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SuicideScout

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Everything posted by SuicideScout

  1. no this sounds like a gamespy thing then, they shut down go to dayz commander install/update and roll back your arma 2 version to 103718. if it dosent work after that, delete your keys from the registry then verify game catch and reinstall
  2. no this sounds like a gamespy thing then, they shut down go to dayz commander install/update and roll back your arma 2 version to 103718. if it dosent work after that, delete your keys from the registry then verify game catch and reinstall
  3. omg overpoch! i dunno aboout your problem but overpoch woohoo! lol
  4. omg overpoch! i dunno aboout your problem but overpoch woohoo! lol
  5. could be, but theres been a thing with game spy, are you able to acess other servers?
  6. could be, but theres been a thing with game spy, are you able to acess other servers?
  7. using navicat, added new trader menus added stuff to the menus restarted pc, went back into game new menus area there with stuff on em, go into navicat new menus are still there under tids but the items arnt there undertrader data...dont get it lol. think ima try renaming an unused menu and use that see if it works.
  8. using navicat, added new trader menus added stuff to the menus restarted pc, went back into game new menus area there with stuff on em, go into navicat new menus are still there under tids but the items arnt there undertrader data...dont get it lol. think ima try renaming an unused menu and use that see if it works.
  9. what i would suggest if you have made a bit of a mess, is just download your mission.pbo again, delete the buildings folder and remove the line from your init file and start over, nothing goes right first time its dayz! you will get there in the end! but yeah, try not to overlap or lift things from ground level, shorry should have mentioned that lol good luck!
  10. what i would suggest if you have made a bit of a mess, is just download your mission.pbo again, delete the buildings folder and remove the line from your init file and start over, nothing goes right first time its dayz! you will get there in the end! but yeah, try not to overlap or lift things from ground level, shorry should have mentioned that lol good luck!
  11. i seem to get problems with filezilla connecting to ftp aswell, started using winscp and all seems fine, although i didnt get the same errors as you with filezilla, worth a shot maybe?
  12. i seem to get problems with filezilla connecting to ftp aswell, started using winscp and all seems fine, although i didnt get the same errors as you with filezilla, worth a shot maybe?
  13. yeah, im affraid you cant lift objects off the ground really in the editor, or if buildings are over lapping eachother that can also cause problems there is are probably way to get around this in the code, but iv never done it my self, i will have a go when i get time, see if i can figure anything out
  14. yeah, im affraid you cant lift objects off the ground really in the editor, or if buildings are over lapping eachother that can also cause problems there is are probably way to get around this in the code, but iv never done it my self, i will have a go when i get time, see if i can figure anything out
  15. dont know why everyones dissing sarge! sarge is awsome! my sarge would kick your wai's ass any time any place! lol
  16. dont know why everyones dissing sarge! sarge is awsome! my sarge would kick your wai's ass any time any place! lol
  17. oh and just one last thing lol, whatever you save your map as in the editor, that will be the name of your folder in your documents/arma2/missions the file you need to open and edit in notepad++ will be called mission.sqf, just rename it to whatever you like....sorry hope that didnt get too confusing and jumbled up! lol
  18. oh and just one last thing lol, whatever you save your map as in the editor, that will be the name of your folder in your documents/arma2/missions the file you need to open and edit in notepad++ will be called mission.sqf, just rename it to whatever you like....sorry hope that didnt get too confusing and jumbled up! lol
  19. just read a comment by a guy called shepherd on the server unknown thread at the top of these forums who explains how he go his back on, but it sounds riskey as fuck, personally id wait for support lol
