy a few add ons, but the ones i was wanting information on was the AI's and the one about packing objects into vehichles. There are 2 AI add ons, which one does what and which one do you think is best and easiest to use. thank you .

    #5 is the infistar worth the upgrade. just asking.....thanks again