Tsletten 0 Report post Posted April 1, 2016 Cant get into server at all. Attaching my rpt here: ======================================================================= C:\sspanel\gameservers\arma2\4718\arma2oaserver.exe== "C:\sspanel\gameservers\arma2\4718\arma2oaserver.exe" -mod=@DayzOrigins;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server -ip=144.76.87.228 -port=3802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog=====================================================================Exe timestamp: 2016/04/01 03:00:28Current time: 2016/04/01 03:13:26Version 1.63.125548Item STR_EQUIP_NAME_41 listed twiceItem STR_EQUIP_DESC_41 listed twiceConflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'Unsupported language English in stringtableUnknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suitedUnknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <'Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suitedUnknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <'Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suitedUnknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <'Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suitedUnknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <'Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunitUnknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <'Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunitUnknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <'Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunitUnknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <'Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunitUnknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <'Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunitUnknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian></Key><Key ID="STR_VIL_AKS74UB_BS1_SHORT"><German>Compact assault rifle with silenced grenade launcher<'Item STR_VIL_DN_BS1 listed twiceItem STR_AUTHOR_VILAS listed twiceItem STR_VIL_EASTERN listed twiceItem STR_VIL_WEAPONS listed twiceConflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'Item str_dss_10rnd_vss listed twiceItem str_dss_20rnd_vss listed twiceItem str_dn_20rnd_9x39_sp5_vss listed twiceItem str_dn_ak_107_gl_pso listed twiceItem str_dn_ak_107_kobra listed twiceItem str_dn_M40A3 listed twiceItem str_dn_rpk_74 listed twiceItem str_ep1_dn_fn_fal listed twiceUpdating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/3:14:12 Server error: Player without identity Alise (id 443276501)3:14:12 Server error: Player without identity Alise (id 443276501)3:14:12 Server error: Player without identity Alise (id 443276501)3:14:12 Server error: Player without identity Alise (id 443276501)3:14:12 Server error: Player without identity Alise (id 443276501)3:14:12 Server error: Player without identity Alise (id 443276501)3:14:12 Server error: Player without identity Alise (id 443276501)3:14:12 Server error: Player without identity Alise (id 443276501)3:14:13 Server error: Player without identity Alise (id 443276501)3:14:13 Server error: Player without identity Alise (id 443276501)3:14:13 Server error: Player without identity Alise (id 443276501)3:14:34 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire3:14:36 Strange convex component288 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component289 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component290 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component291 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component292 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component293 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component294 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component295 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component296 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component297 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component298 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component299 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component300 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component301 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component302 