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Luke Humphrey

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  1. How-To Customize A DayZ SA Server – The Dead Return (wordpress.com) This allows you to set a custom file for your types so when the server does an update the only file you might have to reset is your cfgeconomycore.xml, i just keep a duplicated version of my economy core and back up my mission folder whenever i makes changes to anything, it isn't a perfect solution as you can't assign event spawns and the like but at least you don't have to copy and paste everything back into your types file whenever there is an update. You need to set the lifetime value of every car in types to 3000000 so they don't de-spawn, the default lifetime (3 i think) causes cars to de-spawn quickly. My personal suggestion is to paste everything from the the old types file into your new custom types and delete the types in the db folder, the only downside to this is that you'll have to paste in any new types when there is an update (if you want those new items). On the plus side you get full control over your loot table. I highly suggest the CarCover mod, it allows you to put a camo net over the top of your car and prevents de-spawning, however I still recommend changing those lifetime values so if you forget the camo net it will take weeks for it de-spawn. Remember your custom types file has to be formatted like the other types or else it won't work. Paste my example below and just replace my type with the ones for your server. Use this site to validate your xml files Validate XML files (xmlvalidation.com) <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <types> <type name="ExampleType"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="floor"/> <usage name="Industrial"/> </type> </types>
  2. For some reason when I close a tent (any size) i can open Barrel's from the outside of the tent despite having a code lock on the tent. Is there a specific log file I can look at to figure out what might be the problem or is there a mod anyone else has had trouble with that might cause this issue? I've checked through my .RPT logs but haven't found anything glaringly obvious. Here's a copy of my modlist @BulletStacksPlusPlusRedux;@VanillaPlusPlusMap;@MRTsModdedCargo;@SIX-DayZ-Auto-Run;@Steady Scope V2;@NoVehicleDamage;@TruckSpeedFix;@CarCover;@[CrSk] VAZ-2107;@MuchCarKey;@Base Fortifications;@Code Lock;@Notes;@Ear-Plugs;@GraveCross;@Mortys Weapons;@SNAFU_Weapons;@Lightsword;@CS Weapon Bag;@Cl0ud's NBC Suits;@FOX WEAPONS 2.0;@Cl0ud's Military Gear;@Advanced Weapon Scopes;@CF;@Community-Online-Tools; Update: wiped my entire server, still having the same issue with just CF/Online Tools and codelock
  3. So I've edited this specific xml file so all of my car attachments and chances are "1.00". The cars spawn but with no attachments, non functioning cars do spawn doors/hoods etc. I tried changing this value to "0.99" as well but the same thing still happens. I'm quite confused because this was working perfectly on my other server but it refuses to work even after deleting everything in my storage folder (vehicles.bin etc). Any ideas? I've changed the nominal values in the types.xml to 20 so more cars spawn but I have not adjusted the min/max values so I don't think that is causing any issues. Here's an example of how it's configured, previous values were "1.00" </type> <type name="CivilianSedan"> <attachments chance="0.99"> <item name="CivSedanWheel" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CivSedanWheel" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CivSedanWheel" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CivSedanWheel" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CarRadiator" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CarBattery" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="SparkPlug" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="HeadlightH7" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="HeadlightH7" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CivSedanDoors_Driver" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CivSedanDoors_CoDriver" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CivSedanDoors_BackLeft" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CivSedanDoors_BackRight" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CivSedanHood" chance="0.99" /> </attachments> <attachments chance="0.99"> <item name="CivSedanTrunk" chance="0.99" /> </attachments>
  4. I ended up figuring it out. A lot of conflicting information online and I was under the impression the mpmission (chernarus,enoch etc.) were all pbo's. Turns out my server was having issues and after a restart the changes I made to the .xml took hold and everything is working. Luckily I shouldn't have to use the pbo manager but thanks for the help.
  5. Are we not able to do this? I looked everywhere in the control panel for an option to download it but didn't find one. I'm logged into my server via FTP (WinSCP) but no luck in finding the PBO, i know they are located in the mpmissions folder but I have no way to extract them as a PBO. I've tried editing types.xml and the like inside those folders but my changes never save and reset so I assume PBO files are still being used. If anyone has any links to tutorials that would be helpful. I've managed to find some .pbo's in the addons folder and a few others but I'm not sure how I'm supposed to edit types.xml and init.c etc. without the file overwriting all the changes I make. All the instructions on the internet talk about dayz_server.pbo but it does not exist within my servers directory.