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DisarmingForces

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Posts posted by DisarmingForces

  1. Can we please get an Invade and Annex game-mode option in the control panel please. I just posted a tut on how to do it without the game-mode being in the control panel but can't use the control panel update button as it will reset all my hard work and I will have to do it again. (I say hard work even though its only a few files because it took me a lot of research and time to figure this out)

  2. OK, so the other day I decided I was going to renew my server from survival servers (of course) and came upon a question, If I'm going to continue to rent this server I wonder if I can get my favorite game-mode to work on their servers (my group also needed their own server). So I asked the wonderful support team here at survival servers if they would know how to set it up. They sadly told me no but if I could get them some information on how it works they might be able to help me they also said the would do a little research themselves. So first off before I get into the tut I wan t to than the support team and the rest of the people working at Survival Servers a BIG Thank you, for both your time and effort and the fantastic servers you guys have.

    Also I want to ask if you guys could add Invade and Annex to the game-modes list please.

     

    Step 1:

     

     

    Download the MP mission file from the proper place. Being here: http://www.ahoyworld.co.uk/topic/726-aw-invade-annex-changelog-and-download/

     

     

     

    Step 2:

     

     

    Go to your control panel and change the server to a wasteland server doesn't matter witch one.

    Then turn OFF your server and go into your FTP with your FTP client of your liking (I use Filezilla).

    Then go to the Admin folder and search for the server.cfg.

     

     

     

    Step 3:

     

     

    Download and open your server.cfg file using Notepad++

    Then go to the bottom and where it says // MISSIONS CYCLE replace with this:

    // MISSIONS CYCLE
    class Missions
    {
    class Mission {
    template = co60_AW_Invade_Annex_2_82D.Altis;
    difficulty = "Regular";    // change this for other difficulty settings, regular, expert is valid
    };
    };

     
    Step 4:

    re-upload the server.cfg after saving and the in the FTP find the folder called MPMissions and open it.
    Then find were you saved your copy of the Invade and Annex and unzip it, then upload it into the FTP in the MPMissions folder.

     
    Step 5:

    Restart your server using the restart button at the top and not the one at the bottom, because the one at the bottom will undo all your hard work. Also if you need to change anything on your server you now have to do it through the FTP as using the control panel will make your hard work go away.

     
    That's it thank you everyone and have a great day.
  3. OK, first I want you to go and get the a3launcher from a3launcher.com once you get that navigate to the mods tab and scroll down till you see epoch 2.5.2, next download it then when finished you should have a good version of epoch 2.5.2. OK next I want you to open your FTP and go to the admins folder then scroll till you find a folder called rotated logs. After that look for the latest folder and download it. Then post the contents here, in a spoiler preferably. If you want to see my Epoch on Chenarus that I have successfully running feel free to join it the ip and port is 198.154.117.8:9302. Epoch 2.5.2 | Chenarus | +Loot | Missions | +Vehicle | MAS 1.8 this is what it have on it. I am willing to help you with whatever you need help with. If in the end you want a server that is like mine I will help you get it there. Also if you would like to do a live chat with me I have a teamspeak and would be willing to help you on a weekend, Just Private message me and I can give you the teamspeak ip. PS: My server is not perfect nor will it be for a while as I am having battleye problems at the moment, but none the less it functions great and I love the server.

  4. Can't figure this out need some help here's the problem:

     

     

     #21 "#line 1 "mpmissions\__CUR_MP.chernarus\init.sqf"
     
    [] execVM "scripts\fn_statusBar.sqf";
     
     
    if(hasInterface)then{execVM "semClient"