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component303 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component304 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component305 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component306 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component307 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component308 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component309 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component310 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component311 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component312 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component313 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component314 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component315 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component316 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component317 in warehouse\models\warehouse.p3d:geometry3:14:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire3:14:36 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView3:14:36 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView3:14:38 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:38 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView3:14:39 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb3:14:46 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"3:14:46 "DayZ Epoch: MPframework inited"3:14:46 "Origins Base Building Config initialized!"3:14:55 "infiSTAR.de - Waiting for BIS_fnc_init..."3:14:55 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"3:14:55 "infiSTAR.de - iproductVersion: 08-07-2015-v1415 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: tavi | dayz_instance: 13 | missionName: dayz_1"3:14:55 "infiSTAR.de - _fnc_RandomGen: {_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];_gen = _abc select (random ((count _abc)-1));_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};_gen}"3:14:55 "infiSTAR.de - _simple: t2n2D2R7F2F0q8n5V6e"3:14:55 "infiSTAR.de - _dialogIds: m8n2g9w8w3k6g3w7k3s3L"3:14:55 "infiSTAR.de - _badtxts: t2s5G1V1s3e6n6k8L6F8w6D"3:14:55 "infiSTAR.de - _randvar1: d5R6O9k5w6A7g0d1e1g2s"3:14:55 "infiSTAR.de - _randvar2: y5s1R3D557n2o956V7e3e7D"3:14:55 "infiSTAR.de - _randvar0: i4q6R2w5s2h9s4G3q1F3O7R"3:14:55 "infiSTAR.de - _randvar3: a6g1q6O6v6k2r1n8g4R3s"3:14:55 "infiSTAR.de - _randvar4: j6F2e453G7F3g7g2D3w0e6g7k"3:14:55 "infiSTAR.de - _randvar5: p7G7A1F3g7g7R6v6D1A15"3:14:55 "infiSTAR.de - _randvar6: x2n3V9n1A5e1v3k6G7n6G0q"3:14:55 "infiSTAR.de - _randvar8: r3O3w1g3g5G4w0s7A6k4g7r"3:14:55 "infiSTAR.de - _randvar11: d8F6V4v7n1F7s4d9e8o4R"3:14:55 "infiSTAR.de - _randvar12: h7w1V3q7R1F0v1G4d1G1r3s"3:14:55 "infiSTAR.de - _randvar13: e6R2h8g8s3G1L9k0R4q9A"3:14:55 "infiSTAR.de - _randvar19: l3k1L4F1e9n7w3F1L4v0r"3:14:55 "infiSTAR.de - _randvar20: t3G3e459s5g4R3F8e6e5s3g"3:14:55 "infiSTAR.de - _randvar21: z9R0F2F4g3r2G6k7h1v1O"3:14:55 "infiSTAR.de - _randvar27: x6L2q3D3F8k4G5v1O1F2w4s"3:14:55 "infiSTAR.de - _randvar26: r6e354d3R5R8s6R2R7R8n5d4D"3:14:55 "infiSTAR.de - _randvar25: s2R4R3F3L3F6e7q6G5v3F2L"3:14:55 "infiSTAR.de - _randvar28: v5V9r8V3V1e8F1w759s158V7G"3:14:55 "infiSTAR.de - _randvar29: p8A3g9h3F3w7V2r5k4h2n7g"3:14:55 "infiSTAR.de - _randvar30: f8R6n8G9n6R3s5o8d2e8L2g"3:14:55 "infiSTAR.de - _randvar31: d3r6D4q8n9q1n5h8R3h"3:14:55 "infiSTAR.de - _randvar32: n6v3D3n1F2D2R1v2h1h4F"3:14:55 "infiSTAR.de - _randvar33: l7r8n9w3v0o6o1w2s8s3q9s4s"3:14:55 "infiSTAR.de - _randvar34: s1o8g6o9s3s4F9g7O2s6s4s"3:14:55 "infiSTAR.de - _randvar35: t5q9n4q1v7F8r4w6s1G5n"3:14:55 "infiSTAR.de - _randvar36: g2e6G8e4R1A8r1d5s7v1A"3:14:55 "infiSTAR.de - _randvar247337: u6v5w3R8g9n8O7e557d"3:14:55 "infiSTAR.de - _randvar38: t2r6e2g6e4F0s4s1G2F1k9F"3:14:55 "infiSTAR.de - _randvar39: l5R8e8D7h5w7R7n3L8D6G"3:14:55 "infiSTAR.de - _randvar40: h6n1d3k1s0R6s4k1O6g5R"3:14:55 "infiSTAR.de _t1: u3v7R6s5V3s8w6F7V5L7r3R"3:14:55 "infiSTAR.de _t2: i8k8q4s6G3n8G5B4V2L"3:14:55 "infiSTAR.de _t3: n4s6A6A8g0L5A5V7L6q3v"3:14:55 "infiSTAR.de _t4: d1k1n3s1d7D2A7o5r3s"3:14:55 "infiSTAR.de - _fnc_handlerandvar10: e1w4e5s3F2d2L7d8O4F8R7k"3:14:55 "infiSTAR.de - _remark: v0s3V7s2s6L8F1O7s9e4D7k"3:14:55 "infiSTAR.de - _AHpos: u1F3g3r1k3o3F3e2q5s"3:14:55 "infiSTAR.de - _loadedcheckpos: y1G2w2s6R7R7D8R1V85"3:14:55 "infiSTAR.de - _loadedchecktime: v1V551o2F7e2F8s9s8V1v1F8O"3:14:55 "infiSTAR.de - _MenuChecksRunningx: h0d6F1g7F9n9B3A055s4k9D1F"3:14:55 "infiSTAR.de - _oneachframe: g1o9A5e6g5e0A0r8e2F6F5F"3:14:55 "infiSTAR.de - _anotherloop: r5h5A1v6V4n3n7D7r1O5s9n"3:14:55 "infiSTAR.de - _clientoncetwo: x3e2B7g5k7h6B5g7k6A5n7n"3:14:55 "infiSTAR.de - _lastUnlock: z8d7G6V6g8R3n3e4n3F4o251q"3:14:55 "infiSTAR.de - _AdminReqCheck: x5R2g7q7n2q5g5s7D7v"3:14:55 "infiSTAR.de - _antidupeCheckVar: d8e1s8n0A557w1D2n8o6q"3:14:55 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_y2s6e2A8L5k1k8g1D3k1o"3:14:55 "infiSTAR.de - _antidupePVResVar: PVAHR_0_s8R7s5g1g5B4v8n2k2q5o"3:14:55 "infiSTAR.de - _randvar247310: PVAHR_0_x8g9s3k5s2v652A5L3s7s"3:14:55 "infiSTAR.de - AntiHack LOADED!"3:14:55 "infiSTAR.de - CREATING AdminMenu"3:14:55 "infiSTAR.de - ADDING PublicVariableEventHandlers"3:14:55 "infiSTAR.de - AntiHack FULLY LOADED"3:14:56 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!"3:14:56 "Loading Server Monitor & Server Executions!"3:14:56 "Res3tting B!S effects..."3:14:58 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 8523:14:59 "infiSTAR.de - remExServer modified: {}"3:15:00 "Loading Dedicated Mods!"3:15:00 "Finished Loading Dedicated Mods"3:15:00 "HIVE: Starting"3:15:00 "HIVE: trying to get objects"3:15:02 "HIVE: found 480 objects"3:15:02 "HIVE: Commence Object Streaming..."3:15:02 "HIVE: got 100 Epoch Objects, 380 Origins Objects and 380 Vehicles"3:15:03 ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass93:15:03 ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass103:15:03 class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust3:15:03 class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust3:15:03 class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust3:15:03 class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust3:15:03 "infiSTAR.de - Player-Log: Alise(76561198199361805) - 0h 00min | ******ADMIN******"3:15:05 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper3:15:05 class HitPoints::HitRGlass not found in ori_ScrapBuggy3:15:05 class HitPoints::HitLGlass not found in ori_ScrapBuggy3:15:05 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy3:15:05 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy3:15:05 class HitPoints::HitLMWheel not found in ori_ScrapBuggy3:15:05 class HitPoints::HitRMWheel not found in ori_ScrapBuggy3:15:06 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret3:15:06 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun3:15:07 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass93:15:07 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass103:15:07 class HitPoints::HitLF2Wheel not found in ori_poldek_black3:15:07 class HitPoints::HitRF2Wheel not found in ori_poldek_black3:15:07 class HitPoints::HitLMWheel not found in ori_poldek_black3:15:07 class HitPoints::HitRMWheel not found in ori_poldek_black3:15:07 In Vehicle: origins_pack\vehicles\vil_volvo_fl290.p3d missing codriver get in direction point3:15:07 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_volvo_fl2903:15:07 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_volvo_fl2903:15:07 class HitPoints::HitLMWheel not found in ori_vil_originsmod_volvo_fl2903:15:07 class HitPoints::HitRMWheel not found in ori_vil_originsmod_volvo_fl2903:15:07 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even3:15:08 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point3:15:08 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ3:15:08 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ3:15:08 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ3:15:08 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ3:15:08 class HitPoints::HitMissiles not found in vil_ori_autogyro3:15:08 class HitPoints::HitRGlass not found in vil_ori_autogyro3:15:08 class HitPoints::HitLGlass not found in vil_ori_autogyro3:15:09 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even3:15:09 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup3:15:09 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup3:15:09 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup3:15:09 