I was wondering if there was a debug monitor that shows the gun you're holding? If so, could you please list the code down below.
My current code:
waitUntil {alive player};
while {true} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
hintSilent parseText format ["
Aundre's Epoch
Survived %2 Days
Players Online: %3
Murders: %4
Bandits Killed: %5
Zombies Killed: %6
Humanity: %7
Blood: %8
FPS: %9
Restart in %10 Minutes
",
dayz_playerName,(dayz_Survived),(count playableUnits),_killsH,_killsB,_kills,round _humanity,r_player_blood,(round diag_fps),(round(240-(serverTime) / 60))
];
sleep 1;
};
I was wondering if there was a debug monitor that shows the gun you're holding? If so, could you please list the code down below.
My current code:
waitUntil {alive player};
while {true} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
hintSilent parseText format ["
Aundre's Epoch
Survived %2 Days
Players Online: %3
Murders: %4
Bandits Killed: %5
Zombies Killed: %6
Humanity: %7
Blood: %8
FPS: %9
Restart in %10 Minutes
",
dayz_playerName,(dayz_Survived),(count playableUnits),_killsH,_killsB,_kills,round _humanity,r_player_blood,(round diag_fps),(round(240-(serverTime) / 60))
];
sleep 1;
};
On my server, no vehicles are spawning. I have edited them in the DayZTools, but they aren't there. If you could help, please do
-Aundre
P.S - I was looking at the player menus, and I saw here I could drag and drop a player, but it bring them back to there original location. Any help (Along with vehicles!)