FAMgaming 2 Report post Posted January 26, 2016 First i think the temp is not working right. I lowered the temp for the server and now he starts to get cold and all the red disappears but it never turns blue and no damage to player. 2nd i would like to make it were the food and drink run out faster and cause damage, so that you will dye from freezing or being without food or drink. Where do i make the changes needed. Thanks Quote Share this post Link to post Share on other sites More sharing options...
Bilco 41 Report post Posted January 26, 2016 In dayz_code/system/player_spawn_2.sqf is where you would find what you would want to change. You'll have to pull that and put it in your mission PBO and change the path of where it's called, most likely in your compiles.sqf. Quote Share this post Link to post Share on other sites More sharing options...
FAMgaming 2 Report post Posted January 27, 2016 private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood","_wpnType"]; disableSerialization; _messTimer = 0; _radTimer = 0; _lastTemp = dayz_temperatur; _isPZombie = player isKindOf "PZombie_VB"; player setVariable ["temperature",dayz_temperatur,true]; player setVariable["friendlies",DZE_Friends,true]; dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5)); while {true} do { //Initialize _refObj = vehicle player; _factor = 0.6; _inVehicle = (_refObj != player); // _size = (sizeOf typeOf _refObj) * _factor; _vel = velocity player; _speed = (round((_vel distance [0,0,0]) * 3.5)) min 18; // dayz_areaAffect = _size; //Record Check _lastUpdate = time - dayZ_lastPlayerUpdate; if (_lastUpdate > 8) then { //POSITION? _distance = dayz_myPosition distance _refObj; if (_distance > 10) then { //Player has moved dayz_myPosition = getPosATL _refObj; // Check for radiation DZE_InRadiationZone = false; _outsideMap = ((dayz_myPosition select 0) < dayz_minpos || (dayz_myPosition select 1) < dayz_minpos || (dayz_myPosition select 0) > dayz_maxpos || (dayz_myPosition select 1) > dayz_maxpos); if((_outsideMap || DZE_Quarantine) && !r_player_dead && !isNull (findDisplay 46)) then { DZE_InRadiationZone = true; }; player setVariable["posForceUpdate",true,true]; dayz_unsaved = true; dayZ_lastPlayerUpdate = time; }; }; //Hunger _hunger = +((((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal) * 5) + _speed + dayz_myLoad) * 3; if (time - dayz_panicCooldown < 120) then { _hunger = _hunger * 2; }; dayz_hunger = dayz_hunger + (_hunger / 60); //Thirst _thirst = 2; if (!_inVehicle) then { _thirst = (_speed + 4) * 3; }; dayz_thirst = dayz_thirst + (_thirst / 60) * (dayz_temperatur / dayz_temperaturnormal); //TeeChange Temperatur effects added Max Effects: -25% && + 16.6% waterloss //Temperatur 2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange if ((_lastTemp - dayz_temperatur) > 0.75 || (_lastTemp - dayz_temperatur) < -0.75 ) then { player setVariable ["temperature",dayz_temperatur,true]; _lastTemp = dayz_temperatur; }; //can get nearby infection if (!r_player_infected && !_isPZombie) then { //Infectionriskstart if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange _listTalk = (getPosATL _refObj) nearEntities ["CAManBase",8]; { if (_x getVariable["USEC_infected",false]) then { _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 50); //TeeChange if (_rnd < 0.1) then { _rnd = random 1; if (_rnd > 0.7) then { r_player_infected = true; //player setVariable["USEC_infected",true]; }; }; }; } count _listTalk; if (dayz_temperatur < ((50 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 25); //TeeChange if (_rnd < 0.05) then { _rnd = random 1; if (_rnd > 0.95) then { r_player_infected = true; //player setVariable["USEC_infected",true]; }; }; }; }; }; //If has infection reduce blood cough && add shake if (r_player_infected) then { if !