Drox 0 Report post Posted November 28, 2020 I am not a programmer. But i got the basics of coding. But i am so confused. I have loaded up the mods. I have the winscp program and have logged in to make the adjustments to the mods I want. How do I activate them. Do I have to do the -mod=(mod name and location) for every single mod. Or just the directory they are in? Quote Share this post Link to post Share on other sites More sharing options...
Drox 0 Report post Posted November 28, 2020 Ive scoured the internet and havent come up with an answer to my question. In launch paramiters, i put in mod= But the next part confuses me. Because the guides list it as mod=@example;@mod;@folder Does that mean i can string multiple mods together under the same parameter by seperating them by a ; ot can I just put the name of the folder they are in to have them all activated? Such as mod=@root Quote Share this post Link to post Share on other sites More sharing options...
Overlord 42 Report post Posted November 29, 2020 17 hours ago, Drox said: Ive scoured the internet and havent come up with an answer to my question. In launch paramiters, i put in mod= But the next part confuses me. Because the guides list it as mod=@example;@mod;@folder Does that mean i can string multiple mods together under the same parameter by seperating them by a ; ot can I just put the name of the folder they are in to have them all activated? Such as mod=@root You will have to add each individual mods. They can be added in one line by using the ;. In custom launch parameters use -mod=@mod. For example if you are using DayZPlus do -mod=@DayZPlus. It needs to match the folder name for the mod. For multiple mods use -mod=DayZPlus;@InventoryPlus;@Trader and so on. Steven has a good tutorial here. Ryan Pennington 1 Quote Share this post Link to post Share on other sites More sharing options...
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