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bdcox42

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  1. Confirmed HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_MagicFruit_C",Multiplier=1) Is magic shards...I set mine to 4, on top of my entire server being 4x already because let's be honest. We all hate gathering magic shards hah
  2. Haha, sorry for not getting back sooner. I do indeed believe this is the case, and am about to test!
  3. These settings go into your game.ini These are settings for specific resource HARVESTING/gathering. I stress harvesting/gathering, because these values shouldn't affect crafting. I have not fleshed out what each value actually relates to as some are not very self explanatory. Also there may be repeats, as I've pulled these from different locations in an effort to just provide the groundwork for you to read through them and pick out the ones you'd like to utilize in your own configs. As I work through testing them then I will update this thread, and I think it would beneficial if other people did the same. I will keep this updated as often as I can as I learn what each value correlates to. Of course I'll probably only be providing explanations for the one's that aren't abundantly clear. We all know that stone correlates to....stone. Finally, I take no credit for this list. I pulled it from a steam discussion thread. [/script/dnl.shootergamemode] HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_MagicFruit_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Metal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Silver_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Stone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Copper_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Crystal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlame_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_AdvancedMagicPower_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Bone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Bonepowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_ChaosMagicPower_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Charcoal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Coin_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Copper_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_CopperIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Crystal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_CrystalPowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlame_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlamePowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_EarthCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Darkness_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Earth_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Fire_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Light_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Water_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Wind_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Feather_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_FireCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_GoldenFleece_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Hide_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_IceCake_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Ink_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Iron_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_LightCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Lime_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Dark_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Earth_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Fire_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Light_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Water_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Wind_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicFlowingLight_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Metal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MetalIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_QuartzSand_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Silver_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_SilverIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Stone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Sulphur_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_SulphurPowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Thatch_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_WaterCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_WindCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Wood_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_Grass_C",Multiplier=1)
  4. The most recent patch is supposed to fix the NPC respawns so if they've died for whatever reason then they aren't properly respawning now. However, with the recent patch notes posted today this should be fixed soon.
  5. Thanks for the response DG, I wonder if this article would be relevant considering the similiarties in the configs? https://steamcommunity.com/app/346110/discussions/0/520518053431417973/ Specifically adding "bPvEDisableFriendlyFire=true" in the game.ini I'll probably give it a shot as currently the server is only open to myself and my brother, so no worries about affecting a user base as of yet.
  6. Perhaps, it does read when I hit esc in game "Pve, Friendly Fire" so I figured it was a setting. I would assume friendly fire to be damage though so perhaps it is a bug!
  7. Hi, I have a server setup for PvE. However, when my fellow house mate swings a weapon it builds up my constitution (torpor). I'd like to turn this off so that in no way shape or form I can be affected by friendly fire. What setting should I add (and to where) for this to go into effect. Thanks