Constantine 0 Report post Posted May 17, 2016 TheEvilFrank (TheCenterMap Creator) has stated that when TheCenter becomes official tomorrow that the mod will be taken down from the Workshop. How is this going to effect our servers? In addition will "TheCenter" become an option for maps in our game control panel? Need to know this ASAP as the mod goes down in less then 12 hours. I would prefer to not have to have my server go down if at all possible. You can see it herehttp://steamcommunity.com/workshop/filedetails/discussion/614734500/357285562487590629/ Quote Share this post Link to post Share on other sites More sharing options...
Ryan Pennington 359 Report post Posted May 17, 2016 I'd guess nothing will change on the Steam/PC side of things. Could be wrong, so don't quote me. Official mods are mainly for Xbox servers getting mod support and Steam/PC official servers opening up new servers on The Center. Quote Share this post Link to post Share on other sites More sharing options...
Constantine 0 Report post Posted May 17, 2016 But if they remove the Mod from the Workshop wouldnt it stop working on the server? Quote Share this post Link to post Share on other sites More sharing options...
Ryan Pennington 359 Report post Posted May 17, 2016 Not sure then. We'll find out tomorrow and act on the information as we get it. Quote Share this post Link to post Share on other sites More sharing options...
Constantine 0 Report post Posted May 17, 2016 Offical word from Jeremy The Center Mod will be removed tomorrow (err today) shortly after The Center Official Map launches (the Official Map itself is being packaged as a Free DLC for Clients, and will automatically be included directly in the Server file package -- and don't worry, the server file package is being stripped of needless media and is now only 4GB for EVERYTHING And yes, existing TheCenter save data -should- be compatible though foliage will definitely reset. Cheers, Jeremy Quote Share this post Link to post Share on other sites More sharing options...
butter14 0 Report post Posted May 17, 2016 So if we update the server to the new map all structures will carry over to the new map? Quote Share this post Link to post Share on other sites More sharing options...
Ryan Pennington 359 Report post Posted May 17, 2016 I've confirmed with Jat that it's a command line change only which should be pretty simple when the update goes live. /Game/Mods/614734500/TheCenter Will be changed (in custom launch params) to TheCenter Map ID 614734500 can be removed from the Map ID input box on the control panel ModMapID=614734500? can be removed from custom launch params Quote Share this post Link to post Share on other sites More sharing options...
mndfreeze 10 Report post Posted May 17, 2016 Mod has been removed now: Error Sorry!An error was encountered while processing your request: That item does not exist. It may have been removed by the author. Quote Share this post Link to post Share on other sites More sharing options...
mndfreeze 10 Report post Posted May 17, 2016 I've confirmed with Jat that it's a command line change only which should be pretty simple when the update goes live. /Game/Mods/614734500/TheCenter Will be changed (in custom launch params) to /Game/Maps/TheIslandSubMaps/TheCenter Map ID 614734500 can be removed from the Map ID input box on the control panel ModMapID=614734500? can be removed from custom launch params Please note: This is ONLY to be changed after the v241 patch is updated to on your server, otherwise your The Center will not work on the Workshop version. I want to make sure I'm understanding correctly. The only mod I run on my server here is The Center. Everything else is vanilla with just some speed ups on taming and stuff in the ini files. Anywho. the patch is either live now, or about to be. I should turn my sever OFF. Set the update stuff and save so it upgrades my server to 241. Once it has done so the ONLY thing I need to change is the command line option you stated there and start my server again? All my playerbase, their buildings, etc etc will all still be in place and functional? I know there is always a chance some minor terrain change may screw some building up or whatever, but for the most part, you are saying it should be smooth and work with just that one command line change. There is no other steps or anything on the file system side of things that will confuse the system or not read my save games correctly, etc? Quote Share this post Link to post Share on other sites More sharing options...
Ryan Pennington 359 Report post Posted May 17, 2016 Still checking to see if that method above is accurate, when I have a final method I will update my post to reflect the correct command line change. Quote Share this post Link to post Share on other sites More sharing options...
keith8332 4 Report post Posted May 17, 2016 I've confirmed with Jat that it's a command line change only which should be pretty simple when the update goes live. /Game/Mods/614734500/TheCenter Will be changed (in custom launch params) to /Game/Maps/TheIslandSubMaps/TheCenter Map ID 614734500 can be removed from the Map ID input box on the control panel ModMapID=614734500? can be removed from custom launch params Please note: This is ONLY to be changed after the v241 patch is updated to on your server, otherwise your The Center will not work on the Workshop version. so will this be added to the dropdown map selection on the control panel or even though its an official supported included dlc we still have to run custom launch para's ?? because even though it says we can drop down and select the island / the center or Valhalla it only lets us select the island Quote Share this post Link to post Share on other sites More sharing options...
Ryan Pennington 359 Report post Posted May 17, 2016 Updated, it's just TheCenter This map will be added to the drop down map selector later today. keith8332 1 Quote Share this post Link to post Share on other sites More sharing options...
KomaKoz 0 Report post Posted May 17, 2016 ok so its not in there yet hope i just didnt mess up my server again. changed the command line to what you have above and its not working as of right now. any eta when we will have thecenter to be put in the drop down box. Quote Share this post Link to post Share on other sites More sharing options...
war4peace 0 Report post Posted May 17, 2016 Thank you for the information. I will prepare to switch soon and wait for the map selector entry to be implemented before switching. Quote Share this post Link to post Share on other sites More sharing options...
i0xzerox0i 0 Report post Posted May 17, 2016 i looked in the ftp and /Game/Maps/TheIslandSubMaps/TheCenter isnt where the center is installed mine is in the mods folder of the ftp do i link it there or jus move it to the maps folder? Quote Share this post Link to post Share on other sites More sharing options...
