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Turn debug menu off


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Does anyone know how to turn the debug menu off.

I believe I found it in the player_spawn_2.sqf file under the Sporkulus stuff.

 

//if (dayzDebug) then {

 

 

//Debug Info

_headShots = player getVariable["headShots",0];

_kills = player getVariable["zombieKills",0];

_killsH = player getVariable["humanKills",0];

_killsB = player getVariable["banditKills",0];

_humanity = player getVariable["humanity",0];

_myblood = r_player_blood;

_zombies = count entities "zZombie_Base";

_zombiesA = {alive _x} count entities "zZombie_Base";

_fps = diag_fps;

//_groups = count allGroups;

//_dead = count allDead;

//dayz_zombiesLocal = {local _x} count entities "zZombie_Base";

//_loot = count allMissionObjects "WeaponHolder";

//_wrecks = count allMissionObjects "Wreck_Base";

//_lootL = {local _x} count allMissionObjects "WeaponHolder";

//_speed = (_vel distance [0,0,0]);

 

 

 

//for debug to work remove the "//" in front of hintslient line below

 

//hintSilent format["FPS: %8\nBlood: %2\nHumanity: %7\nZombie Kills: %1\nSurvivor Kills: %4\nBandit Kills: %5\nZombies(alive/total): %6/%3",_kills,r_player_blood,_zombies,_killsH,_killsB,_zombiesA,_humanity,_fps];

 

 

 

 

_hcol2 = switch (true) do

{

case (_myblood<11999) : {'#ffff00'};

default {'#00FF00'};

 

};

 

_hcol3 = switch (true) do

{

case (round diag_fps<25) : {'#ff0000'};

default {'#00FF00'};

 

};

 

 

//#ff0000 = red

//#FFFFFF = white

//#00FF00 = green

//#00FFFF = blue

//#c72842 = redish pink

//#ffff00 = yellow

//#ff8800 = orange

 

hintSilent parseText format ["

Your Server Name

Zombies Kills: %1

Headshots: %2

Survivor Kills: %3

Bandits Kills: %4

Blood: %5

Humanity: %7

FPS: %8",

(_kills),

(_headShots),

(_killsH),

(_killsB),

(_myblood),

(_Hcounter),

(_humanity),

(_fps),

(_hcol2),

(_hcol3)];

 

 

Reading it, it seems like it should be off but it is on in game.

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Does anyone know how to turn the debug menu off.

I believe I found it in the player_spawn_2.sqf file under the Sporkulus stuff.

 

//if (dayzDebug) then {

 

 

//Debug Info

_headShots = player getVariable["headShots",0];

_kills = player getVariable["zombieKills",0];

_killsH = player getVariable["humanKills",0];

_killsB = player getVariable["banditKills",0];

_humanity = player getVariable["humanity",0];

_myblood = r_player_blood;

_zombies = count entities "zZombie_Base";

_zombiesA = {alive _x} count entities "zZombie_Base";

_fps = diag_fps;

//_groups = count allGroups;

//_dead = count allDead;

//dayz_zombiesLocal = {local _x} count entities "zZombie_Base";

//_loot = count allMissionObjects "WeaponHolder";

//_wrecks = count allMissionObjects "Wreck_Base";

//_lootL = {local _x} count allMissionObjects "WeaponHolder";

//_speed = (_vel distance [0,0,0]);

 

 

 

//for debug to work remove the "//" in front of hintslient line below

 

//hintSilent format["FPS: %8\nBlood: %2\nHumanity: %7\nZombie Kills: %1\nSurvivor Kills: %4\nBandit Kills: %5\nZombies(alive/total): %6/%3",_kills,r_player_blood,_zombies,_killsH,_killsB,_zombiesA,_humanity,_fps];

 

 

 

 

_hcol2 = switch (true) do

{

case (_myblood<11999) : {'#ffff00'};

default {'#00FF00'};

 

};

 

_hcol3 = switch (true) do

{

case (round diag_fps<25) : {'#ff0000'};

default {'#00FF00'};

 

};

 

 

//#ff0000 = red

//#FFFFFF = white

//#00FF00 = green

//#00FFFF = blue

//#c72842 = redish pink

//#ffff00 = yellow

//#ff8800 = orange

 

hintSilent parseText format ["

Your Server Name

Zombies Kills: %1

Headshots: %2

Survivor Kills: %3

Bandits Kills: %4

Blood: %5

Humanity: %7

FPS: %8",

(_kills),

(_headShots),

(_killsH),

(_killsB),

(_myblood),

(_Hcounter),

(_humanity),

(_fps),

(_hcol2),

(_hcol3)];

 

 

Reading it, it seems like it should be off but it is on in game.

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Would this be it?

 

_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

 

I don't see anything else that looks like it would control that.

 

You don't want to comment that out. You would break your sever.

 

I wish I could help more, but I do not have Sporkulus anti-hack. SS hides the source of their anti-hack programs, to prevent exploits from hackers.

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Would this be it?

 

_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

 

I don't see anything else that looks like it would control that.

 

You don't want to comment that out. You would break your sever.

 

I wish I could help more, but I do not have Sporkulus anti-hack. SS hides the source of their anti-hack programs, to prevent exploits from hackers.

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