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FAMgaming

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FAMgaming last won the day on December 18 2015

FAMgaming had the most liked content!

About FAMgaming

  • Birthday 10/26/1972

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    South Carolina
  1. First i would like to say Thank you to any one who responds. I have been modding arma 2 servers for over a year and i have never run into this problem. When I set up this new server i started with default files from SS. It has Epoch, Orgins , Napf settings. At first i added just the WAI, never had a problem with it before. This time when the missions come up they only have 1 or 2 AI , and they are not really aggressive. So i backed out checked the files , turned the missions off and added a couple of static AI and some patrols. Once again I added 6 total static AI and only 1 showed up. and i could stand right in front of him and he wouldnt respond. I checked all the settings and he should have killed me from 100s of meters away. Well the patrols where just sitting around. The helis where on the map and the AI where sitting in them but they just set there in the field and never started the chopper or fired at me. So i thought maybe it was the WAI so i took them off and added DZAI and DZMS. Same response except all the AI show up, there are plenty of AI but they are non aggressive or just take forever to fire at you, and the same with the patrols they just get in and out of the vehicles but dont respond or patrol. It seems the server is set to super easy and no natter what the settings are in the AI it dont change anything with the aggression. Once again i have added these files to dozens of servers and never had this problem, can someone please enlighten me to what i am overlooking or just dont know, thanks.
  2. I haven't made any changes yet, so i just put in a ticket for support. Thanks
  3. I was having a problem with with server for a few days so i changed the location of the server to Dallas, then i couldn't get in at all, so i switched it back to Seattle and the same thing is happing. I tried remote launch, and survival launcher, it shows up in both but when i try to enter within about 10 to 20 seconds it says Session lost. What can i do , or how can i fix it. Thanks Server DetailsStatus: Started (0/50 players) Last Start: 07/28/2016 12:34:32 DayZ Epoch Napf 1.0.5.1 IP: 72.20.55.59:9302
  4. Is there something with snow in the north , lots of trees and mtns. Just wanted to know how to change it , or if it was something SS had to do. Thanks
  5. private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood","_wpnType"]; disableSerialization; _messTimer = 0; _radTimer = 0; _lastTemp = dayz_temperatur; _isPZombie = player isKindOf "PZombie_VB"; player setVariable ["temperature",dayz_temperatur,true]; player setVariable["friendlies",DZE_Friends,true]; dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5)); while {true} do { //Initialize _refObj = vehicle player; _factor = 0.6; _inVehicle = (_refObj != player); // _size = (sizeOf typeOf _refObj) * _factor; _vel = velocity player; _speed = (round((_vel distance [0,0,0]) * 3.5)) min 18; // dayz_areaAffect = _size; //Record Check _lastUpdate = time - dayZ_lastPlayerUpdate; if (_lastUpdate > 8) then { //POSITION? _distance = dayz_myPosition distance _refObj; if (_distance > 10) then { //Player has moved dayz_myPosition = getPosATL _refObj; // Check for radiation DZE_InRadiationZone = false; _outsideMap = ((dayz_myPosition select 0) < dayz_minpos || (dayz_myPosition select 1) < dayz_minpos || (dayz_myPosition select 0) > dayz_maxpos || (dayz_myPosition select 1) > dayz_maxpos); if((_outsideMap || DZE_Quarantine) && !r_player_dead && !isNull (findDisplay 46)) then { DZE_InRadiationZone = true; }; player setVariable["posForceUpdate",true,true]; dayz_unsaved = true; dayZ_lastPlayerUpdate = time; }; }; //Hunger _hunger = +((((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal) * 5) + _speed + dayz_myLoad) * 3; if (time - dayz_panicCooldown < 120) then { _hunger = _hunger * 2; }; dayz_hunger = dayz_hunger + (_hunger / 60); //Thirst _thirst = 2; if (!