Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies and more

ShadowOTW

Members
  • Posts

    14
  • Joined

  • Last visited

ShadowOTW's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Well, it's been a bit, and I can say this about WAI: Once, and once only last week, the AI spawned in multiple various locations as set-up, and the complete 4 groups spawned as well into a certain area on my map. The Heli patrols NEVER spawn. I checked the RPT, and nothing was different...go figure. lol! Ill submit a ticket as requested...thanks.
  2. Well, it's been a bit, and I can sat this about WAI: Once, and once only last week, the AI spawned in multiple various locations as set-up, and the complete 4 groups spawned as well into a certain area on my map. The Heli patrols NEVER spawn. I checked the RPT, and nothing was different...go figure. lol!
  3. https://github.com/f3cuk/WICKED-AI
  4. Thank you Punisher, this issue has indeed been resolved...but, if you know anything about WAI not completely spawning, thats another issue! LOL!
  5. Nope, the para units still dont spawn.
  6. Thanks for the response. I used the proper file for the WAI, and used the 0,0,0 starting position on another Epoch server I had a long time ago. I have just changed the East to West, and added the spawn heli_para and new starting coordinates to the file. Ill be ready for a test in a few to see if anything changed. Thanks again for your feedback!
  7. Here is the file I use in the "CUSTOMSETTINGS", "CHERNARUS" AND "DEFAULT" ================================================================ if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [6635.3984,14262.761,0.001], //Sector FNG Group 1 25, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [6466.3984,14173.761,0.001], //Sector FNG Group 2 20, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [6668.1357,14121.218,0.001], //Sector FNG Group 3 25, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 18, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [6970.9785,2640.334,0.001], //Cherno Group 1 6, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [6566.5137,2412.969,0.001], //Electro Group 1 6, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [13605.938,2882.2512,0.001], //Skalisti Group 1 8, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [4760.895,10160.055,0.001], //NWAF Group 1 3, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [4607.541,9625.1084,0.001], //NWAF Group 2 4, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [5222.3984,9780.6406,0.001], //NWAF Group 3 3, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [4763.522,10760.788,0.001], //NWAF Group 4 5, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [6894.6455,11438.785,0.001], //Devils Castle Group 1 10, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ [ [1082.2109,2480.5906,500], // Kamenka Checkpoint [0,0,0], // Starting position of the heli 250, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [11789.232,12591.821,500], // NEAF Refugee Camp Paraunit 1 [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [11789.232,12591.821,500], // NEAF Refugee Camp Paraunit 2 [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 4, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [8351.7178,3045.572,500], // Prig Military Checkpoint Paraunit 1 [0,0,0], // Starting position of the heli 200, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 6, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [13727.86,2891.5745,500], // Skalisti Castle Paraunit 1 [0,0,0], // Starting position of the heli 200, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 12, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [13727.86,2891.5745,500], // Skalisti Castle Paraunit 2 [0,0,0], // Starting position of the heli 100, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 10, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [6753.5078,14281.563,500], // Sector FNG Paraunit 1 [4422.165,10302.33,500], // Starting position of the heli 250, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 15, // Number of units to be para dropped "hard", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [6660.3984,14177.261,500], // Sector FNG Paraunit 2 [4422.165,10302.33,500], // Starting position of the heli 350, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 10, // Number of units to be para dropped "hard", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [6660.3984,14177.261,500], // Sector FNG Paraunit 3 [4422.165,10302.33,500], // Starting position of the heli 350, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 10, // Number of units to be para dropped "hard", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] diag_log format["WAI: Static mission for %1 loaded", missionName]; };
  8. Here is a truncated and condensed portion of the RPT. The space between the comments are there in the full report as well.: 19:31:27 "WAI: Custom Config File Loaded" 19:31:27 "WAI: AI Config File Loaded" 19:31:27 Error in expression < [ [1082.2109,2480.5906,500], [0,0,> 19:31:27 Error position: <[ [1082.2109,2480.5906,500], [0,0,> 19:31:27 Error Missing ; 19:31:27 File z\addons\dayz_server\WAI\customsettings.sqf, line 247 19:31:27 Error in expression < [ [1082.2109,2480.5906,500], [0,0,> 19:31:27 Error position: <[ [1082.2109,2480.5906,500], [0,0,> 19:31:27 Error Missing ; 19:31:27 File z\addons\dayz_server\WAI\customsettings.sqf, line 247 19:31:27 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [4307.9,8558.91,0] with 6 items." 