Aundre_ 0 Report post Posted December 8, 2013 I was wondering if there was a debug monitor that shows the gun you're holding? If so, could you please list the code down below. My current code: waitUntil {alive player}; while {true} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; hintSilent parseText format [" Aundre's Epoch Survived %2 Days Players Online: %3 Murders: %4 Bandits Killed: %5 Zombies Killed: %6 Humanity: %7 Blood: %8 FPS: %9 Restart in %10 Minutes ", dayz_playerName,(dayz_Survived),(count playableUnits),_killsH,_killsB,_kills,round _humanity,r_player_blood,(round diag_fps),(round(240-(serverTime) / 60)) ]; sleep 1; }; Quote Share this post Link to post Share on other sites More sharing options...
Aundre_ 0 Report post Posted December 8, 2013 I was wondering if there was a debug monitor that shows the gun you're holding? If so, could you please list the code down below. My current code: waitUntil {alive player}; while {true} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; hintSilent parseText format [" Aundre's Epoch Survived %2 Days Players Online: %3 Murders: %4 Bandits Killed: %5 Zombies Killed: %6 Humanity: %7 Blood: %8 FPS: %9 Restart in %10 Minutes ", dayz_playerName,(dayz_Survived),(count playableUnits),_killsH,_killsB,_kills,round _humanity,r_player_blood,(round diag_fps),(round(240-(serverTime) / 60)) ]; sleep 1; }; Quote Share this post Link to post Share on other sites More sharing options...
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