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StealthyMartian

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Posts posted by StealthyMartian

  1. 21 hours ago, mXuGaming said:

    so the server is now showing the mods on the list when joining and now shows the deer isle loading screen but i still load into chernarus 😕
    i have the files set to load servertemplate as dayzoffline.deerisle in serverDZ.cfg  , have the missions folder in mpmissions, keys added aswell, 
    just not sure how to make it load as deer isle xl

    (im sure im missing something simple but ive only been on this hosting service a few days, came from nitrado so its a bit of an adjustment lol)

    That is rather odd. Which serverDZ.cfg file are you loading the data into? There is one in the root of the FTP client and one in the admin folder.

  2. To add mods on your DayZ Standalone server you will want to do the following:

    https://www.survivalservers.com/wiki/index.php?title=How_To_Add_Steam_Mods

    1. Switch your servers map type to "Custom" via the Game Server Control panel to enable the "Custom Launch Parameters"
    2. Add the id(s) of the mods to the Mod ID area on the panel
    3. To activate the mods you will want to put -mod= followed by the mod you wish to activate
      1. For example -mod=@mod;@mod;@mod;
      2. Note: if you have mods with spaces in the name. Add " " around the -mod=@mod;@mod;@mod part
        1. Example: "-mod=@mod;@mod;@mod;"
    4. Optional step (if our Mod Updater does not do this automatically) It is important to note that if the workshop mod comes with a "Keys" folder you will need to add the file contained within that folder to your servers main "Keys" folder in the main file directory if not already there!
    5. Then click on the green "Save Settings and Restart Game Servers" button for the changes to take effect and for the mods to load!
    6. Once the server is fully booted up and shows started (You may need to refresh the page) head to: https://dayzsalauncher.com/#/servercheck and enter your servers ip:port number (change the last port number to an 8 and click check server. This will add your server to the dayzsa launcher and allow it to show the new mods you have added.
  3. I believe I helped with this issue in a ticket. However I removed the dayzserver=DayZServer.exe -scrAllowFileWrite  part for anyone else having a similar issue. We have those in by default.

    You would only need the mod parts

    "-mod=@CF;@Code Lock;@MuchStuffPack;@BaseBuildingPlus;@Unlimited Stamina;@Breachingcharge;@CannabisPlus;@Banking;@Dabs Framework;@CannabisPlus;@banking;@Trader;"