KomaKoz 0 Report post Posted May 17, 2016 i looked in the ftp and /Game/Maps/TheIslandSubMaps/TheCenter isnt where the center is installed mine is in the mods folder of the ftp do i link it there or jus move it to the maps folder? ya same here in the mods folder not in theislandsudfolder Quote Share this post Link to post Share on other sites More sharing options...
LagerthaofARK 0 Report post Posted May 17, 2016 Try to run with this, i used it on my server and it works fine 100% (tested) /Game/Mods/TheCenter/TheCenter?Multihome=XXX.XXX.XX.XX?Port=1XXXX?QueryPort=1XXXX?SessionName=[ENG][PVE][17/5]-VikingsOfARK- Allx10 ANNUNAKI Difficulty:20 Stairs, MetalGlass & Stacking pLVL130 Dino200?MaxPlayers=20?listen?ServerPassword=?ServerAdminPassword=XXXXX?RCONEnabled=True?RCONPort=1XXXX?AltSaveDirectoryName=SavedArkXXXXX?GameModIDs=538986229,510590313,520879363,630601751 Quote Share this post Link to post Share on other sites More sharing options...
KomaKoz 0 Report post Posted May 17, 2016 ok got mine back up but is that going to run the new version from ark. Quote Share this post Link to post Share on other sites More sharing options...
KomaKoz 0 Report post Posted May 17, 2016 ok never mind the ground is gone and is nothing but grey boxes. Quote Share this post Link to post Share on other sites More sharing options...
Ryan Pennington 359 Report post Posted May 17, 2016 You don't need to move anything. You can use TheCenter or /Game/Mods/TheCenter/TheCenter Quote Share this post Link to post Share on other sites More sharing options...
KomaKoz 0 Report post Posted May 17, 2016 ya got it up and running now but all the ground textures are missing from what one of my server members is saying. Quote Share this post Link to post Share on other sites More sharing options...
Freckles 0 Report post Posted May 17, 2016 Multiple servers appear to be having that problem, it'll probably be resolved with a hotfix soon. Quote Share this post Link to post Share on other sites More sharing options...
Ryan Pennington 359 Report post Posted May 17, 2016 Hmm Can you show a screenshot? Quote Share this post Link to post Share on other sites More sharing options...
KomaKoz 0 Report post Posted May 17, 2016 as of right now im still downloading when steam went down my dowload started over. but if i can get back ingame i will see and post some screenshots. Quote Share this post Link to post Share on other sites More sharing options...
Maxdady 0 Report post Posted May 17, 2016 Try to run with this, i used it on my server and it works fine 100% (tested) /Game/Mods/TheCenter/TheCenter?Multihome=XXX.XXX.XX.XX?Port=1XXXX?QueryPort=1XXXX?SessionName=[ENG][PVE][17/5]-VikingsOfARK- Allx10 ANNUNAKI Difficulty:20 Stairs, MetalGlass & Stacking pLVL130 Dino200?MaxPlayers=20?listen?ServerPassword=?ServerAdminPassword=XXXXX?RCONEnabled=True?RCONPort=1XXXX?AltSaveDirectoryName=SavedArkXXXXX?GameModIDs=538986229,510590313,520879363,630601751 All good here as well. thanks for the heads up. Server is updated to 241.1 and the Center is functioning properly. Had one pteranodon stuck in my hut with no saddle but that was my only casualty. I have no other mods so just changed this: /Game/Mods/614734500/TheCenter? To this: /Game/Mods/TheCenter/TheCenter? and removed this from the end of the launch parameters: ModMapID=614734500 Quote Share this post Link to post Share on other sites More sharing options...
Freckles 0 Report post Posted May 17, 2016 Some people are dealing with this: And others are dealing with this (sorry, it wouldn't let me actually post the image) http://steamcommunity.com/sharedfiles/filedetails/?id=686538196 Quote Share this post Link to post Share on other sites More sharing options...
KomaKoz 0 Report post Posted May 17, 2016 yep same on my server. Quote Share this post Link to post Share on other sites More sharing options...
mndfreeze 10 Report post Posted May 17, 2016 Ryan did you guys somehow automate the custom launch change for people? I just stopped my server to go to make these changes and my custom launch line already looks different, and the map id is gone from the control panel page as well.. TheCenter?Multihome=xxx.xxx.xxx.xxx?Port=17215?QueryPort=17216?SessionName=Salas Clan -Newb friendly-Inc TameGather-MapPin?MaxPlayers=20?listen?ServerPassword=?ServerAdminPassword=XXXXXXXXXXXXX?RCONEnabled=True?RCONPort=17217?AltSaveDirectoryName=SavedArk15248 This looks inline with what you were saying? So I should be fine just telling the control panel to update and validate and start right? Quote Share this post Link to post Share on other sites More sharing options...
Constantine 0 Report post Posted May 17, 2016 My server is up but I cant get in now due to Time Out issues. Also running TheCenter, none of my players can connect. Quote Share this post Link to post Share on other sites More sharing options...
remm 0 Report post Posted May 17, 2016 I don't think this is a survivial servers issue - I just tried hosting it on a local and had the same experience - looks like the devs screwed something up. Quote Share this post Link to post Share on other sites More sharing options...
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