  20. just read a comment by a guy called shepherd on the server unknown thread at the top of these forums who explains how he go his back on, but it sounds riskey as fuck, personally id wait for support lol
  21. for what you are trying to do you shouldnt be in your serverfunctions.sqf at all. download your mission.pbo, extract it, double click the folder that gets extracted, inside that double click config open epochconfig.sqf. over ride plot pole is at the very bottom, change it to 0. custom freshspawn loadout is in the middle of that same file. heres mine as an example. /************************************************************************************** Survival Servers Epoch Config **************************************************************************************/ //Enable purchased vehicle parachute spawning setting this to true. (Default: false) DZE_TRADER_SPAWNMODE = false; //Set the Amount of possible heli Crashes on Spawn MaxHeliCrashes= 5; // Default = 5 //Enable full moon nights by setting this to true. (Default: false) dayz_fullMoonNights = true; //Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn. MaxVehicleLimit = 150; //Experimental feature that will parachute spawn all players into the game. (Default: false) dayz_paraSpawn = false; //Allows adding more potential spawn points. PLEASE NOTE: The extra markers named spawn5 - spawn10 must exist. (Default: 4) //spawnMarkerCount = 10; //Controls animal spawn limits (Default: 8) dayz_maxAnimals = 8; //Enables the ability to tame dogs with raw meat. (Default: false) dayz_tameDogs = false; //Sets the lowest possible damage a fresh spawned vehicle will have. (Default: 0) DynamicVehicleDamageLow = 25; //Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100) DynamicVehicleDamageHigh = 75; //Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0) DynamicVehicleFuelLow = 25; //Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100) DynamicVehicleFuelHigh = 75; //Max number of zombies spawned per player. (Default: 40) dayz_maxLocalZombies = 80; //Starting global max zombie count, this will increase for each player within 400m (Default: 40) dayz_maxGlobalZombiesInit = 80; //This is the amount of global zombie limit increase per player within 400m (Default: 10) dayz_maxGlobalZombiesIncrease = 20; //Total zombie limit (Default: 500) dayz_maxZeds = 1000; //Disables zombies attacking vehicles. (Default: false) dayz_zedsAttackVehicles = false; //Controls the distance that you can sell a vehicle to the traders. dayz_sellDistance = 20; dayz_sellDistance_vehicle = 20; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; //true will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps. (Default: false) DZEdebug = false; //To change how many debris spawn edit the MaxDynamicDebris variable in the missions init.sqf. MaxDynamicDebris = 100; // Max number of road debris spawns (Default: 100) //Customize fresh spawn loadout DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_74Slug"]; DefaultWeapons = ["M9SD","Remington870_lamp","Binocular","ItemMap","ItemCompass","ItemFlashlightRed","ItemKnife"]; DefaultBackpack = "DZ_CivilBackpack_EP1"; DefaultBackpackWeapon = ""; //Customize Death Messages //Enables global chat messaging of player deaths. (Also requires enableRadio true;?) (Default: false) DZE_DeathMsgGlobal = false; //Enables side chat messaging of player deaths. (Also requires enableRadio true;?) (Default: false) DZE_DeathMsgSide = false; //Enables global title text messaging of player deaths. (Default: false) DZE_DeathMsgTitleText = false; //Change amount of ammo boxes that spawn on the server. MaxAmmoBoxes = 5; //Change amount of mining veins on the server. MaxMineVeins = 50; //Enables Helicopter Lifting DZE_HeliLift = false; download a program called dayz loadout generator to help you find the correct class names, or use this website (http://www.armatechsquad.com/ArmA2Class ... /index.php) keep in mind that program uses some old class names, the hatchet for example. i would recomend seriously looking at all you files reading and reading them before adding stuff willy nilly
