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Pat

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Posts posted by Pat

  1. You'll need to use custom launch params for anything over difficulty 4. You can expose those by setting your map to 'Custom' and grabbing a basic launch param from the white information button next to your launch param box. If you need more help with that, please open a ticket and we'll get you squared away!

  2. Via FTP you can create a 'serverauto.cfg' in the /server/experimental/cfg/ directory.

     

    In there you can set your description, seed, etc.

     

    Each would have to be on it's own new line as so:

    server.description 'My Awesome Rust Server'
    server.headerimage 'http://imgur.com/somepng.png'
    server.seed 1337
    server.worldsize 2500
    
  3. That's not empty at all. If you check other posts in this forum you'll see we're aware of the changes needed to be added to that tool, descriptions need to be changed now that more information is available.

     

    So I took a look at the ticket you have open for this. First, no mention of bumping..not sure where you got that from. Secondly, I copy/pasted the config you supplied us and stopped & started the server with the Start/Stop buttons.

     

    These are the values that were auto-removed by the game server (not us) as they were invalid.

    DayCycleSpeedScale=1.00000
    DayTimeSpeedScale=1.00000
    DinoCharacterHealthRecoveryMultiplier=1.00000
    DinoCharacterStaminaDrainMultiplier=1.00000
    DinoCountMultiplier=1.00000
    DinoDamageMultiplier=1.00000
    DinoResistanceMultiplier=1.00000
    globalVoiceChat=0
    HarvestHealthMultiplier=1.00000
    PlayerCharacterHealthRecoveryMultiplier=1.00000
    PlayerCharacterStaminaDrainMultiplier=1.00000
    PlayerCharacterWaterDrainMultiplier=1.00000
    PlayerDamageMultiplier=1.00000
    PlayerResistanceMultiplier=1.00000
    ResourcesRespawnPeriodMultiplier=1.00000
    StructureResistanceMultiplier=1.00000
    XPMultiplier=1.00000
    DifficultyOffset=1.00000
    
    
  4. I'm not seeing any value in your GameUserSettings.ini for a global change, likely due to the Harvest Multiplier still set to default of `1` so it's not applied. 

     

    However, I see you have a bunch of HarvestResourceItemAmountClassMultipliers in place within your Game.ini. All the blueprints look to be correct, and thatch/wood is set to 2x, are these effecting your server correctly?

  5. Looks like the drive you were on was getting a little crowded. I cleaned up that machine and actually moved you over to the secondary drive on it as there was plenty of room on there. 

     

    Pretty sure this was the cause to your saves getting muddled.

     

     

    If you would like to do some sort of scheduled backups outside of our ~6 hour backups, here's a guide with WinSCP and Windows FTP backups:

     

    https://winscp.net/eng/docs/guide_schedule