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Adding mods


Drox

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I am not a programmer. But i got the basics of coding. But i am so confused.

I have loaded up the mods.

I have the winscp program and have logged in to make the adjustments to the mods I want.

 

How do I activate them. Do I have to do the -mod=(mod name and location) for every single mod. Or just the directory they are in?

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Ive scoured the internet and havent come up with an answer to my question.

 

In launch paramiters, i put in mod=

But the next part confuses me. Because the guides list it as mod=@example;@mod;@folder

 

Does that mean i can string multiple mods together under the same parameter by seperating them by a ; ot can I just put the name of the folder they are in to have them all activated? 

Such as mod=@root

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17 hours ago, Drox said:

Ive scoured the internet and havent come up with an answer to my question.

 

In launch paramiters, i put in mod=

But the next part confuses me. Because the guides list it as mod=@example;@mod;@folder

 

Does that mean i can string multiple mods together under the same parameter by seperating them by a ; ot can I just put the name of the folder they are in to have them all activated? 

Such as mod=@root

 

You will have to add each individual mods.  They can be added in one line by using the ;.  In custom launch parameters use -mod=@mod.  For example if you are using DayZPlus do -mod=@DayZPlus.  It needs to match the folder name for the mod.  For multiple mods use -mod=DayZPlus;@InventoryPlus;@Trader and so on.

 

Steven has a good tutorial here.

 

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