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Why aren't new servers ready to be used?


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I have a new server. The only reason I am renting here is because the host that I rent my other two servers from doesn't offer Lingor Skalator (sp?).

 

Why is it that the latest Arma 2 patches aren't in TCAdmin? My server can't be joined because it's running an old version of Arma 2 and the latest version isn't in TCAdmin. The server is on 96754 but the latest version of Arma 2 is 103419. Why hasn't this company updated it's versions in TCAdmin? Does everyone that gets a new server need to put in a support ticket to get their server patched? That's insane.

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Ok, well it turns out newer updates are in the Mod Manager section. Didn't fix my problem though, as it thinks I have the latest version installed according to the mod manager, but I'm working on this in a ticket, although who knows how long until this is resolved.

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Ugh. I still can't get my server to the latest version. I made it all the way up to 102591 by installing each version, start the server, check DayZ Commander to see the version number, stop the server, uninstall, install the next version. I did this over and over and after 102591, it doesn't update to any new version. Hopefully they can work this out in the support ticket.

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I updated my server to beta patch 103419 over a week ago. Have you looked at your config file to make sure it's correctly set in their?

 

// JOINING RULES

maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.

verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).

equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.

requiredBuild = 102285; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect

 

Thanks for the reply, but mine said "requiredBuild = 95054; "... even if that sets the minimum for clients to have to connect, it doesn't fix the issue of me not being able to update and I still don't have a reply to my ticket.

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This is not related to the hard drive maintenance as mentioned by Oscar, that was all completed last week.

 

As stated in your order confirmation email, you need to wait to receive the "Welcome to Survival Servers. Your server is now ready!" email as we have not yet finished configuring your server.

 

This topic is a bit old, but I wanted to chime in for those of you who didn't catch this in the order confirmation email. Please wait for us to finish setting up your server.

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