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Found 8 results

  1. Had trouble finding this information, but was able to get it to work finally. This is in regards to setting the respawn distance for resources from the player and a foundation. The first step is finding the Game.ini file in "WindowsServer" edit it with a text editor (I use Notepad ++). The file was originally blank for me, I put the following text in the file: [/script/dnl.shootergamemode] ResourceNoReplenishRadiusPlayers=0.2 ResourceNoReplenishRadiusStructures=0.2 The lower the number, the closer the resources spawn. I have been testing other such files that go under the /script/dnl.shootergamemode file path into this file, and they appear to work without any issue. At this point you upload it through the FTP. I have been using the helpful FTP guide that is stickied on the forums. Hope this helps!
  2. Is there a character maximum or line maximum for the Game.ini file? I asked because I am wondering if I have reached the max. I am copying code and pasting it into the Game.ini file window and after I save and then reopen in, the code I added is no longer there. Note: I have successfully added several several lines of code. Everything from Engram unlocks to Harvest modifiers successfully. Now I am trying to add Loot Drops. All the code (including the successful code as well) has been mostly done by and outside program and copied and pasted into the ini and worked until now. Hence why I think I may have found some max limit or something. PS: I didn't create a ticket yet because I figured this would be good information for everyone to know if there is a max character or line set for the file.
  3. Iv been trying to change the player stats to no avail. IM trying to change the combat stats as well as the survival stats for my server from times 1 to times 5. I added in what I thought was the correct ini lines and still nothing in changed. Also trying to do this for the tamed mounts as well. If anyone knows the correct way to do so hopefully you can help me.
  4. Here is part of my coding to get Aberrration dinos to spawn on the center, if any errors let me know. ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="LavaBeach_Spawn_C",NPCSpawnEntries=((AnEntryName="Pug",EntryWeight=1000.0,NPCsToSpawnStrings=("LanternPug_Character_BP_C"),(AnEntryName="Lantern Goat",EntryWeight=1000.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C"),(AnEntryName="Lizard",EntryWeight=1000.0,NPCsToSpawnStrings=("LanternLizard_Character_BP_C"),(AnEntryName="Bird",EntryWeight=1000.0,NPCsToSpawnStrings=("LanternBird_Character_BP_C"),(AnEntryName="Ravager",EntryWeight=1000.0,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Para",EntryWeight=1000.0,NPCsToSpawnStrings=("Para_Character_BP_Aberrant_C"),(AnEntryName="Jerboa",EntryWeight=1000.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C "))),,NPCSpawnEntries=((AnEntryName="Bulb",EntryWeight=1000.0,NPCsToSpawnStrings=("LanternPug_Character_BP_C"),(AnEntryName="GGoat",EntryWeight=1000.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C"),(AnEntryName="Lizard",EntryWeight=1000.0,NPCsToSpawnStrings=("LanternLizard_Character_BP_C"),(AnEntryName="Bird",EntryWeight=1000.0,NPCsToSpawnStrings=("LanternBird_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01))) ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland _C", NPCSpawnEntries=((AnEntryName="Griffin", EntryWeight=1000.0, NPCsToSpawnStrings=("Griffin_Character_BP_C "))),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C ",MaxPercentageOfDesiredNumToAllow=0.20)) ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle _C", NPCSpawnEntries=((AnEntryName="Bigfoot", EntryWeight=1000.0, NPCsToSpawnStrings=("Bigfoot_Character_BP_Aberrant_C "))), NPCSpawnLimits=((NPCClassString="Bigfoot_Character_BP_Aberrant_C ", MaxPercentageOfDesiredNumToAllow=0.20)) ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="Lava_Upper_Spawn _C", ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntries=((AnEntryName="Rex", EntryWeight=150.0, NPCsToSpawnStrings=("BionicRex_Character_BP_C"))), NPCSpawnLimits=((NPCClassString="BionicRex_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Trike", EntryWeight=250.0, NPCsToSpawnStrings=("Bone_Trike_Character_BP_C"))), NPCSpawnLimits=((NPCClassString="Bone_Trike_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Raptor", EntryWeight=70.0, NPCsToSpawnStrings=("Raptor_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Raptor_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Trike", EntryWeight=1000.0, NPCsToSpawnStrings=("Trike_Character_BP_Aberrant_C"))),NPCSpawnLimits=((NPCClassString="Trike_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.20)) NPCSpawnEntries=((AnEntryName="Trike", EntryWeight=250.0, NPCsToSpawnStrings=("Trike_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Trike_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.71)), NPCSpawnEntries=((AnEntryName="Ravager",EntryWeight=150.82,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))), NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.55))), NPCSpawnEntries=((AnEntryName="Lystro", EntryWeight=150.0, NPCsToSpawnStrings=("Lystro_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Lystro_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.651)) NPCSpawnEntries=((AnEntryName="Trike", EntryWeight=250.0, NPCsToSpawnStrings=("Trike_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Trike_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Para", EntryWeight=150.0, NPCsToSpawnStrings=("Parasaur_Character_BP_C"))), NPCSpawnLimits=((NPCClassString="Parasaur_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Lystro", EntryWeight=150.0, NPCsToSpawnStrings=("Lystro_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Lystro_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Bigfoot", EntryWeight=150.0, NPCsToSpawnStrings=("Bigfoot_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Bigfoot_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Equus", EntryWeight=75.0, NPCsToSpawnStrings=("Equus_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Equus_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Daeodon", EntryWeight=150.0, NPCsToSpawnStrings=("Daeodon_Character_BP_C"))), NPCSpawnLimits=((NPCClassString="Daeodon_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Sheep", EntryWeight=550.0, NPCsToSpawnStrings=("Sheep_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Sheep_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Direbear", EntryWeight=1000.0, NPCsToSpawnStrings=("Direbear_Character_BP_Aberrant_C "))), NPCSpawnLimits=((NPCClassString="Direbear_Character_BP_Aberrant_C ", MaxPercentageOfDesiredNumToAllow=0.20)) NPCSpawnEntries=((AnEntryName="Thylacoleo", EntryWeight=150.0, NPCsToSpawnStrings=("Thylacoleo_Character_BP_C"))), NPCSpawnLimits=((NPCClassString="Thylacoleo_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Purlovia", EntryWeight=150.0, NPCsToSpawnStrings=("Purlovia_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Purlovia_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Sheep", EntryWeight=550.0, NPCsToSpawnStrings=("Sheep_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Sheep_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)) NPCSpawnEntries=((AnEntryName="Bigfoot", EntryWeight=150.0, NPCsToSpawnStrings=("Bigfoot_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Bigfoot_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Kentro", EntryWeight=1000.0, NPCsToSpawnStrings=("Kentro_Character_BP_C "))), NPCSpawnEntries=((AnEntryName="Achatina", EntryWeight=1000.0, NPCsToSpawnStrings=("Achatina_Character_BP_Aberrant_C "))), NPCSpawnEntries=((AnEntryName="Trilobite", EntryWeight=250.0, NPCsToSpawnStrings=("Trilobite_Character_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Trilobite_Character_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntries=((AnEntryName="Coel", EntryWeight=550.0, NPCsToSpawnStrings=("Coel_Character_BP_Aberrant_C"))), NPCSpawnLimits=((NPCClassString="Coel_Character_BP_Aberrant_C", MaxPercentageOfDesiredNumToAllow=0.51)), NPCSpawnEntriesContainerClassString=DinoSpawnEntriesRedwoods_C", NPCSpawnEntriesContainerClassString=DinoSpawnEntriesSwamp_C", NPCSpawnEntriesContainerClassString=DinoSpawnEntries_InlandWater_C", NPCSpawnLimits=((NPCClassString="Kentro_Character_BP_C ", MaxPercentageOfDesiredNumToAllow=0.20)) NPCSpawnLimits=((NPCClassString="Achatina_Character_BP_Aberrant_C ", MaxPercentageOfDesiredNumToAllow=0.20)) NPCSpawnLimits=((NPCClassString="BionicRex_Character_BP_C", MaxPercentageOfDesiredNumToAllow=1.00))) NPCSpawnLimits=((NPCClassString="Rex_Character_BP_C", MaxPercentageOfDesiredNumToAllow=.51))) NPCReplacements=(FromClassName="Rex_Character_BP_C",ToClassName="BionicRex_Character_BP_C") NPCReplacements=(FromClassName="Rex_Character_BP_C",ToClassName="BionicRex_Character_BP_C")
  5. These settings go into your game.ini These are settings for specific resource HARVESTING/gathering. I stress harvesting/gathering, because these values shouldn't affect crafting. I have not fleshed out what each value actually relates to as some are not very self explanatory. Also there may be repeats, as I've pulled these from different locations in an effort to just provide the groundwork for you to read through them and pick out the ones you'd like to utilize in your own configs. As I work through testing them then I will update this thread, and I think it would beneficial if other people did the same. I will keep this updated as often as I can as I learn what each value correlates to. Of course I'll probably only be providing explanations for the one's that aren't abundantly clear. We all know that stone correlates to....stone. Finally, I take no credit for this list. I pulled it from a steam discussion thread. [/script/dnl.shootergamemode] HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_MagicFruit_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Metal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Silver_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Stone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Copper_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Crystal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlame_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_AdvancedMagicPower_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Bone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Bonepowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_ChaosMagicPower_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Charcoal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Coin_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Copper_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_CopperIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Crystal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_CrystalPowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlame_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlamePowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_EarthCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Darkness_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Earth_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Fire_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Light_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Water_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Wind_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Feather_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_FireCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_GoldenFleece_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Hide_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_IceCake_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Ink_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Iron_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_LightCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Lime_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Dark_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Earth_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Fire_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Light_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Water_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Wind_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicFlowingLight_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Metal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MetalIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_QuartzSand_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Silver_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_SilverIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Stone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Sulphur_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_SulphurPowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Thatch_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_WaterCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_WindCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Wood_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_Grass_C",Multiplier=1)
  6. Hello, I've been playing with my two friends on our server for about a week now with the Extinction core mod and we've been having a blast on the new map Ragnarok. But we wanted to increase the wild dino max level to 300 instead of the 150 we have now- I came to understand that you can't have a difficulty offset higher than 5 (which gives you level 150 dinos) so you need to type OverrideOfficialDifficulty=10 for it to work under the GameUserSettings.ini Custom Code part of the control panel. I've been trying a lot of different things but I can't seem to make it work, i've used admincheat destroywilddinos which appears to work because there are new dinos after I use it (i've also seen the wild dinos actually disappear in front of my eyes as I used the command), although, the server crashes every time I use this command after a minute or so, i've let the server restart it self and manually restart it on 4-5 different occasions but every time, no matter what I try, wild dinos still only spawn up to level 150. Can someone please help me? I've been looking around the forums and found a TON of threads with this question, I've tried everything they say but I still can't make it work. Thanks in advance!
  7. When I try to access my game.ini file in order to make specific changes with mods used on my server it opens a window that is entirely blank and uneditable. Is there a reason for this or a way to access the game.ini file?
  8. So i added a mod to my server, and i want to remove some engrams from hit, but when i put them on my game.ini and start the server, everything that was there just goes away.