Brocco 2 Report post Posted July 16, 2017 So I know how to do it using the control panel.?OverrideOfficialDifficulty=5.0?PvEAllowStructuresAtSupplyDrops=true?ShowFloatingDamageText=true?ForceAllStructureLocking=True?GameModIDs=895711211Would go in the ModID's.When attempting this with any mod I've ever used in the past, it has worked perfectly. I tested it with other mods recently and it still works fine.With the exception of 1 mod, "Classic flyers" Trying to make a mostly vanilla server and we want the original flyer speeds and ability to put points into speed.The Mod is working for the masses, so It does not appear to be in a broken state and everyone says it's on my end.To manually install a mod to a server they tell you to go to the GameUserSettings.ini and search for "Activemods=" and then add the mod number in front of the =.I remote FTP'd to my server and when I went into GameuserSettings.ini and searched for "ActiveMods=" It was not there. Do you have some other workaround to install mods to our servers that bypasses this?Or does it not exist here because I need to add it manually? i.e remote accessing the server going into gameusersettings.ini and adding in the line ActiveMods=895711211Thanks for your help! Quote Share this post Link to post Share on other sites More sharing options...
Hawthorn Thistleberry 5 Report post Posted July 17, 2017 You shouldn't need to add it to the GameUserSettings.ini if you're adding it to the command line in GameModIDs. Just having it in the command line is enough. Quote Share this post Link to post Share on other sites More sharing options...
StevenMacchia 11 Report post Posted July 19, 2017 If you are adding this through custom launch parameters, you can add the line ?GameModIDs=xxxxxxxxx,xxxxxxxx,xxxxxxxx Make sure that there are no spaces anywhere in the launch parameters, as this will cause a crash or for the server not to work. Also, be sure to add the IDs to the mod ID field. Quote Share this post Link to post Share on other sites More sharing options...
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