  22. for what you are trying to do you shouldnt be in your serverfunctions.sqf at all. download your mission.pbo, extract it, double click the folder that gets extracted, inside that double click config open epochconfig.sqf. over ride plot pole is at the very bottom, change it to 0. custom freshspawn loadout is in the middle of that same file. heres mine as an example. /************************************************************************************** Survival Servers Epoch Config **************************************************************************************/ //Enable purchased vehicle parachute spawning setting this to true. (Default: false) DZE_TRADER_SPAWNMODE = false; //Set the Amount of possible heli Crashes on Spawn MaxHeliCrashes= 5; // Default = 5 //Enable full moon nights by setting this to true. (Default: false) dayz_fullMoonNights = true; //Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn. MaxVehicleLimit = 150; //Experimental feature that will parachute spawn all players into the game. (Default: false) dayz_paraSpawn = false; //Allows adding more potential spawn points. PLEASE NOTE: The extra markers named spawn5 - spawn10 must exist. (Default: 4) //spawnMarkerCount = 10; //Controls animal spawn limits (Default: 8) dayz_maxAnimals = 8; //Enables the ability to tame dogs with raw meat. (Default: false) dayz_tameDogs = false; //Sets the lowest possible damage a fresh spawned vehicle will have. (Default: 0) DynamicVehicleDamageLow = 25; //Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100) DynamicVehicleDamageHigh = 75; //Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0) DynamicVehicleFuelLow = 25; //Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100) DynamicVehicleFuelHigh = 75; //Max number of zombies spawned per player. (Default: 40) dayz_maxLocalZombies = 80; //Starting global max zombie count, this will increase for each player within 400m (Default: 40) dayz_maxGlobalZombiesInit = 80; //This is the amount of global zombie limit increase per player within 400m (Default: 10) dayz_maxGlobalZombiesIncrease = 20; //Total zombie limit (Default: 500) dayz_maxZeds = 1000; //Disables zombies attacking vehicles. (Default: false) dayz_zedsAttackVehicles = false; //Controls the distance that you can sell a vehicle to the traders. dayz_sellDistance = 20; dayz_sellDistance_vehicle = 20; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; //true will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps. (Default: false) DZEdebug = false; //To change how many debris spawn edit the MaxDynamicDebris variable in the missions init.sqf. MaxDynamicDebris = 100; // Max number of road debris spawns (Default: 100) //Customize fresh spawn loadout DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_74Slug"]; DefaultWeapons = ["M9SD","Remington870_lamp","Binocular","ItemMap","ItemCompass","ItemFlashlightRed","ItemKnife"]; DefaultBackpack = "DZ_CivilBackpack_EP1"; DefaultBackpackWeapon = ""; //Customize Death Messages //Enables global chat messaging of player deaths. (Also requires enableRadio true;?) (Default: false) DZE_DeathMsgGlobal = false; //Enables side chat messaging of player deaths. (Also requires enableRadio true;?) (Default: false) DZE_DeathMsgSide = false; //Enables global title text messaging of player deaths. (Default: false) DZE_DeathMsgTitleText = false; //Change amount of ammo boxes that spawn on the server. MaxAmmoBoxes = 5; //Change amount of mining veins on the server. MaxMineVeins = 50; //Enables Helicopter Lifting DZE_HeliLift = false; download a program called dayz loadout generator to help you find the correct class names, or use this website (http://www.armatechsquad.com/ArmA2Class ... /index.php) keep in mind that program uses some old class names, the hatchet for example. i would recomend seriously looking at all you files reading and reading them before adding stuff willy nilly
  23. oh and here is a link to a website that has all the class names with lovely pictures and explanations to make searching through that pesky map editor much easier http://www.armatechsquad.com/ArmA2Class ... /index.php
  24. oh and here is a link to a website that has all the class names with lovely pictures and explanations to make searching through that pesky map editor much easier http://www.armatechsquad.com/ArmA2Class ... /index.php
  25. here is my full init.sqf just so there is no confusion /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 13; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea = 2500; // Default = 1500 dayz_MapArea = 20000; // Default = 10000 dayz_minpos = -26000; dayz_maxpos = 26000; //Epoch Config Variables call compile preprocessFileLineNumbers "config\epochconfig.sqf"; // Dayz Epoch Events EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; //Load in compiled functions call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" //Mod Config execVM "config\modconfig.sqf"; [] execVM "buildings\3barraktest.sqf";