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Waiting to server to start authentication problem?


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Cant get into server at all.

 

Attaching my rpt here:

 

 



=====================================================================
== C:\sspanel\gameservers\arma2\4718\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\4718\arma2oaserver.exe" -mod=@DayzOrigins;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server -ip=144.76.87.228 -port=3802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2016/04/01 03:00:28
Current time: 2016/04/01 03:13:26

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
3:14:12 Server error: Player without identity Alise (id 443276501)
3:14:12 Server error: Player without identity Alise (id 443276501)
3:14:12 Server error: Player without identity Alise (id 443276501)
3:14:12 Server error: Player without identity Alise (id 443276501)
3:14:12 Server error: Player without identity Alise (id 443276501)
3:14:12 Server error: Player without identity Alise (id 443276501)
3:14:12 Server error: Player without identity Alise (id 443276501)
3:14:12 Server error: Player without identity Alise (id 443276501)
3:14:13 Server error: Player without identity Alise (id 443276501)
3:14:13 Server error: Player without identity Alise (id 443276501)
3:14:13 Server error: Player without identity Alise (id 443276501)
3:14:34 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
3:14:36 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
3:14:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
3:14:36 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
3:14:36 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
3:14:38 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:38 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
3:14:39 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb
3:14:46 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
3:14:46 "DayZ Epoch: MPframework inited"
3:14:46 "Origins Base Building Config initialized!"
3:14:55 "infiSTAR.de - Waiting for BIS_fnc_init..."
3:14:55 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
3:14:55 "infiSTAR.de - iproductVersion: 08-07-2015-v1415 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: tavi | dayz_instance: 13 | missionName: dayz_1"
3:14:55 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
3:14:55 "infiSTAR.de - _simple: t2n2D2R7F2F0q8n5V6e"
3:14:55 "infiSTAR.de - _dialogIds: m8n2g9w8w3k6g3w7k3s3L"
3:14:55 "infiSTAR.de - _badtxts: t2s5G1V1s3e6n6k8L6F8w6D"
3:14:55 "infiSTAR.de - _randvar1: d5R6O9k5w6A7g0d1e1g2s"
3:14:55 "infiSTAR.de - _randvar2: y5s1R3D557n2o956V7e3e7D"
3:14:55 "infiSTAR.de - _randvar0: i4q6R2w5s2h9s4G3q1F3O7R"
3:14:55 "infiSTAR.de - _randvar3: a6g1q6O6v6k2r1n8g4R3s"
3:14:55 "infiSTAR.de - _randvar4: j6F2e453G7F3g7g2D3w0e6g7k"
3:14:55 "infiSTAR.de - _randvar5: p7G7A1F3g7g7R6v6D1A15"
3:14:55 "infiSTAR.de - _randvar6: x2n3V9n1A5e1v3k6G7n6G0q"
3:14:55 "infiSTAR.de - _randvar8: r3O3w1g3g5G4w0s7A6k4g7r"
3:14:55 "infiSTAR.de - _randvar11: d8F6V4v7n1F7s4d9e8o4R"
3:14:55 "infiSTAR.de - _randvar12: h7w1V3q7R1F0v1G4d1G1r3s"
3:14:55 "infiSTAR.de - _randvar13: e6R2h8g8s3G1L9k0R4q9A"
3:14:55 "infiSTAR.de - _randvar19: l3k1L4F1e9n7w3F1L4v0r"
3:14:55 "infiSTAR.de - _randvar20: t3G3e459s5g4R3F8e6e5s3g"
3:14:55 "infiSTAR.de - _randvar21: z9R0F2F4g3r2G6k7h1v1O"
3:14:55 "infiSTAR.de - _randvar27: x6L2q3D3F8k4G5v1O1F2w4s"
3:14:55 "infiSTAR.de - _randvar26: r6e354d3R5R8s6R2R7R8n5d4D"
3:14:55 "infiSTAR.de - _randvar25: s2R4R3F3L3F6e7q6G5v3F2L"
3:14:55 "infiSTAR.de - _randvar28: v5V9r8V3V1e8F1w759s158V7G"
3:14:55 "infiSTAR.de - _randvar29: p8A3g9h3F3w7V2r5k4h2n7g"
3:14:55 "infiSTAR.de - _randvar30: f8R6n8G9n6R3s5o8d2e8L2g"
3:14:55 "infiSTAR.de - _randvar31: d3r6D4q8n9q1n5h8R3h"
3:14:55 "infiSTAR.de - _randvar32: n6v3D3n1F2D2R1v2h1h4F"
3:14:55 "infiSTAR.de - _randvar33: l7r8n9w3v0o6o1w2s8s3q9s4s"
3:14:55 "infiSTAR.de - _randvar34: s1o8g6o9s3s4F9g7O2s6s4s"
3:14:55 "infiSTAR.de - _randvar35: t5q9n4q1v7F8r4w6s1G5n"
3:14:55 "infiSTAR.de - _randvar36: g2e6G8e4R1A8r1d5s7v1A"
3:14:55 "infiSTAR.de - _randvar247337: u6v5w3R8g9n8O7e557d"
3:14:55 "infiSTAR.de - _randvar38: t2r6e2g6e4F0s4s1G2F1k9F"
3:14:55 "infiSTAR.de - _randvar39: l5R8e8D7h5w7R7n3L8D6G"
3:14:55 "infiSTAR.de - _randvar40: h6n1d3k1s0R6s4k1O6g5R"
3:14:55 "infiSTAR.de _t1: u3v7R6s5V3s8w6F7V5L7r3R"
3:14:55 "infiSTAR.de _t2: i8k8q4s6G3n8G5B4V2L"
3:14:55 "infiSTAR.de _t3: n4s6A6A8g0L5A5V7L6q3v"
3:14:55 "infiSTAR.de _t4: d1k1n3s1d7D2A7o5r3s"
3:14:55 "infiSTAR.de - _fnc_handlerandvar10: e1w4e5s3F2d2L7d8O4F8R7k"
3:14:55 "infiSTAR.de - _remark: v0s3V7s2s6L8F1O7s9e4D7k"
3:14:55 "infiSTAR.de - _AHpos: u1F3g3r1k3o3F3e2q5s"
3:14:55 "infiSTAR.de - _loadedcheckpos: y1G2w2s6R7R7D8R1V85"
3:14:55 "infiSTAR.de - _loadedchecktime: v1V551o2F7e2F8s9s8V1v1F8O"
3:14:55 "infiSTAR.de - _MenuChecksRunningx: h0d6F1g7F9n9B3A055s4k9D1F"
3:14:55 "infiSTAR.de - _oneachframe: g1o9A5e6g5e0A0r8e2F6F5F"
3:14:55 "infiSTAR.de - _anotherloop: r5h5A1v6V4n3n7D7r1O5s9n"
3:14:55 "infiSTAR.de - _clientoncetwo: x3e2B7g5k7h6B5g7k6A5n7n"
3:14:55 "infiSTAR.de - _lastUnlock: z8d7G6V6g8R3n3e4n3F4o251q"
3:14:55 "infiSTAR.de - _AdminReqCheck: x5R2g7q7n2q5g5s7D7v"
3:14:55 "infiSTAR.de - _antidupeCheckVar: d8e1s8n0A557w1D2n8o6q"
3:14:55 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_y2s6e2A8L5k1k8g1D3k1o"
3:14:55 "infiSTAR.de - _antidupePVResVar: PVAHR_0_s8R7s5g1g5B4v8n2k2q5o"
3:14:55 "infiSTAR.de - _randvar247310: PVAHR_0_x8g9s3k5s2v652A5L3s7s"
3:14:55 "infiSTAR.de - AntiHack LOADED!"
3:14:55 "infiSTAR.de - CREATING AdminMenu"
3:14:55 "infiSTAR.de - ADDING PublicVariableEventHandlers"
3:14:55 "infiSTAR.de - AntiHack FULLY LOADED"
3:14:56 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!"
3:14:56 "Loading Server Monitor & Server Executions!"
3:14:56 "Res3tting B!S effects..."
3:14:58 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
3:14:59 "infiSTAR.de - remExServer modified: {}"