    Here's my scripts.txt

    7 "BIS_fnc_" !"initDisplay" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"
    7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" !"_onScreenTime,"
    7 forceRespawn
    7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;"
    7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];" !"_smoke1 attachTo [_v,[0,0,0],"engine_effect_1"];" !"neck"
    7 enableCollisionWith
    7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
    7 setFriend
    7 setAmmo
    7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];"
    7 RscDebugConsole_watch
    7 enableFatigue
    7 setUnitRecoilCoefficient
    7 setWeaponReloadingTime
    7 allMissionObjects
    7 callExtension
    7 showCommandingMenu
    7 assignAs
    7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter""
    7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
    7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="if(!isPlayer _x)then{_x allowDamage"
    7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="execVM \"semClient.sqf\"" !="execVM \"\\q\\addons\\zombiemission\\init.sqf\"" !="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\"" !="execVM "\q\addons\custom_server\init.sqf";" !="execVM "start_blck.sqf";" !=" [] execVM "debug\addmarkers.sqf"; !="execVM "debug\addmarkers2.sqf";" !="execVM "debug\addmarkers75.sqf";" !="execVM "debug\addmarkers752.sqf";
    7 addWeaponCargo
    7 onMapSingleClick !="onMapSingleClick '';"
    7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !"_this select 0 addMagazines [_this select 5, 1];" !"this" !"addHeadgear" !"addMagazines" !"addWeapon"
    7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]"
    7 addItem !="player addItem _craftItem;" !="player addItem _x;"
    7 addBackPack 
    7 removeAllWeapons !="_this;" !"removeBackpack" !"removeallitems" !"removeAllWeapons" !"forceAddUniform" !"this" !"removeHeadgear"
    7 removeAllItems !="_this;" !"removeBackpack" !"removeallitems" !"removeAllWeapons" !"forceAddUniform" !"this" !"removeHeadgear"
    7 removeAllActions !="_this;" !"removeBackpack" !"removeallitems" !"removeAllWeapons" !"forceAddUniform" !"this" !"removeHeadgear"
    7 setTerrainGrid !="setTerrainGrid 25;"
    7 setViewDistance !"setViewDistance 1600" !"setviewdistance 50;" !"filmGrain"
    7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !"_AIGroup = createGroup RESISTANCE;"
    7 createVehicleCrew
    7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"
    7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];"
    7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];"
    7 createTeam
    7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="createDialog \"Z_HUD_Builder\";"
    7 deleteMarker !="deleteMarkerLocal format[\"SEM_MissionMarker" !"_markerPos = _this select" !="_markeradmin" !=deleteMarker "MainMarker";" !="deleteMarker "MainMarker2";" !="deleteMarker "MainMarker75";" !="deleteMarker "MainMarker752";"
    7 setMarker !="Local" !"_marker" !="_markeradmin"
    7 createMarker !="createMarkerLocal [format[\"SEM_MissionMarker" !"_marker"
    7 assignItem
    7 forceAddUniform
    7 removeAllMPEventHandlers
    7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !"([4654.62,9593.63,0] nearestObject 145259) setDamage 1;"
    7 setDammage
    7 displaySetEventHandler
    7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
    7 addMPEventHandler
    7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
    7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !=findDisplay -1337 displayAddEventHandler ['Unload'" !"ZupaKeyUpWorking = (findDisplay 46) displayAddEventHandler ['KeyUp', '_this call ZHB_fnc_handleKey];"
    7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"
    7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";"
    7 removeAllMissionEventHandlers
    7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
    7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];"
    7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" !"(findDisplay 46) displayRemoveEventHandler ['KeyUp',ZupaKeyUpWorking];"
    7 switchCamera
    7 remoteControl !"fn_moduleRemoteControl.sqf"
    7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"
    7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
    7 ctrlCreate
    7 ctrlDelete
    7 ctrlClassName
    7 ctrlModel
    7 ctrlModelDirection
    7 ctrlModelSide
    7 ctrlModelUp
    7 ctrlSetDirection
    7 ctrlSetModel
    7 deleteVehicleCrew !=[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\]"
    7 loadFile
    7 selectPlayer !="selectPlayer _playerObject;"
    7 setGroupIconsVisible
    7 setGroupIconsSelectable
    7 setGroupIconParams
    7 addGroupIcon
    7 EPOCH_whitelist
    7 EPOCH_defaultVars_SEPXVar
    7 EPOCH_group_upgrade_lvl_SVar
    7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
    7 Dayz_GUI_R
    7 dayz_originalPlayer
    7 zZombie_Base
    7 infiSTAR
    7 GodMode
    7 shazbot
    7 _typeofHookMonky
    7 _allocMemory
    7 _d3d9multipliervariable
    7 _runASM
    7 _addGFX_hookD3D9eventhandler
    7 _BEhookBYPASSBOB
    7 JJMMEE_INIT_MENU

  5. Yes there is a way to do all of what you were saying. The only thing is it takes some know how and redis desktop manager. You can  then access your database from there and change just about everything that has to do with a player the only bad thing is you have to restart the server for it to take affect.

  6. Why are you trying to edit the server cfg? Not sure but I've seen it in my ftp before. When my FTP comse back online and lets me connect I will look for it and try to help you. PS: Dont edit things your not suppose to. Like max players.

  7. Well if you purchased it from the select-able mod's then you have to allow the host people 24 hours in order for your mod that you purchased to be installed. if you are installing it yourself on the other hand i would recommend not installing that one and go for SEM, VEMF, and A3EAI. they all require very little editing and only one battleye filter needs to be changed.