_inVehicle) then { _thirst = (_speed + 4) * 3; }; dayz_thirst = dayz_thirst + (_thirst / 60) * (dayz_temperatur / dayz_temperaturnormal); //TeeChange Temperatur effects added Max Effects: -25% && + 16.6% waterloss //Temperatur 2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange if ((_lastTemp - dayz_temperatur) > 0.75 || (_lastTemp - dayz_temperatur) < -0.75 ) then { player setVariable ["temperature",dayz_temperatur,true]; _lastTemp = dayz_temperatur; }; //can get nearby infection if (!r_player_infected && !_isPZombie) then { //Infectionriskstart if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange _listTalk = (getPosATL _refObj) nearEntities ["CAManBase",8]; { if (_x getVariable["USEC_infected",false]) then { _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 50); //TeeChange if (_rnd < 0.1) then { _rnd = random 1; if (_rnd > 0.7) then { r_player_infected = true; //player setVariable["USEC_infected",true]; }; }; }; } count _listTalk; if (dayz_temperatur < ((50 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 25); //TeeChange if (_rnd < 0.05) then { _rnd = random 1; if (_rnd > 0.95) then { r_player_infected = true; //player setVariable["USEC_infected",true]; }; }; }; }; }; //If has infection reduce blood cough && add shake if (r_player_infected) then { if !(player getVariable["USEC_infected",false]) then { player setVariable["USEC_infected",true,true]; }; _rnd = ceil (random 8); [player,"cough",_rnd,false,9] call dayz_zombieSpeak; if (_rnd < 3) then { addCamShake [2, 1, 25]; }; if (r_player_blood > 3000) then { r_player_blood = r_player_blood - 3; }; }; //Pain Shake Effects if (r_player_inpain && !r_player_unconscious) then { playSound "breath_1"; addCamShake [2, 1, 25]; }; //Hunger Effect _foodVal = dayz_statusArray select 0; _thirstVal = dayz_statusArray select 1; if (_thirstVal <= 0) then { _result = r_player_blood - 10; if (_result < 0) then { _id = [player,"dehyd"] spawn player_death; } else { r_player_blood = _result; }; }; if (_foodVal <= 0) then { _result = r_player_blood - 10; if (_result < 0) then { _id = [player,"starve"] spawn player_death; } else { r_player_blood = _result; }; }; // Radiation zones rapid blood loss if (DZE_InRadiationZone) then { _radsound = "radzone1"; _bloodloss = 10; if(_radTimer > 5 && _radTimer < 10) then { _radsound = "radzone2"; _bloodloss = 20; }; if(_radTimer > 10) then { _radsound = "radzone3"; _bloodloss = 30; }; if(_radTimer > 15) then { _radsound = "radzone4"; _bloodloss = 50; }; _result = r_player_blood - _bloodloss; if (_result < 0) then { _id = [player,"rad"] spawn player_death; } else { r_player_blood = _result; }; addCamShake [2, 1, 25]; [player,_radsound,0,true] call dayz_zombieSpeak; _radTimer = _radTimer + 1; } else { _radTimer = 0; }; // Health uptick when healty not thirsty || hungry if (_foodVal >= 0.9 && _thirstVal >= 0.9) then { if (!r_player_infected && !r_player_inpain && !r_player_injured && !DZE_InRadiationZone) then { _result = r_player_blood + 10; if (_result >= r_player_bloodTotal) then { r_player_blood = r_player_bloodTotal; } else { r_player_blood = _result; }; }; }; //Record low blood _lowBlood = player getVariable ["USEC_lowBlood", false]; if ((r_player_blood < r_player_bloodTotal) && !_lowBlood) then { player setVariable["USEC_lowBlood",true,true]; }; //Broadcast Hunger/Thirst _messTimer = _messTimer + 1; if (_messTimer > 15) then { _messTimer = 0; player setVariable ["messing",[dayz_hunger,dayz_thirst],true]; }; // Update blood only if PVAR does not match GVAR. _currentBlood = player getVariable ["USEC_BloodQty", 12000]; if (_currentBlood != r_player_blood) then { player setVariable["USEC_BloodQty",r_player_blood,true]; }; //Save Checker if (dayz_unsaved) then { if ((time - dayz_lastSave) > DZE_SaveTime) then { PVDZE_plr_Save = [player,dayz_Magazines,false,false]; publicVariableServer "PVDZE_plr_Save"; dayz_unsaved = false; dayz_lastSave = time; dayz_Magazines = []; }; }; // If in combat, display counter && restrict logout _startcombattimer = player getVariable["startcombattimer",0]; if (_startcombattimer == 