19:31:27 "WAI: Initialising missions" 19:31:27 "WAI: AI Monitor Started" THEN LATER IN THE RPT I SEE THIS: 19:45:38 "WAI: [Mission:[Hero] Weapon Cache]: Starting... [1632.06,5365.8,0]" 19:45:38 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:39 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:39 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:39 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:40 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:40 "WAI: Spawned in 2 M2StaticMG" 19:45:54 "WAI: [Mission:[bandit] Ural Attack]: Starting... [6068.9,9001.7,0]" 19:45:54 "WAI: Spawned a group of 2 AI (Hero) at [6068.9,9001.7,0]" 19:45:55 "WAI: Spawned a group of 2 AI (Hero) at [6068.9,9001.7,0]" 19:45:55 "WAI: Spawned a group of 2 AI (Hero) at [6068.9,9001.7,0]" 19:46:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.408997.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'! 19:46:08 ["z\addons\dayz_server\system\scheduler\sched_safetyVehicle.sqf","KILLING A HACKER","Dalibor Klima"," IN ","M2StaticMG"] 19:46:08 ["z\addons\dayz_server\system\scheduler\sched_safetyVehicle.sqf","KILLING A HACKER","Roman Kozel"," IN ","M2StaticMG"] 19:46:11 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 19:46:20 ["z\addons\dayz_server\system\scheduler So, the missions are in the RPT, but nothing else. Ill post my complete sqf next.
  9. WAI Version 2.2.0 (Latest on GitHub as of posting) World: Chernarus Mods: @Epoch1061 Installed add-ons InfinStar, Map Edit and Addition Custom loot files No Problem description Wicked AI Mission will spawn, but any other Custom Spawn does not appear to work, despite numerous tries and attempts to fix it. What I have tried so far - In config file: static_missions = false; // use static mission file custom_per_world = true; // use a custom mission file per world and reverted from either one true/false, to both true, to both false and have made this change several times - Starting with both clean dayz_server.pbo and DayZ_Epoch_11.Chernarus - Tried both with admin plugin and with a clean server. The RPT shows WAI Missions starting, and I can confirm in-game they are, but for some reason no other AI will spawn. I see a missing ';' at line 247 of the same file this in the RPT as well, but for the life of me cant see where I missed the expression. I attempted to attach the Customsetting.Sqf but the forum will not let me....
  10. I am running an Epoch 1.0.6.1 server and here is how I do it: stop your server and open your FTP pgrm. get a copy of your dayz_1.chernarus.pbo, assuming you do not already have one. Hold a backup copy in another folder always! unpack and move to the " Mods folder. Open Mods, and move to the cfg folder. Open cfg and open the EpochConfig.sqf Look for these lines: DefaultMagazines = ["ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"]; DefaultWeapons = ["glock17_EP1","ItemMap","ItemHatchet"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; change as desired, but make certain you are using the correct classnames for your game, and that you syntax is correct as well. Repack your PBO and load into server. restart the server and join.
  11. If you had your server up and operational, and then decided to make some additions/changes to the Server PBO you might find that you have a waiting for server authorization error and cannot join. Try this as it has worked for me: With some PBO Viewers it does not save the prefix after you have unpacked it, edited, and repack. Pack the dayz_server into a PBO file. Right click the dayz_server.pbo, and then Open with PBO Manager. Click on the PBO but do not unpack. Click the Gear Icon above. Right Click in the empty box and Click Add. Add "prefix" as the property, and "z\addons\dayz_server" both without the quotations. Good luck!
  12. ...annnd the fun continues... Now it seems to take forever for the server to actually let me load in, and then Im kicked for various BE script restrictions. I have used the filters as supplied from Here, and the latest updated BE Filters from Infistar. Any ideas anyone?
  13. Ok, so thats figured out now. it seems that the server PBO wasn't saved with the proper prefix. Now the battle seems to be why when I have added the files (with the proper steam ID as a super user) The game is only starting with me as a lite user.
  14. New server owner here, but not completely new to ARMA 2 server mods as I had an Epoch server for years with Vilayer. I have been attempting to add one mod at a time to ensure proper server operation and began with my own new copy of the Infistar AH files. I have opened a ticket, but I understand that the good folk at Survival Servers are busy so elected to post in this community as well for some much appreciated help! Adding my properly purchased copy of Infistar 1st. I stopped my server Added #include "\Antihack\SurvivalAntihack.sqf" to the end of my server_function.sqf Added the AH.sqf, AHconfig.sqf (modified with the proper user id's) and AT.sqf files to the AH folder Used Filezilla to FTP the Battleye filters to the most recent infistar update I repacked the Server PBO with CPBO Pointed the Mission and Server file update in the Survival Server Control Panel to the new PBO's and saved/restarted the server. I waited and then relaunched. Game would begin to load and then timeout during the "Waiting for server to authenticate" and it would kick me back to the game lobby. After several attempts, I reverted to the backup PBO's, and the game would launch and I could join. On my older vilayer server all the Infistar files were actually in the same folder as the server_function.sqf? I looked at the RPT files, and despite the judicious application of several cups of coffee, couldn't for the life of me find the error(s) Decided to start the mods with the infistar, then move on to buildings and map edits Any help available here or via TS? Thanks!