    PS: I am not an offical for the forms just someone helping people cause i have my own server with Survival Servers.

    PPS: If its been over 24 hours you might want to send a support ticket.

  8. Ok have another problem for some reason i cant get the advanced flight sim to go bye bye. I have already disabled it by changing this is there something else that needs to be changed: forceRotorLibSimulation = 0; this is from the discription.ext. It was working earlier and now it just stoped please help. Thank you.

    Update this fixed itself on a server restart

  9. Sorry to say but it still didn't fix my problem do you know how to take that out of the spawnable items I currently have the mas mod disabled for the server because all I want it for is the high loot.

     

    Update

     this always happens i figured it out 10 minute after posting this originally. this is what I did:

     

     

    Take these items out of the fallowing: LSLootLists_HighLoot.SQF and LSLootLists.SQF

    "Titan_AA",
    "Titan_AP",
    "Titan_AT",
    "NLAW_F",
    "RPG32_F",
    "RPG32_HE_F",
    "I_UavTerminal",
    "O_UavTerminal",
    "B_UAV_01_backpack_F",
    "I_UAV_01_backpack_F",
    "O_UAV_01_backpack_F",
    "B_GMG_01_high_weapon_F",
    "B_GMG_01_weapon_F",
    "B_HMG_01_support_F",
    "B_HMG_01_support_high_F",
    "B_HMG_01_weapon_F",
    "B_Mortar_01_support_F",
    "B_Mortar_01_weapon_F"

    Thank you every one  for the help.
  10. Well its still not working dont know why put everything on the first line. any more help?

    AddWeaponCargo.txt

     

     

    7 "" !"U_" !"arifle_" !"optic_" !="H_[0-9]+_EPOCH" !="V_[0-9]+_EPOCH" !="Item(Compass|GPS|Map)" !="EpochRadio[0-9]" !="(Binocular|Rangefinder|FAK|Hatchet|MeleeSledge|ChainSaw|MultiGun|Rollins_F)" !="(NVG|Heal|Defib|Repair)_EPOCH" !="(ruger_pistol|speargun|1911_pistol|wolf_mask|pkin_mask)_epoch" !="acc_(flashlight|pointer_IR)" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="muzzle_snds_(H|H_MG|L|M|B|acp)" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="launch_(RPG32|NLAW|Titan_short|Titan)_F"!="(hk416|hk416_v|hk416c_d|hk417c|hk417c_d|l119|l119_v|l119_d|m24|lrr|Mk48_F|M240_F|mg3_F|M60_F|bizon|pkm_F)_mas"
    7 "arifle_" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F"
    7 "optic_" !="optic_(Arco|Hamr|Aco|ACO_grn|Aco_smg|ACO_grn_smg|Holosight|Holosight_smg|SOS|MRCO|DMS|Yorris|MRD|LRPS|NVS|tws|tws_mg)"
    7 "U_" !="U_O_(CombatUniform_ocamo|GhillieSuit|PilotCoveralls|Wetsuit)" !="U_OG_Guerilla[1-3]_[1-3]" !="U_OG_leader" !="U_C_Poloshirt_(stripped|blue|burgundy|tricolour|salmon|redwhite)" !="U_C_(Poor_1|WorkerCoveralls|Journalist|Scientist)" !="U_OrestesBody" !="U_Wetsuit_(uniform|White|Blue|Purp)" !="U_Camo(Red|Brn|Blue)_uniform" !="U_Camo_uniform" !="U_C_Driver_[1-4]" !="U_C_Driver_1_(black|blue|green|red|white|yellow|orange|red)"

    Thank you every one who has helped so far.
  11. Question I keep getting addweaponcargorestrition #0 and cant figure out how to fix it i put the be filter acception into addcargo but its still not working can i get some help? heres my addweaponcargo.txt

     

     