1) then { player setVariable["combattimeout", time + 30, true]; player setVariable["startcombattimer", 0]; dayz_combat = 1; }; _combattimeout = player getVariable["combattimeout",0]; if (_combattimeout > 0) then { _timeleft = _combattimeout - time; if (_timeleft > 0) then { //hintSilent format["In Combat: %1",round(_timeleft)]; } else { //hintSilent "Not in Combat"; player setVariable["combattimeout", 0, true]; dayz_combat = 0; _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display'; _combatcontrol = _combatdisplay displayCtrl 1307; _combatcontrol ctrlShow true; }; } else { //hintSilent "Not in Combat"; dayz_combat = 0; _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display'; _combatcontrol = _combatdisplay displayCtrl 1307; _combatcontrol ctrlShow true; }; //Melee Weapons ammo fix if(isNil {login_ammochecked}) then { login_ammochecked = true; _wpnType = primaryWeapon player; _ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee")); if (_ismelee == "true") then { call dayz_meleeMagazineCheck; }; }; // Blood Effects "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]]; "colorCorrections" ppEffectCommit 0; sleep 2; }; Can you help me , let me know where i change the values, #1 want to make them get hungry and thirsty faster, can i make the blood loss more when they are almost out of food, and maybe have blurred vision. #2 more damage from being cold. #3 I know how to move this file over to my mission files, but what line do i use to direct it and where do i put it. Thanks again, about got it like i want it
  6. First i think the temp is not working right. I lowered the temp for the server and now he starts to get cold and all the red disappears but it never turns blue and no damage to player. 2nd i would like to make it were the food and drink run out faster and cause damage, so that you will dye from freezing or being without food or drink. Where do i make the changes needed. Thanks
  7. I know a little about the pbos and have added a few scripts that work well, my question is how can i turn the loot down some and add a few more zombies. Thanks for the help ahead of time. Playing origins overpoch lingor island.
  8. Just want to know were i can change this. I just noticed it last night. You only see it when you hit esc. Here is a screen shot. My server is FamGaming and someone or somehow there is a b&b gaming at the top, and a message at the bottom that says this is a new server ask about a starter kit. I didn't put that on there and i would like to know how i can remove it. Thanks for the help. here is a link to the screen shot http://i90.photobucket.com/albums/k256/finelivingston/2015-12-16_00001_zpsvsit3wyb.jpg
  9. Everything is fixed now, Thanks Bilco and Survival Servers.
  10. Are you talking about the Epoch and overpoch mods. the ones you need to play the game. What launcher are you using to download them. We have been having problems getting the overwatch mod for awhile on all the launchers.
  11. It says its online, but nothing. I will make a ticket for it .
  12. alright sorry, Server DetailsStatus: Started (0/50 players) Last Start: 12/13/2015 16:56:25 IP: 198.154.118.37:9802 DayZ Overpoch Chernarus 1.0.5.1
  13. .ok i found it, it is set to 125548 already , so what do i do now
  14. I really do not know about the updates its a new server so i assumed it was instant setup and ready to play , still kinda new at this, but i will try to roll back the server, i guess you do that through the backup. And its still not showing up any where yet. Ok so i went and looked at what i thought was it ( restore database backup ) and i didnt see what you were talking about. Can you please explain where to look, and i will give it a try.
  15. I guess i will just wait till support adds the mods and see if that fixes it, if not i will make another ticket and wait again. I like SS , it just sucks that i paid for it on Friday and here it is Sunday and nobody can get in or sometimes even find it. No kidding, no one here has been in it one time. We are all playing on other SS servers just fine so no problem on our end.Thanks again for your help Bilco.