3:15:00 "Loading Dedicated Mods!"
3:15:00 "Finished Loading Dedicated Mods"
3:15:00 "HIVE: Starting"
3:15:00 "HIVE: trying to get objects"
3:15:02 "HIVE: found 480 objects"
3:15:02 "HIVE: Commence Object Streaming..."
3:15:02 "HIVE: got 100 Epoch Objects, 380 Origins Objects and 380 Vehicles"
3:15:03 ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass9
3:15:03 ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass10
3:15:03 class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust
3:15:03 class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust
3:15:03 class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust
3:15:03 class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust
3:15:03 "infiSTAR.de - Player-Log: Alise(76561198199361805) - 0h 00min | ******ADMIN******"
3:15:05 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper
3:15:05 class HitPoints::HitRGlass not found in ori_ScrapBuggy
3:15:05 class HitPoints::HitLGlass not found in ori_ScrapBuggy
3:15:05 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy
3:15:05 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy
3:15:05 class HitPoints::HitLMWheel not found in ori_ScrapBuggy
3:15:05 class HitPoints::HitRMWheel not found in ori_ScrapBuggy
3:15:06 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
3:15:06 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
3:15:07 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9
3:15:07 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10
3:15:07 class HitPoints::HitLF2Wheel not found in ori_poldek_black
3:15:07 class HitPoints::HitRF2Wheel not found in ori_poldek_black
3:15:07 class HitPoints::HitLMWheel not found in ori_poldek_black
3:15:07 class HitPoints::HitRMWheel not found in ori_poldek_black
3:15:07 In Vehicle: origins_pack\vehicles\vil_volvo_fl290.p3d missing codriver get in direction point
3:15:07 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_volvo_fl290
3:15:07 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_volvo_fl290
3:15:07 class HitPoints::HitLMWheel not found in ori_vil_originsmod_volvo_fl290
3:15:07 class HitPoints::HitRMWheel not found in ori_vil_originsmod_volvo_fl290
3:15:07 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even
3:15:08 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point
3:15:08 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ
3:15:08 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ
3:15:08 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ
3:15:08 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ
3:15:08 class HitPoints::HitMissiles not found in vil_ori_autogyro
3:15:08 class HitPoints::HitRGlass not found in vil_ori_autogyro
3:15:08 class HitPoints::HitLGlass not found in vil_ori_autogyro
3:15:09 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
3:15:09 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup
3:15:09 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup
3:15:09 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup
3:15:09 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup
3:15:12 ori_bigRaft: Vr1 - unknown animation source wheel
3:15:12 ori_transit: Glass9_destruct - unknown animation source HitGlass9
3:15:12 ori_transit: Glass10_destruct - unknown animation source HitGlass10
3:15:12 class HitPoints::HitLF2Wheel not found in ori_transit
3:15:12 class HitPoints::HitRF2Wheel not found in ori_transit
3:15:12 class HitPoints::HitLMWheel not found in ori_transit
3:15:12 class HitPoints::HitRMWheel not found in ori_transit
3:15:13 class HitPoints::HitLF2Wheel not found in ori_excavator
3:15:13 class HitPoints::HitRF2Wheel not found in ori_excavator
3:15:13 class HitPoints::HitLMWheel not found in ori_excavator
3:15:13 class HitPoints::HitRMWheel not found in ori_excavator
3:15:14 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even
3:15:14 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9
3:15:14 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10
3:15:14 class HitPoints::HitLF2Wheel not found in ori_survivorBus
3:15:14 class HitPoints::HitRF2Wheel not found in ori_survivorBus
3:15:14 class HitPoints::HitLMWheel not found in ori_survivorBus
3:15:14 class HitPoints::HitRMWheel not found in ori_survivorBus
3:15:15 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile
3:15:15 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile
3:15:15 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile
3:15:15 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile
3:15:15 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile
3:15:15 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile
3:15:15 ori_poldek: Glass9_destruct - unknown animation source HitGlass9
3:15:15 ori_poldek: Glass10_destruct - unknown animation source HitGlass10
3:15:15 class HitPoints::HitLF2Wheel not found in ori_poldek
3:15:15 class HitPoints::HitRF2Wheel not found in ori_poldek
3:15:15 class HitPoints::HitLMWheel not found in ori_poldek
3:15:15 class HitPoints::HitRMWheel not found in ori_poldek
3:15:15 class HitPoints::HitRGlass not found in ori_titanic
3:15:15 class HitPoints::HitLGlass not found in ori_titanic
3:15:15 class HitPoints::HitBody not found in ori_titanic
3:15:15 class HitPoints::HitFuel not found in ori_titanic
3:15:15 class HitPoints::HitLF2Wheel not found in ori_titanic
3:15:15 class HitPoints::HitRF2Wheel not found in ori_titanic
3:15:17 ORI_gunship_helicopter: smalltenthide - unknown animation source smalltenthide
3:15:17 ORI_gunship_helicopter: bigtenthide - unknown animation source bigtenthide
3:15:18 "infiSTAR.de PlayerConnected: ["76561198199361805","Alise"]"
3:15:18 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
3:15:18 Error in expression <then
{
_dir = _worldspace select 0;
if (count (_worldspace select 1) == 3) then >
3:15:18 Error position: <count (_worldspace select 1) == 3) then >
3:15:18 Error count: Type String, expected Array,Config entry
3:15:18 File z\addons\dayz_server\system\server_monitor.sqf, line 132