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup3:15:12 ori_bigRaft: Vr1 - unknown animation source wheel3:15:12 ori_transit: Glass9_destruct - unknown animation source HitGlass93:15:12 ori_transit: Glass10_destruct - unknown animation source HitGlass103:15:12 class HitPoints::HitLF2Wheel not found in ori_transit3:15:12 class HitPoints::HitRF2Wheel not found in ori_transit3:15:12 class HitPoints::HitLMWheel not found in ori_transit3:15:12 class HitPoints::HitRMWheel not found in ori_transit3:15:13 class HitPoints::HitLF2Wheel not found in ori_excavator3:15:13 class HitPoints::HitRF2Wheel not found in ori_excavator3:15:13 class HitPoints::HitLMWheel not found in ori_excavator3:15:13 class HitPoints::HitRMWheel not found in ori_excavator3:15:14 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even3:15:14 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass93:15:14 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass103:15:14 class HitPoints::HitLF2Wheel not found in ori_survivorBus3:15:14 class HitPoints::HitRF2Wheel not found in ori_survivorBus3:15:14 class HitPoints::HitLMWheel not found in ori_survivorBus3:15:14 class HitPoints::HitRMWheel not found in ori_survivorBus3:15:15 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile3:15:15 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile3:15:15 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile3:15:15 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile3:15:15 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile3:15:15 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile3:15:15 ori_poldek: Glass9_destruct - unknown animation source HitGlass93:15:15 ori_poldek: Glass10_destruct - unknown animation source HitGlass103:15:15 class HitPoints::HitLF2Wheel not found in ori_poldek3:15:15 class HitPoints::HitRF2Wheel not found in ori_poldek3:15:15 class HitPoints::HitLMWheel not found in ori_poldek3:15:15 class HitPoints::HitRMWheel not found in ori_poldek3:15:15 class HitPoints::HitRGlass not found in ori_titanic3:15:15 class HitPoints::HitLGlass not found in ori_titanic3:15:15 class HitPoints::HitBody not found in ori_titanic3:15:15 class HitPoints::HitFuel not found in ori_titanic3:15:15 class HitPoints::HitLF2Wheel not found in ori_titanic3:15:15 class HitPoints::HitRF2Wheel not found in ori_titanic3:15:17 ORI_gunship_helicopter: smalltenthide - unknown animation source smalltenthide3:15:17 ORI_gunship_helicopter: bigtenthide - unknown animation source bigtenthide3:15:18 "infiSTAR.de PlayerConnected: ["76561198199361805","Alise"]"3:15:18 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"3:15:18 Error in expression <then{_dir = _worldspace select 0;if (count (_worldspace select 1) == 3) then >3:15:18 Error position: <count (_worldspace select 1) == 3) then >3:15:18 Error count: Type String, expected Array,Config entry3:15:18 File z\addons\dayz_server\system\server_monitor.sqf, line 1323:17:18 "infiSTAR.de PlayerDisconnected: _uid: 76561198199361805 _name: Alise"3:17:18 "get: STRING (76561198199361805), sent: STRING (76561198199361805)"3:17:18 "DISCONNECT: Alise (76561198199361805) Object: B 1-1-A:1 (Alise) REMOTE, _characterID: 0 at loc [126.249,157.387,44.7009]"3:17:18 "ERROR: Cannot Sync Character Alise as no characterID"3:17:18 Client: Remote object 2:8 not found3:17:18 Client: Remote object 2:9 not found3:17:18 Client: Remote object 2:10 not found3:17:18 Warning: Cleanup player - person 2:0 not found3:18:57 Warning: Cleanup player - person 2:0 not found Ive got a feeling the text part Ive marked in red is where the problem lies, but I dont have the knowledge to fix it.. Im attaching the part in my server_monitor.sqf aswell incase anyone can help me out: // # NOW SPAWN OBJECTS # _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _inventory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; Any help would be greatly appreciated! Quote Share this post Link to post Share on other sites More sharing options...
JustJ3ss 1 Report post Posted April 2, 2016 What was the last thing you added to your server? Quote Share this post Link to post Share on other sites More sharing options...
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