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Unable to set dark nights and no player illumination


jtwm0677

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I've edited the serverDZ.cfg file countless times at this point, and can not get dark nights and no player illumination to work at all. anyone knows how to fix this problem, please help asap. Dark nights and no player illumination are key factors on my server. thanks in advance!

hostname and admin password have been masked. no other changes have been made from the serverDZ.cfg that runs on my server


hostname = "************";  // Server name  
password = "";              // Password to connect to the server
passwordAdmin = "***********";         // Password to become a server admin
 
maxPlayers = 50;            // Maximum amount of players
 
verifySignatures = 2;       // Verifies .pbos against .bisign files. (only 2 is supported)

forceSameBuild = 1;         // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
 
disableVoN = 0;             // Enable/disable voice over network (value 0-1)
vonCodecQuality = 7;        // Voice over network codec quality, the higher the better (values 0-30)
 
disable3rdPerson=0;         // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0;         // Toggles the cross-hair (value 0-1)

disablePersonalLight = 1;   // Disables personal light for all clients connected to server
lightingConfig = 1;         // 0 for brighter night setup, 1 for darker night setup
 
serverTime="SystemTime";    // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=12;  // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverTimePersistent=0;     // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
 
guaranteedUpdates=1;        // Communication protocol used with game server (use only number 1)
 
loginQueueConcurrentPlayers=5;  // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=500;       // The maximum number of players that can wait in login queue
 
instanceId = 1;             // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
lootHistory = 1;            // How many persistence history files should be kept by instance, number is looped over during save
storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;         // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)

respawnTime = 5;            // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
 
motd[] = {"Welcome to the server","Get your own DayZ server at SurvivalServers.com"}; // Message of the day displayed in the in-game chat
motdInterval = 1;           // Time interval (in seconds) between each message
 
maxPing= 200;               // Max ping value until server kick the user (value in milliseconds)
 
timeStampFormat = "Short";  // Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 1;          // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 1;              // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 1;             // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
logFile = "server_console.log";// Saves the server console log to a file in the folder with the other server logs
 
enableDebugMonitor = 0;     //shows info about the character using a debug window in a corner of the screen (value 0-1)

steamPort = 8017;
steamQueryPort = 8018;      // defines Steam query port, should fix the issue with server not being visible in client server browser
 
class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
    };
};

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