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Miss_Worden

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Posts posted by Miss_Worden

  1. Anyone know how to get Ace3 Medical working fully with an Exile server? So in the editor I can check pulse and all that via the medical screen, however once loaded into Exile that feature is disabled / not there. Along with not being able to use blood bags. I could have sworn on my past server I had it working.

     

  2. http://www.armaholic.com/page.php?id=26093

     

    The link above is a script that greatly improves FPS on the Server, and Client side. The issue I'm having (well not an issue just something that annoys me) is with this script enabled - You now have the icons on the map that show Idle units, ect. ect. with very very long names it is rather distracting. 

     

    I am looking for a way to not show them on the map but keep the script intact and working.

     

     

    See attached picture to see what kind of mess this script makes.

    post-8019-0-48509300-1562543520_thumb.jpg

  3. Linking is not a pain - you just have to Run the same map - you can't run a 2x2 or say 1x1 when the other is running a 4x4. That was our issue and you choose not to update your map which forced me to reset everything for the second time. 

     

    Running 5 servers on a 2x2 grid (2x2 only supports 4 servers) so I'm not sure the point of having that 5th server when you only have a 2x2 grid.

     

     

  4. Honestly an extra minute to be able to tell at a glance if all your servers are up from say the home server control panel instead of having to run 9 tabs (in my case) in my view that is exceptable 

  5. I run a 4x4 grid and only have 9 of the 16 grids active. Just because you run a 2x2 or a 4x4 map doesn't mean you have to activate all the grids. The larger map just gives you more room to move around to areas you want (I have 4 grids that I keep marked pvp (not recommended for building / living areas) that I like to shift around from time to time))

     

     

    MapImg.jpg

  6. So can I ask for a silly thing -- 

     

    Everyone knows that on our control panel it shows this -- 

     

    9 Game server ID(s) in Atlas: 79659, 80404, 80405, 80406, 80407, 80902, 81663, 81664, 82160

     

    My idea is to have it read as follows -- All Servers up and running

     

    9 Game server ID(s) in Atlas: 79659, 80404, 80405, 80406, 80407, 80902, 81663, 81664, 82160

     

    Servers Loading -- 

     

    9 Game server ID(s) in Atlas: 79659, 80404, 80405, 80406, 80407, 80902, 81663, 81664, 82160

     

    Servers Stopped -- 

     

    9 Game server ID(s) in Atlas: 79659, 80404, 80405, 80406, 80407, 80902, 81663, 81664, 82160

  7. If you are only running on a 1 Grid Map and it doesn't show any other grids, you will have to either edit your current map and add a grid (which is a pain) or move to a bigger map (such as a 2x2 or even a 4x4 map) which will result in a total wipe. Upside to a 2x2 or a 4x4 map it gives you room to expand or even move your current grids around to a place of your choosing.

     

     

     

    9 Game server ID(s) in Atlas:

  8. I'm hoping it is not just an offical server thing. 

     

    Not unless we we have to go into our maps and set up the trade routes for the ship to follow -- which I'm hoping we don't

  9. You can change any Grid you want at any time - for instance I change my Pvp zones around from A4, B4, C4 to others. 

     

    Changing those 4 does not effect my other 4 grids (my pve zones) however if you have built on those islands / Grids you are about to change or want to change to another grid you will lose all items / buildings / ships / everything - it will be a total wipe when you move that Grid from say A4 to A1

  10. So my question is .. why can't you have 6 servers in a 4x4 Grid Map - that 4x4 Map supports 16 Severs?

     

    I started with 4 serves on a 4x4 map - in the default locations A1, B1, A2, and B2. Then I moved those to A3,B3,A4 and B4. At which point I added to more servers to bring me to 6 on the same 4x4 map displayed below, I ran those 6 servers for a few days then added two more, I am now running 8 servers - this is my map -- so tell me again why you can't run 6 servers on a map that supports 16 servers?

     

    MapImg.jpg

  11. Anyone know how to actually connect to the Redis Database, I keep getting this error no matter what I try (yes I'm using the password that is defined in my control panel and all of them are the same)

     

    2019-01-08 00:06:00 : App log init: OK

    2019-01-08 00:06:10 : Connection: AUTH

    2019-01-08 00:06:10 : Connection: Atlas Server > connected

    2019-01-08 00:06:10 : Connection: Atlas Server > [runCommand] PING

    2019-01-08 00:06:10 : Connection: Atlas Server > Response received : -NOAUTH Authentication required.

     

    2019-01-08 00:06:10 : Connection: AUTH ERROR

  12. Good Find, so far that has been the issue (I used Notepad ++ to find and replace all of them)

     

    There is also this one "OverrideShooterGameModeDefaultGameIni": [], <--- replace all with "OverrideShooterGameModeDefaultGameIni": {},

     

    And my map opened in editor