3:17:18 "infiSTAR.de PlayerDisconnected: _uid: 76561198199361805 _name: Alise"
3:17:18 "get: STRING (76561198199361805), sent: STRING (76561198199361805)"
3:17:18 "DISCONNECT: Alise (76561198199361805) Object: B 1-1-A:1 (Alise) REMOTE, _characterID: 0 at loc [126.249,157.387,44.7009]"
3:17:18 "ERROR: Cannot Sync Character Alise as no characterID"
3:17:18 Client: Remote object 2:8 not found
3:17:18 Client: Remote object 2:9 not found
3:17:18 Client: Remote object 2:10 not found
3:17:18 Warning: Cleanup player - person 2:0 not found
3:18:57 Warning: Cleanup player - person 2:0 not found

 
 
Ive got a feeling the text part Ive marked in red is where the problem lies, but I dont have the knowledge to fix it..
 
Im attaching the part in my server_monitor.sqf aswell incase anyone can help me out:
 
 

// # NOW SPAWN OBJECTS #
_totalvehicles = 0;
{
_idKey = _x select 1;
_type = _x select 2;
_ownerID = _x select 3;
 
_worldspace = _x select 4;
_inventory = _x select 5;
_hitPoints = _x select 6;
_fuel = _x select 7;
_damage = _x select 8;
 
_dir = 0;
_pos = [0,0,0];
_wsDone = false;
if (count _worldspace >= 2) then
{
_dir = _worldspace select 0;
if (count (_worldspace select 1) == 3) then {
_pos = _worldspace select 1;
_wsDone = true;
}
};
 
if (!_wsDone) then {
if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
};
 

 
 
Any help would be greatly appreciated!
 

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