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StealthyMartian

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Everything posted by StealthyMartian

  1. Sorry for the issues. I myself do not have access to the support tickets. I am just a moderator on the forums. I will link your post to the ticket peeps so they can look it over.
  2. Sorry to hear about your issue. You have submited another ticket which is good, and is a start to getting this fixed. As you stated you have 2 billing cycles one you set up and one survivalservers set up. Are you getting billed for both or just the one that was manually set up for you?
  3. Sorry to hear about your issue. You have submited another ticket which is good, and is a start to getting this fixed. As you stated you have 2 billing cycles one you set up and one survivalservers set up. Are you getting billed for both or just the one that was manually set up for you?
  4. I have been around these forums a bit looking at all of the topics and have not come across an introduce yourself topic yet. So her it is Feel free to introduce yourself below, so we can get to know each other a little better.
  5. I have been around these forums a bit looking at all of the topics and have not come across an introduce yourself topic yet. So her it is Feel free to introduce yourself below, so we can get to know each other a little better.
  6. Here is the culprit "MeleeHatchet_DZE". If I go in to the inventory system, there no listing for "MeleeHatchet_DZE". I did find and added "ItemHatchet_DZE" to the custom loadout.. But when i respawn, I have the same issue.. Gray_Screen that requires ALT-F4 to restart the game... When I use "ItemHachet" in the place of "MeleeHatchet_DZE", i can respawn without any issue. BUT... I cannot use the hatchet as a weapon.. it tells me its out of ammo. No swings left. Its nice to have pin-point the issue... now to figure out to spawn with the Custom Loadout with a hatchet that is usable.. Meow =*.*= that is an odd one and I will have to look into that a bit more to figure out why the maleehatchet is not working. use the one that allows you to play for now till we can figure this out.
  7. Here is the culprit "MeleeHatchet_DZE". If I go in to the inventory system, there no listing for "MeleeHatchet_DZE". I did find and added "ItemHatchet_DZE" to the custom loadout.. But when i respawn, I have the same issue.. Gray_Screen that requires ALT-F4 to restart the game... When I use "ItemHachet" in the place of "MeleeHatchet_DZE", i can respawn without any issue. BUT... I cannot use the hatchet as a weapon.. it tells me its out of ammo. No swings left. Its nice to have pin-point the issue... now to figure out to spawn with the Custom Loadout with a hatchet that is usable.. Meow =*.*= that is an odd one and I will have to look into that a bit more to figure out why the maleehatchet is not working. use the one that allows you to play for now till we can figure this out.
  8. Yeah ever since dayz merged into steam dayz commander does not work properly. simply change your port to have a 01 or 03 on the end (example: 2801 or 2803)
  9. Yeah ever since dayz merged into steam dayz commander does not work properly. simply change your port to have a 01 or 03 on the end (example: 2801 or 2803)
  10. Yeah you have [ ] brackets in sections they do not belong lol. I did this same move till i figured it out by tweeking stuff. It should look like this (you can add your own backpack and items). //Customize fresh spawn loadout DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemMap","ItemToolbox","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackWeapon = "";
  11. Yeah you have [ ] brackets in sections they do not belong lol. I did this same move till i figured it out by tweeking stuff. It should look like this (you can add your own backpack and items). //Customize fresh spawn loadout DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemMap","ItemToolbox","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackWeapon = "";
  12. Yes you can. Head into the logistics folder inside of your pbo and open up the config.sqf file. Locate "LIST OF HELIS WHERE CAN LIFT" and then below that is "LIST OF VEHICLES WHERE IS LIFTABLE" Go through those 2 list of helicopters and simply copy an past in the missing helis/vehicles. Same goes with vehicles.
  13. Yes you can. Head into the logistics folder inside of your pbo and open up the config.sqf file. Locate "LIST OF HELIS WHERE CAN LIFT" and then below that is "LIST OF VEHICLES WHERE IS LIFTABLE" Go through those 2 list of helicopters and simply copy an past in the missing helis/vehicles. Same goes with vehicles.
  14. No problem and always glad to help out when needed. As for the issues with the server it is most likely script errors so what I do to test this is when I make edits to my files i keep a backup of the working pbo incase i get any errors. If I notice any errors i will load up the old pbo that I know works and see if I still get the error. If i do then I know it is the server and if i do not then I know i may have made a mistake with my coding or the mod I am using is not up to date with the version I am running. As for the R3F script it is the most popular but also lots of bugs. That is one reason why i went to the logistics script instead of using the R3F script as I could not get it to work. Many times when a script does not work, and you are using infistar. It means you have to add a bypass inside of the battleye file so infistar or any anti hack for that matter will not pick it up. I had 2 servers one on dayz.st (which sucks i would never recommend that place.) and the other on here. On the dayz.st server i had a custom admin script running that was not infistar and always had to add bypasses to battleye to get things working. So that is another thing to watch for.
  15. No problem and always glad to help out when needed. As for the issues with the server it is most likely script errors so what I do to test this is when I make edits to my files i keep a backup of the working pbo incase i get any errors. If I notice any errors i will load up the old pbo that I know works and see if I still get the error. If i do then I know it is the server and if i do not then I know i may have made a mistake with my coding or the mod I am using is not up to date with the version I am running. As for the R3F script it is the most popular but also lots of bugs. That is one reason why i went to the logistics script instead of using the R3F script as I could not get it to work. Many times when a script does not work, and you are using infistar. It means you have to add a bypass inside of the battleye file so infistar or any anti hack for that matter will not pick it up. I had 2 servers one on dayz.st (which sucks i would never recommend that place.) and the other on here. On the dayz.st server i had a custom admin script running that was not infistar and always had to add bypasses to battleye to get things working. So that is another thing to watch for.
  16. have you edited the custom load out any? for backpack or anything?
  17. have you edited the custom load out any? for backpack or anything?
  18. in dayz commander it is known for server not to show up. The thing that helps is to first put your part as what your port number is but instead of (example 2802) put a 1 at the end of it or a 3. If that does not work try reinstalling dayz commander. As that has fixed some issues. Also try going into arma 2 OA and search for your server using the the multiplier interface and click on remote.
  19. in dayz commander it is known for server not to show up. The thing that helps is to first put your part as what your port number is but instead of (example 2802) put a 1 at the end of it or a 3. If that does not work try reinstalling dayz commander. As that has fixed some issues. Also try going into arma 2 OA and search for your server using the the multiplier interface and click on remote.
  20. I am not too sue about that one as I haven't added it to any server. It is from 2013 and looks to only be if you want to go in and test stuff out. It does look like it is functional but does not look like it will have any anti hack capabilities or kicking properties.
  21. I am not too sue about that one as I haven't added it to any server. It is from 2013 and looks to only be if you want to go in and test stuff out. It does look like it is functional but does not look like it will have any anti hack capabilities or kicking properties.
  22. infiSTAR has a survey i believe on this website asking if people would like to see it on arma 3. I would check there as of right now there is no infistar on arma 3.
  23. infiSTAR has a survey i believe on this website asking if people would like to see it on arma 3. I would check there as of right now there is no infistar on arma 3.