(player getVariable["USEC_infected",false]) then { player setVariable["USEC_infected",true,true]; }; _rnd = ceil (random 8); [player,"cough",_rnd,false,9] call dayz_zombieSpeak; if (_rnd < 3) then { addCamShake [2, 1, 25]; }; if (r_player_blood > 3000) then { r_player_blood = r_player_blood - 3; }; }; //Pain Shake Effects if (r_player_inpain && !r_player_unconscious) then { playSound "breath_1"; addCamShake [2, 1, 25]; }; //Hunger Effect _foodVal = dayz_statusArray select 0; _thirstVal = dayz_statusArray select 1; if (_thirstVal <= 0) then { _result = r_player_blood - 10; if (_result < 0) then { _id = [player,"dehyd"] spawn player_death; } else { r_player_blood = _result; }; }; if (_foodVal <= 0) then { _result = r_player_blood - 10; if (_result < 0) then { _id = [player,"starve"] spawn player_death; } else { r_player_blood = _result; }; }; // Radiation zones rapid blood loss if (DZE_InRadiationZone) then { _radsound = "radzone1"; _bloodloss = 10; if(_radTimer > 5 && _radTimer < 10) then { _radsound = "radzone2"; _bloodloss = 20; }; if(_radTimer > 10) then { _radsound = "radzone3"; _bloodloss = 30; }; if(_radTimer > 15) then { _radsound = "radzone4"; _bloodloss = 50; }; _result = r_player_blood - _bloodloss; if (_result < 0) then { _id = [player,"rad"] spawn player_death; } else { r_player_blood = _result; }; addCamShake [2, 1, 25]; [player,_radsound,0,true] call dayz_zombieSpeak; _radTimer = _radTimer + 1; } else { _radTimer = 0; }; // Health uptick when healty not thirsty || hungry if (_foodVal >= 0.9 && _thirstVal >= 0.9) then { if (!r_player_infected && !r_player_inpain && !r_player_injured && !DZE_InRadiationZone) then { _result = r_player_blood + 10; if (_result >= r_player_bloodTotal) then { r_player_blood = r_player_bloodTotal; } else { r_player_blood = _result; }; }; }; //Record low blood _lowBlood = player getVariable ["USEC_lowBlood", false]; if ((r_player_blood < r_player_bloodTotal) && !_lowBlood) then { player setVariable["USEC_lowBlood",true,true]; }; //Broadcast Hunger/Thirst _messTimer = _messTimer + 1; if (_messTimer > 15) then { _messTimer = 0; player setVariable ["messing",[dayz_hunger,dayz_thirst],true]; }; // Update blood only if PVAR does not match GVAR. _currentBlood = player getVariable ["USEC_BloodQty", 12000]; if (_currentBlood != r_player_blood) then { player setVariable["USEC_BloodQty",r_player_blood,true]; }; //Save Checker if (dayz_unsaved) then { if ((time - dayz_lastSave) > DZE_SaveTime) then { PVDZE_plr_Save = [player,dayz_Magazines,false,false]; publicVariableServer "PVDZE_plr_Save"; dayz_unsaved = false; dayz_lastSave = time; dayz_Magazines = []; }; }; // If in combat, display counter && restrict logout _startcombattimer = player getVariable["startcombattimer",0]; if (_startcombattimer == 1) then { player setVariable["combattimeout", time + 30, true]; player setVariable["startcombattimer", 0]; dayz_combat = 1; }; _combattimeout = player getVariable["combattimeout",0]; if (_combattimeout > 0) then { _timeleft = _combattimeout - time; if (_timeleft > 0) then { //hintSilent format["In Combat: %1",round(_timeleft)]; } else { //hintSilent "Not in Combat"; player setVariable["combattimeout", 0, true]; dayz_combat = 0; _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display'; _combatcontrol = _combatdisplay displayCtrl 1307; _combatcontrol ctrlShow true; }; } else { //hintSilent "Not in Combat"; dayz_combat = 0; _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display'; _combatcontrol = _combatdisplay displayCtrl 1307; _combatcontrol ctrlShow true; }; //Melee Weapons ammo fix if(isNil {login_ammochecked}) then { login_ammochecked = true; _wpnType = primaryWeapon player; _ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee")); if (_ismelee == "true") then { call dayz_meleeMagazineCheck; }; }; // Blood Effects "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]]; "colorCorrections" ppEffectCommit 0; sleep 2; }; Can you help me , let me know where i change the values, #1 want to make them get hungry and thirsty faster, can i make the blood loss more when they are almost out of food, and maybe have blurred vision. #2 more damage from being cold. #3 I know how to move this file over to my mission files, but what line do i use to direct it and where do i put it. Thanks again, about got it like i want it Quote Share this post Link to post Share on other sites More sharing options...
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