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GunRunneR

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  1. Just curious if this feature has been added yet, or a ETA?
  2. Great! Happen to know the official xp per level that the official servers are running?
  3. I'm having a similar issue. It looks like the settings are out of date, official servers are running on difficulty 5, not 4. But even on survivalservers default value of 4, we are getting tons of master craft and ascended drops, I haven't played in ages but this just doesn't seem right.
  4. Thanks Ryan, I totally understand if you get a guy going like month to month always wanting to change, I had high hopes for DnL but man that game is tanking just too bad to justify a 70 player server for a year Even a policy of say having at least 2 months left would be good. But man, if you ever get it to where you can change games from the cp whenever we wanted.....that would be HUGE.
  5. So we got a Dark and Light server based on what the game was offering. We bought it for a year. Now the game has taken a dive like nobodies business. http://steamcharts.com/app/529180 Even worse the game now has approx 2.5 servers PER PLAYER. https://www.battlemetrics.com/servers/dnl Anyway we still have like 9 months left on our server rental, so I put in a ticket to see if I can get a different game hosted on the server, and the response was basically sorry we don't do this anymore. I was thinking of changing it to a ark server, same price per slot type server, so don't see a issue there. Yeah, I got a good deal on the server, no argument there, but I would of been better off just going month to month. You guys have been really good to us, but put yourself in my shoes. This is really leaving a sour taste in my mouth, and If this is going to be the policy going forward, I really cant see myself renting my future servers from a company that WONT let me change the game, especially when we rent them a year at a time. Caveat Emptor I guess.
  6. bdcox42,This is a very awesome find indeed! I was wondering, have you run across or has anyone found similiar code for dealing with structure hit points and resist.? Right now the devs have structure hitpoint and structure resist tied to individual structure types, meaning is we use the omni structure resist multiplier line to say, make manor easier to break, it has a dramatic change to the structure types below it. If we could tweak the individual structure resists and or hitpoints, we could then provide balance, as it doesnt seem to be high on the devs "to do" list. Any help by anyone would be greatly appreciated.
  7. Ok will do, Honestly I'm not blaming you guys, I just figured with the unoptimized code of the game it was the issue. I just heard out there that some people were using memory managers on thier private servers to counter some of the problems, that didnt sound really feasable to do on a rented rack space, so I was just seeing if other admins might have other options for performance.
  8. Heyas, Been running a DNL server since 7/29, had a server with survival servers in the past. Before when I didnt have any population things worked really good, pretty much a solid 30 server framerate. As I am getting some population, it seems that basically after 6 players are online, that framerate starts dipping pretty bad, to where it wont go above 10, and as bad as a it bouncing from 2 to 6. I know the game itself is early access, and there is a lot of optimization needed still, im just wondering if there is anything we can do as admins to help the situation?
  9. Yah it was pretty crazy, eventually the solution was to move/reinstall the server with a backup. Props tho to Steven White for the support, he took the time to try and figure it out and kept in constant contact!
  10. Ok just went and did this, step by step. 1. Stopped server. 2. Used Filezilla to connect to ftp. 3. Opened /DNL/Saved/Config/CleanSourceConfigs/GameUserSettings.ini 4. Found PlayerCharacterWaterDrainMultiplier=1.00000 and PlayerCharacterFoodDrainMultiplier=1.00000 5. Removed both these items and saved file. Verified by re opening they were removed. 6. Opened /DNL/Saved/Config/WindowsServer/GameUserSettings.ini in filezilla 7. Added PlayerCharacterWaterDrainMultiplier=0.50000 and PlayerCharacterFoodDrainMultiplier=0.50000 at bottom of settings area. 8. Saved file, verified changes were saved and in the fle by reopening it. 9. Disconnected from server in filezilla. 10. Hit start in my survivalservers control panel. 11. Let server fully load. 12. Checked /DNL/Saved/Config/WindowsServer/GameUserSettings.ini in filezilla, PlayerCharacterWaterDrainMultiplier=0.50000 and PlayerCharacterFoodDrainMultiplier=0.50000 were scrubbed and gone. 13. Opened /DNL/Saved/Config/CleanSourceConfigs/GameUserSettings.ini and found PlayerCharacterWaterDrainMultiplier=1.00000 and PlayerCharacterFoodDrainMultiplier=1.00000 back in here again, and reverted back to default values. I either want to know what I am doing wrong here, and if possible CLEAN GameUserSettings.ini files so I can properly manage my server.
  11. So apparently there are 2 GameUserSettings.ini files that are being polled when you launch your server. One in /DNL/Saved/Config/CleanSourceConfigs One in /DNL/Saved/Config/WindowsServer Somehow my settings I want to use for the server are mixed into BOTH ini files (i.e. Tame, Resource, and XP multipliers are in the CleanSourceConfigs ini file and not in the WindowsServer ini file) This is really causing issues when trying to add or modify setting for the server, because for example I added PlayerCharacterWaterDrainMultiplier=0.500000 PlayerCharacterFoodDrainMultiplier=0.500000 into my WindowsServer ini file, where they got scrubbed and instead on reboot placed into the CleanSourceConfigs and back to default settings, which now I can not modify because they keep reverting to default 1x settings. I honestly dont know whats going on, all I know is I just want to be able to modify ONE ini files, which in my experience has always been the WindowsServer ini file. I have tried deleting both ini files in hopes the server on reboot would place "clean" versions of these files, but no go. Any ideas are greatly appreciated.