Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies and more


SuicideScout

Members
  • Posts

    144
  • Joined

  • Last visited

  1. i havent actually installed infistar my self before i got the SS version, but its somthing id like to learn, so yeah we could go on skype maybe and you could do screen cast and we'll try n figure it out together . i wont say send me your pbos and ill try n install it for you because 1 iv never done it before an 2 i dont want to ask you to send me your paid for infistar files lol cheers brett.
  2. i havent actually installed infistar my self before i got the SS version, but its somthing id like to learn, so yeah we could go on skype maybe and you could do screen cast and we'll try n figure it out together . i wont say send me your pbos and ill try n install it for you because 1 iv never done it before an 2 i dont want to ask you to send me your paid for infistar files lol cheers brett.
  3. ^^ saying that though, whenever i change the host name or time via ftp, i get stuck on waiting for server for about 10 log in attempts lol
  4. ^^ saying that though, whenever i change the host name or time via ftp, i get stuck on waiting for server for about 10 log in attempts lol
  5. wai is real easy to install, you need your server pbo, which is under @dayz_epoch_server in ftp, or just download it from the control panel if SS havent applyed any fixs and just fowllow the intructions on the wai page, if you cant get it going, send me your original pbos and ill have a look if you want, i take it you can get into game with your originals?
  6. wai is real easy to install, you need your server pbo, which is under @dayz_epoch_server in ftp, or just download it from the control panel if SS havent applyed any fixs and just fowllow the intructions on the wai page, if you cant get it going, send me your original pbos and ill have a look if you want, i take it you can get into game with your originals?
  7. and your client files too, delete oa beta from steam the follow instructions on page 2 of this thread viewtopic.php?f=8&t=1318
  8. and your client files too, delete oa beta from steam the follow instructions on page 2 of this thread viewtopic.php?f=8&t=1318
  9. revert to 103718, the newest one is now obsolete
  10. revert to 103718, the newest one is now obsolete
  11. all i have acess to is mpmissions @epoch @epoch server and @taviana
  12. all i have acess to is mpmissions @epoch @epoch server and @taviana
  13. so since iv temorarily lost most of my players since oa going obsolete, iv been doing a lot of experimenting while iv had the freedom to stop and start the server as i like, i have an ai war zone which is more than a one man job and id like to test the difficuly of it, same with my high end trader i have a bunch of ai protecting that, lots and lots of mods to the trader database, custom buildings via the map editor. dynamic server events created by me and my admins, for example my map is tavi, i have a mission for players where they have to stop me and my admins destrying the bridge, if they suceed well done, the bridge stays up and the get the goodies from out corpses, if they fail, we dont restart the server untill players have rebuilt the bridge and we empty out the traders, theory being the terroist faction has fucked up trader routes by taking out the bridge, i have an entire new pbo i upload for if they fail where bandits spawn around the bridge. i have animated heli crashed, very heavily modified dzms missions very heavily modified sarge and loads more if any of you guys wanna come and check it out and help me do a bit of game testing, ill be happy to share with you how all of it was done. so if anyone wants to come for a quick game details are : - launch parameters -mod=@Taviana and ip is 5.9.145.239:2302 . and its running on oa version 103718 (which is what has most of my players stumped....should have forked out for the ts server sooner lol) anyways, hopefully see some of you on there later thanks in advance, Brett.
  14. so since iv temorarily lost most of my players since oa going obsolete, iv been doing a lot of experimenting while iv had the freedom to stop and start the server as i like, i have an ai war zone which is more than a one man job and id like to test the difficuly of it, same with my high end trader i have a bunch of ai protecting that, lots and lots of mods to the trader database, custom buildings via the map editor. dynamic server events created by me and my admins, for example my map is tavi, i have a mission for players where they have to stop me and my admins destrying the bridge, if they suceed well done, the bridge stays up and the get the goodies from out corpses, if they fail, we dont restart the server untill players have rebuilt the bridge and we empty out the traders, theory being the terroist faction has fucked up trader routes by taking out the bridge, i have an entire new pbo i upload for if they fail where bandits spawn around the bridge. i have animated heli crashed, very heavily modified dzms missions very heavily modified sarge and loads more if any of you guys wanna come and check it out and help me do a bit of game testing, ill be happy to share with you how all of it was done. so if anyone wants to come for a quick game details are : - launch parameters -mod=@Taviana and ip is 5.9.145.239:2302 . and its running on oa version 103718 (which is what has most of my players stumped....should have forked out for the ts server sooner lol) anyways, hopefully see some of you on there later thanks in advance, Brett.
  15. viewtopic.php?f=9&t=1135 according to this i should be able to acess the antihack, no permission, common, no permission, dlls, no permission, keys, no permission all i can acess is mp missions and @server @ epoch etc