    7 "" !"U_" !"arifle_" !"optic_" !="H_[0-9]+_EPOCH" !="V_[0-9]+_EPOCH" !="Item(Compass|GPS|Map)" !="EpochRadio[0-9]" !="(Binocular|Rangefinder|FAK|Hatchet|MeleeSledge|ChainSaw|MultiGun|Rollins_F)" !="(NVG|Heal|Defib|Repair)_EPOCH" !="(ruger_pistol|speargun|1911_pistol|wolf_mask|pkin_mask)_epoch" !="acc_(flashlight|pointer_IR)" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="muzzle_snds_(H|H_MG|L|M|B|acp)" !="srifle_(EBR|GM6|LRR|DMR_01)_F" 
    7 "arifle_" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F"
    7 "optic_" !="optic_(Arco|Hamr|Aco|ACO_grn|Aco_smg|ACO_grn_smg|Holosight|Holosight_smg|SOS|MRCO|DMS|Yorris|MRD|LRPS|NVS|tws|tws_mg)"
    7 "U_" !="U_O_(CombatUniform_ocamo|GhillieSuit|PilotCoveralls|Wetsuit)" !="U_OG_Guerilla[1-3]_[1-3]" !="U_OG_leader" !="U_C_Poloshirt_(stripped|blue|burgundy|tricolour|salmon|redwhite)" !="U_C_(Poor_1|WorkerCoveralls|Journalist|Scientist)" !="U_OrestesBody" !="U_Wetsuit_(uniform|White|Blue|Purp)" !="U_Camo(Red|Brn|Blue)_uniform" !="U_Camo_uniform" !="U_C_Driver_[1-4]" !="U_C_Driver_1_(black|blue|green|red|white|yellow|orange|red)"
    !="(hk416|hk416_v|hk416c_d|hk417c|hk417c_d|l119|l119_v|l119_d|m24|lrr|Mk48_F|M240_F|mg3_F|M60_F|bizon|pkm_F)_mas"
    !="launch_(RPG32|NLAW|Titan_short|Titan)_F"

  12. Your rpt's are located in your admin folder and for battleye logs you will have to go to the battleye folder inside the sc folder and sort those out. You will also need a FTP to get these files. What mod did you buy from them (Epoch, altis life,wastland).

    If you need to talk to someone about it I have teamspeak and the people who moderate the forums can talk to you if you ask them.

    PS: post the logs in a spoiler by

     

    insert logs [/spoiler.] only leave out the dot

  13. On your CPanel you should scroll down towards the bottom and you will see something that says auto restart or something like that go ahead and click on it and select the amount of time you would like to have the server run for and then restart. then just click the big greenish yellow button at the bottom.

    PS: im color blind thats why i said greenish yellow.

  14. My server went down and it says that its runing but here is the rtp

     

     

    =====================================================================
    Original output filename: Arma3Retail_Server
    Exe timestamp: 2015/01/19 18:37:25
    Current time:  2015/02/04 19:15:55
     
    Type: Public
    Branch: Stable
    Version: 1.38.128937
     
    Allocator: C:\sspanel\gameservers\arma3\1029\dll\tbb4malloc_bi.dll
    =====================================================================
     
    19:15:55 ManagerConfig()
    19:15:55 Error when creating WIC imaging factory:
    Error: 0x80040154
    19:15:55 Splash window: Empty image - unable to draw the splash window
    19:15:55 Splash window: Empty image - unable to draw the splash window
    19:15:55 Splash window: Empty image - unable to draw the splash window
    19:15:55 Splash window: Empty image - unable to draw the splash window
    19:15:55 Splash window: Empty image - unable to draw the splash window
    19:15:55 Splash window: Empty image - unable to draw the splash window
    19:15:55 Splash window: Empty image - unable to draw the splash window
    19:16:04 Splash window: Empty image - unable to draw the splash window
    19:16:04 File @epochhive\epochconfig.hpp, line 70: Config: ';' used as a separator in the array
    19:16:04 File @epochhive\epochconfig.hpp, line 71: Config: ';' used as a separator in the array
    19:16:04 File @epochhive\epochconfig.hpp, line 72: Config: ';' used as a separator in the array
    19:16:04 File @epochhive\epochconfig.hpp, line 73: Config: ';' used as a separator in the array
    19:16:04 File @epochhive\epochconfig.hpp, line 76: Config: ';' used as a separator in the array
    19:16:04 File @epochhive\epochconfig.hpp, line 77: Config: ';' used as a separator in the array
    19:16:04 File @epochhive\epochconfig.hpp, line 78: Config: ';' used as a separator in the array
    19:16:04 File @epochhive\epochconfig.hpp, line 79: Config: ';' used as a separator in the array
    19:16:04 File @epochhive\epochconfig.hpp, line 80: Config: ';' used as a separator in the array
    19:16:04 File @epochhive\epochconfig.hpp, line 83: Config: ';' used as a separator in the array

     I also dont want to have to reset the server again as i just got @MAS and VEMF installed and working properly.
    Update Fixed always remember to name the files the same on got switched around.
  15. This is the error I get from the script log, do you know how I can fix this.

     

     

    03.02.2015 17:38:16: User info - #21 "Sdeleter = compile preProcessFileLineNumbers "LSdeleter.sqf";
    execVM "Lootspawner.sqf";
    };"