merlin777 4 Report post Posted September 30, 2016 I noticed by default the Flip Vehicle script only works on larger vehicles (which most of us use), requiring 2 people. A simple look into the fnselfactions.sqf file can change it from 2 to 1 person needing to be near the vehicle. look for this section: // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self && all other vehicles with help nearby if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype || (_playersNear >= 2)) then { _player_flipveh = true; }; }; Where it says _playersNear>= 2, you will want to change that number to a 1. Save! PBO and upload to panel. Or change through FTP. Now you can flip all vehicles without the help from another person. All ground vehicles and some tanks. Quote Share this post Link to post Share on other sites More sharing options...
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